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[L4D(2)] SuperVersus [1.5.4]


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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 05-08-2021 , 07:12   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1351

This is so cluttered.

Version 1.5.4... Version 1.8.16.0... Version 2.0.0......

I considered trying out SuperVersus today, but with all these posts and all the derivative versions buried deep inside, I just reconsidered.
I'll just stick to ABM.

I do have questions though:
- Is there a menu similar to ABM that lets you teleport, switch team, or respawn others?
- How stable is the survivor bot handling? Stuff like culling of bots on player disconnect, extra bot spawn for player to control, etc.
- What are the differences between both ABM and SuperVersus?
- What is your experience with the code of SuperVersus? (if you've delved into it before)
You can list any version(s) of SuperVersus for this. You don't need to answer all my questions, too.

I'm a Campaign-only person, so Versus features are not needed for me.
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Crasher_3637
Veteran Member
Join Date: May 2012
Old 05-08-2021 , 07:33   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1352

Quote:
Originally Posted by Shadowysn View Post
This is so cluttered.

Version 1.5.4... Version 1.8.16.0... Version 2.0.0......

I considered trying out SuperVersus today, but with all these posts and all the derivative versions buried deep inside, I just reconsidered.
I'll just stick to ABM.

I do have questions though:
- Is there a menu similar to ABM that lets you teleport, switch team, or respawn others?
- How stable is the survivor bot handling? Stuff like culling of bots on player disconnect, extra bot spawn for player to control, etc.
- What are the differences between both ABM and SuperVersus?
- What is your experience with the code of SuperVersus? (if you've delved into it before)
You can list any version(s) of SuperVersus for this. You don't need to answer all my questions, too.

I'm a Campaign-only person, so Versus features are not needed for me.
Personally, I prefer SV over ABM simply because it has less features. ABM is great for overall server management but it suffers from having too many features in one plugin. If it were modular, I feel like it would succeed more.

I don't remember who I forked my copy of SV from (I think it was Shao's 2.5 version), but here are my answers to your questions:

- It has less features than ABM and therefore less commands. You cannot teleport, strip, or respawn players. SV only provides commands for switching teams, creating extra bots, and going afk/joining spectator mode.
- There are very rare instances where extra bots spawn, but for the most part, the static survivors feature is pretty stable/consistent. I haven't tried dynamic survivors so I never have to see the plugin spawning/culling extra bots.
- ABM seems to try to support all four core game modes (Campaign, Versus, Survival, Scavenge) and only works on L4D2. SV works on both games but is geared more towards PvP game modes. While it does work flawlessly in co-op modes, a lot of its fundamental features work best in Versus mode (also because it's literally called "SuperVersus" lol). I would say that ABM is good for general server management while SV is good for straightforward PvP games.
- The code definitely needs to be rewritten. Even though many versions have updated the syntax and revised parts of the code, a majority of the methods used for various features is very outdated and you can definitely tell that the plugin has aged over the past decade. Meanwhile, ABM has more "up-to-date" methods despite its code being overwhelming due to everything being in one plugin.

I only play Campaign mode as well, so I cannot say much for the Versus aspect of either plugin.
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stonehome
New Member
Join Date: Jun 2021
Old 06-06-2021 , 01:37   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1353

Dear.
I think I installed them properly, but fifth person can't join.

I installed l4dtoolz, metamod and sourcemod, but didn't installed DownTown.


<l4d_superversus.cfg>
// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_survivor_limit "5"

I only edited it to "5" above.

What I want is
1. COOP only
2. 5 actual people joining.

5 survivors = 4 actual people + 1 bot working very good,
but fifth person can't join. It says no slot.

Could anyone tell me how to fix it? Thank you!

Last edited by stonehome; 06-06-2021 at 01:41.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 06-15-2021 , 18:33   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1354

Shadowysn Superversus is buggy after update.

PHP Code:
 06/15/2021 18:54:56: [SMBlamingl4d_superversus.smx
L 06
/15/2021 18:54:56: [SMCall stack trace:
L 06/15/2021 18:54:56: [SM]   [0SDKCall
L 06
/15/2021 18:54:56: [SM]   [1Line 1952C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::SetHumanIdle
L 06
/15/2021 18:54:56: [SM]   [2Line 783C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Timer_ActivateFix
L 06
/15/2021 18:55:17: [SMException reportedInvalid Handle 0 (error 4)
L 06/15/2021 18:55:17: [SMBlamingl4d_superversus.smx
L 06
/15/2021 18:55:17: [SMCall stack trace:
L 06/15/2021 18:55:17: [SM]   [0SDKCall
L 06
/15/2021 18:55:17: [SM]   [1Line 1952C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::SetHumanIdle
L 06
/15/2021 18:55:17: [SM]   [2Line 802C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::TakeOver
L 06
/15/2021 18:55:17: [SM]   [3Line 953C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Join_Survivor2
L 06
/15/2021 18:55:17: [SM]   [4Line 913C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Join_Survivor
L 06
/15/2021 18:55:17: [SM]   [6FakeClientCommand
L 06
/15/2021 18:55:17: [SM]   [7Line 1492C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::TeamMenuHandler
L 06
/15/2021 18:55:20: [SMException reportedInvalid Handle 0 (error 4)
L 06/15/2021 18:55:20: [SMBlamingl4d_superversus.smx
L 06
/15/2021 18:55:20: [SMCall stack trace:
L 06/15/2021 18:55:20: [SM]   [0SDKCall
L 06
/15/2021 18:55:20: [SM]   [1Line 1952C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::SetHumanIdle
L 06
/15/2021 18:55:20: [SM]   [2Line 802C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::TakeOver
L 06
/15/2021 18:55:20: [SM]   [3Line 953C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Join_Survivor2
L 06
/15/2021 18:55:20: [SM]   [4Line 913C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Join_Survivor
L 06
/15/2021 18:55:20: [SM]   [6FakeClientCommand
L 06
/15/2021 18:55:20: [SM]   [7Line 1492C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::TeamMenuHandler
L 06
/15/2021 18:56:07Error log file session closed
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Crasher_3637
Veteran Member
Join Date: May 2012
Old 06-16-2021 , 09:17   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1355

Quote:
Originally Posted by rtokuda View Post
Shadowysn Superversus is buggy after update.

