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[CS|CZ] Team Semiclip 3.3.1 [5 Jun 2017]


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gabuch2
AlliedModders Donor
Join Date: Mar 2011
Location: Chile
Old 03-09-2011 , 12:07   Re: [CS|DoD|CZ] Team Semiclip 1.8.3 RC (all mods) [03-05-11]
Reply With Quote #121

Does this work on Sven Co-op?
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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 03-09-2011 , 12:29   Re: [CS|DoD|CZ] Team Semiclip 1.8.3 RC (all mods) [03-05-11]
Reply With Quote #122

i don't know, try it, give feedback please
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 03-13-2011 , 13:53   Re: [CS|DoD|CZ] Team Semiclip 1.8.3 RC (all mods) [03-05-11]
Reply With Quote #123

new suggestion:
add pressing the use button to pass thru people for a specific team
like this
Code:
semiclip_button 0/1/2/3 [off/terr/ct/all]
zombies need to boost so it would be useful if they had to press use to pass thru each other only when they need
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Campwolf
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Join Date: Mar 2011
Location: Russia,Moscow
Old 03-17-2011 , 04:50   Re: [CS|DoD|CZ] Team Semiclip 1.8.3 RC (all mods) [03-05-11]
Reply With Quote #124

is there a way to make ur plugin work only for a certain period of time at the beginning of EACH round ???

it would be very comfortable to use it only for about 5 seconds at the beginning of a round (u know there are always such players that buy toooo slowly and stand blocking the way from the spawnpoint)

smth like that --->>>
semiclip_duration 10 // specifies the amount of time for the plugin to work at the beginning of each round, 0 - always on
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 03-17-2011 , 06:26   Re: [CS|DoD|CZ] Team Semiclip 1.8.3 RC (all mods) [03-05-11]
Reply With Quote #125

Quote:
Originally Posted by Campwolf View Post
is there a way to make ur plugin work only for a certain period of time at the beginning of EACH round ???

it would be very comfortable to use it only for about 5 seconds at the beginning of a round (u know there are always such players that buy toooo slowly and stand blocking the way from the spawnpoint)

smth like that --->>>
semiclip_duration 10 // specifies the amount of time for the plugin to work at the beginning of each round, 0 - always on
Code:
#include <amxmodx> new cvar_time public plugin_init() {     register_event("HLTV", "event_round_start", "a", "1=0", "2=0")     cvar_time = register_cvar("semiclip_duration", "10") public event_round_start() {     set_cvar_num("semiclip", "1")     set_task(get_pcvar_num(cvar_time), "disable_semiclip") } public disable_semiclip()     set_cvar_num("semiclip", "0")
Attached Files
File Type: sma Get Plugin or Get Source (semiclip_duration.sma - 125 views - 370 Bytes)
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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 03-17-2011 , 06:38   Re: [CS|DoD|CZ] Team Semiclip 1.8.4 RC (all mods) [03-17-11]
Reply With Quote #126

nice ideas added both

Code:
v1.8.4:
    - Added: new cvar semiclip_duration
    - Rewrite: semiclip_button, this hijack
       semiclip_blockteam so make sure to use
       them right
georgik57 what is when players stuck after the duration? ^^
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DeLiriuM
Senior Member
Join Date: Dec 2006
Old 03-17-2011 , 06:52   Re: [CS|DoD|CZ] Team Semiclip 1.8.4 RC (all mods) [03-17-11]
Reply With Quote #127

Quote:
Originally Posted by schmurgel1983 View Post
nice ideas added both

Code:
v1.8.4:
    - Added: new cvar semiclip_duration
    - Rewrite: semiclip_button, this hijack
       semiclip_blockteam so make sure to use
       them right
georgik57 what is when players stuck after the duration? ^^
thanks!
using the unstuck option would be better, instead of spawning in the base (if players are stuck after the XX seconds).
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Last edited by DeLiriuM; 03-17-2011 at 06:58.
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Campwolf
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Join Date: Mar 2011
Location: Russia,Moscow
Old 03-17-2011 , 07:00   Re: [CS|DoD|CZ] Team Semiclip 1.8.4 RC (all mods) [03-17-11]
Reply With Quote #128

Finally!
I'll go and check it...
thanks
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Campwolf
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Location: Russia,Moscow
Old 03-17-2011 , 07:47   Re: [CS|DoD|CZ] Team Semiclip 1.8.4 RC (all mods) [03-17-11]
Reply With Quote #129

tested...
imagine that 2 players started from the spawnpoint and rushed half of a map(everything is perfect, nobody blocks...) , but if somehow they are inside each other, one of them will be teleported back at a random spawnpoint =) lol
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schmurgel1983
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Join Date: Aug 2006
Location: Germany
Old 03-17-2011 , 08:19   Re: [CS|DoD|CZ] Team Semiclip 1.8.4 RC (all mods) [03-17-11]
Reply With Quote #130

u will a option if teleport or the 2 players are still stuck?
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