Quote:
Originally Posted by Hunterbrute
If you dont know uriel, Im trying to find out how everyone else did Bill aswell. Perhaps there is a way to mix up the ways we do it and get him fully working.
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I modified this from kswki´s plugin and make a new smx.
PrecacheModel(MODEL_BILL, true);
case 7: // Bill
{
SetEntData(client, FindSendPropInfo("CTerrorPlayer", "m_survivorCharacter"), 4, 1, true);
SetEntityModel(client, "models/survivors/survivor_namvet.mdl");
PrintToChat(client, "\x04[\x038 Survivors\x04]\x03 \x01You're now playing as \x03Bill\x04!");
}
case 3: // Bill
{
SetEntData(client, FindSendPropInfo("CTerrorPlayer", "m_survivorCharacter"), 4, 1, true);
SetEntityModel(client, "models/survivors/survivor_namvet.mdl");
PrintToChat(client, "\x04[\x038 Survivors\x04]\x03 \x01You're now playing as \x03Bill\x04!");
}
case 7: // Bill
{
SetEntityModel(client, "models/survivors/survivor_namvet.mdl");
PrintToChat(client, "\x04[\x038 Survivors\x04]\x03 \x01Your model is now \x03Bill\x04!");
}
case 3: // Bill
{
SetEntityModel(client, "models/survivors/survivor_namvet.mdl");
PrintToChat(client, "\x04[\x038 Survivors\x04]\x03 \x01You're now playing as \x03Bill\x04!");
}
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