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[L4D2]All 8 survivors (from 1 and 2)


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uriel18
Senior Member
Join Date: Apr 2009
Old 05-20-2010 , 16:16   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #211

Doing the things I said you will got him named Bill.

Look this video:

***UPLOADING TO YOUTUBE***
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Hunterbrute
Senior Member
Join Date: Apr 2009
Old 05-20-2010 , 20:43   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #212

If you dont know uriel, Im trying to find out how everyone else did Bill aswell. Perhaps there is a way to mix up the ways we do it and get him fully working.
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uriel18
Senior Member
Join Date: Apr 2009
Old 05-21-2010 , 05:08   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #213

Quote:
Originally Posted by Hunterbrute View Post
If you dont know uriel, Im trying to find out how everyone else did Bill aswell. Perhaps there is a way to mix up the ways we do it and get him fully working.

I modified this from kswki´s plugin and make a new smx.

PrecacheModel(MODEL_BILL, true);

case 7: // Bill
{
SetEntData(client, FindSendPropInfo("CTerrorPlayer", "m_survivorCharacter"), 4, 1, true);
SetEntityModel(client, "models/survivors/survivor_namvet.mdl");
PrintToChat(client, "\x04[\x038 Survivors\x04]\x03 \x01You're now playing as \x03Bill\x04!");
}

case 3: // Bill
{
SetEntData(client, FindSendPropInfo("CTerrorPlayer", "m_survivorCharacter"), 4, 1, true);
SetEntityModel(client, "models/survivors/survivor_namvet.mdl");
PrintToChat(client, "\x04[\x038 Survivors\x04]\x03 \x01You're now playing as \x03Bill\x04!");
}

case 7: // Bill
{
SetEntityModel(client, "models/survivors/survivor_namvet.mdl");
PrintToChat(client, "\x04[\x038 Survivors\x04]\x03 \x01Your model is now \x03Bill\x04!");
}

case 3: // Bill
{
SetEntityModel(client, "models/survivors/survivor_namvet.mdl");
PrintToChat(client, "\x04[\x038 Survivors\x04]\x03 \x01You're now playing as \x03Bill\x04!");
}
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DarrenToh
Member
Join Date: Mar 2010
Old 05-21-2010 , 10:18   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #214

take note that crashes after awhile when ur server started is due to precache errors
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Hunterbrute
Senior Member
Join Date: Apr 2009
Old 05-21-2010 , 16:34   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #215

Quote:
Originally Posted by DarrenToh View Post
take note that crashes after awhile when ur server started is due to precache errors
Odd the models are already precached though.


Found out how to fix The Passing map errors.

When you come around the corner the bots get teleported, you cant warp them to your position without them bugging. What Ive done is force them to die then be revived and then warped to my position. This would be better setup as a plugin though, maybe even set it up to keep their loadout.


Last edited by Hunterbrute; 05-21-2010 at 18:38.
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amars464
Member
Join Date: Apr 2010
Old 05-21-2010 , 18:49   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #216

Oooh so I wonder if there would be a way to make it so that only the bots that are active in your group/players playing as L4D1 survivors would be the ones that get slayed and respawned next to you, that way if you had Louis and Zoey on your team already, they wouldn't also be on the bridge, but Francis would.
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 05-21-2010 , 19:59   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #217

Quote:
Originally Posted by Hunterbrute View Post
Odd the models are already precached though.


Found out how to fix The Passing map errors.

When you come around the corner the bots get teleported, you cant warp them to your position without them bugging. What Ive done is force them to die then be revived and then warped to my position. This would be better setup as a plugin though, maybe even set it up to keep their loadout.

That isnt really hard. Its all about getting the possitions of the bots on the birdge, and then its all magic
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Hunterbrute
Senior Member
Join Date: Apr 2009
Old 05-21-2010 , 22:44   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #218

Well first the issue is getting them to work properly. When they get teleported their guns and stuff glitch, then you have to slay them, revive them, teleport them and they will behave like actual survivors.

At this point they work but their gun models are glitched and you have to give them health.


Oh and even if you teleport them off of the bridge and get them near you, they are still broke, you have to slay them to continue through the level.

Last edited by Hunterbrute; 05-21-2010 at 22:49.
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honorcode23
BANNED
Join Date: Mar 2010
Location: Chile
Old 05-21-2010 , 23:23   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #219

Quote:
Originally Posted by Hunterbrute View Post
Well first the issue is getting them to work properly. When they get teleported their guns and stuff glitch, then you have to slay them, revive them, teleport them and they will behave like actual survivors.

At this point they work but their gun models are glitched and you have to give them health.


Oh and even if you teleport them off of the bridge and get them near you, they are still broke, you have to slay them to continue through the level.
I figured out how to make it, however, there is a bug that i cant fix.

I found the positions where players are teleported on the glitch. Each time a bot or player stands on them, they get slayed, respawned teleported to secure coordinates with health kits given, with previus health and items.

However, the bots that are meatn to be over there, will die too, and on the respawn part, the server crashes.

Couldnt handle by myself, sorry :/
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Hunterbrute
Senior Member
Join Date: Apr 2009
Old 05-21-2010 , 23:27   Re: [L4D2]All 8 survirvors (from 1 and 2)
Reply With Quote #220

Post what you have I guess, perhaps someone who can fix it will.
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