PHP Code:
 06/15/2021 18:54:56: [SMBlamingl4d_superversus.smx
L 06
/15/2021 18:54:56: [SMCall stack trace:
L 06/15/2021 18:54:56: [SM]   [0SDKCall
L 06
/15/2021 18:54:56: [SM]   [1Line 1952C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::SetHumanIdle
L 06
/15/2021 18:54:56: [SM]   [2Line 783C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Timer_ActivateFix
L 06
/15/2021 18:55:17: [SMException reportedInvalid Handle 0 (error 4)
L 06/15/2021 18:55:17: [SMBlamingl4d_superversus.smx
L 06
/15/2021 18:55:17: [SMCall stack trace:
L 06/15/2021 18:55:17: [SM]   [0SDKCall
L 06
/15/2021 18:55:17: [SM]   [1Line 1952C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::SetHumanIdle
L 06
/15/2021 18:55:17: [SM]   [2Line 802C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::TakeOver
L 06
/15/2021 18:55:17: [SM]   [3Line 953C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Join_Survivor2
L 06
/15/2021 18:55:17: [SM]   [4Line 913C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Join_Survivor
L 06
/15/2021 18:55:17: [SM]   [6FakeClientCommand
L 06
/15/2021 18:55:17: [SM]   [7Line 1492C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::TeamMenuHandler
L 06
/15/2021 18:55:20: [SMException reportedInvalid Handle 0 (error 4)
L 06/15/2021 18:55:20: [SMBlamingl4d_superversus.smx
L 06
/15/2021 18:55:20: [SMCall stack trace:
L 06/15/2021 18:55:20: [SM]   [0SDKCall
L 06
/15/2021 18:55:20: [SM]   [1Line 1952C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::SetHumanIdle
L 06
/15/2021 18:55:20: [SM]   [2Line 802C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::TakeOver
L 06
/15/2021 18:55:20: [SM]   [3Line 953C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Join_Survivor2
L 06
/15/2021 18:55:20: [SM]   [4Line 913C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::Join_Survivor
L 06
/15/2021 18:55:20: [SM]   [6FakeClientCommand
L 06
/15/2021 18:55:20: [SM]   [7Line 1492C:\L4D2\left4dead2\addons\sourcemod\scripting\l4d_superversus.sp::TeamMenuHandler
L 06
/15/2021 18:56:07Error log file session closed
PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Signatures"
        
{
            
"SetHumanSpec"
            
{
                
"library" "server"
                "linux" "@_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer"
                "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xBE\x24\x43\x00\x00\x00\x7E\x2A\x32\xC0\x5E\x5D\xC2\x04\x00"
                
/* ? ? ? ? ? ? 83 BE 24 43 00 00 00 7E ? 32 C0 5E 5D C2 04 00 */
            
}
        }
    }

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Shao
Senior Member
Join Date: Jan 2015
Old 06-16-2021 , 11:53   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1356

Quote:
Originally Posted by Proaxel View Post
Hello, how well has this been working for you since this post? We've been using only ABM for a while now, but I've been considering adding your Superversus alongside it just for the additional features that ABM does not have like adding additional health kits. Would you share the cfg file that you use?
It's been working well. Here is the one without player management if you are still interested. Features Infected management with the First Aid Kits stuff. (Do disable Ammo Pack cvar.)
Attached Files
File Type: sp Get Plugin or Get Source (l4d_superversus_no_survivor_management.sp - 46 views - 84.1 KB)
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Darkwob
Senior Member
Join Date: Oct 2018
Location: Turkey
Old Yesterday , 18:31   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1357

Quote:
Originally Posted by Shao View Post
It's been working well. Here is the one without player management if you are still interested. Features Infected management with the First Aid Kits stuff. (Do disable Ammo Pack cvar.)
No Player Management? I don't understand how, can you explain in detail?
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Shao
Senior Member
Join Date: Jan 2015
Old Today , 01:53   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1358

Quote:
Originally Posted by Darkwob View Post
No Player Management? I don't understand how, can you explain in detail?
I commented out everything player related so that ABM can do the work since it handles players better for my purpose.

I play with a hot join server that has a dynamic difficulty. Players that join above 4 are spawned on the spot which in the following the server adapts to the player count with the percentages set on superversus. When they leave that percentage goes down. This is so I don't have to rely on bots for having 8 survivors at the same time while dealing with the extremely hard full lobby that superversus can create when maxed.

Last edited by Shao; Today at 01:55.
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Lider99
Member
Join Date: Mar 2020
Old Today , 17:47   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1359

Quote:
Originally Posted by Shao View Post
I commented out everything player related so that ABM can do the work since it handles players better for my purpose.

I play with a hot join server that has a dynamic difficulty. Players that join above 4 are spawned on the spot which in the following the server adapts to the player count with the percentages set on superversus. When they leave that percentage goes down. This is so I don't have to rely on bots for having 8 survivors at the same time while dealing with the extremely hard full lobby that superversus can create when maxed.
hi.
can you show the latest version for coop?
thank
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Last edited by Lider99; Today at 17:48.
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