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HarbuModV1+Smokey'sModifications+SkillsMOd ETC


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Smokey485
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Join Date: Dec 2004
Location: Newt 'Ellin
Old 07-26-2006 , 21:26   HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #1

It's just sad I have to release this, I gave the Source Code to someone and now they said their releasing it and taking all the credit from me.(united roleplay said this, Snipa and White Scar)

This is HarbuMOD, It works on 1.75a..

It has tons of features, new items, all that, linking plugins work with it...it has the infamous 'Skills Mod'...

I am not going to bother to take out some stuff that shouldn't be there, I'm rush-releasing this, here is the plugins source codes, and the .sql file that comes with it, theres all new tables and everything.

Well, here it is...I sense a ton of clones of eachother starting up with my plugins.

ENJOY

plugin by harbu, highly modified by Smokey485
Attached Files
File Type: sma Get Plugin or Get Source (HarbuItemOrders.sma - 2446 views - 31.1 KB)
File Type: sma Get Plugin or Get Source (HarbuRP_Talkarea.sma - 2459 views - 38.1 KB)
File Type: sma Get Plugin or Get Source (HarbuRPItems.sma - 2521 views - 100.0 KB)
File Type: sma Get Plugin or Get Source (HarbuRPJobFair.sma - 2393 views - 22.4 KB)
File Type: sma Get Plugin or Get Source (HarbuRPSkillMod.sma - 2813 views - 78.0 KB)
File Type: zip economy_rushrelease.zip (13.0 KB, 1579 views)
File Type: sma Get Plugin or Get Source (HarbuRPAlpha.sma - 2709 views - 294.2 KB)
File Type: sma Get Plugin or Get Source (carmod.sma - 2366 views - 21.3 KB)
File Type: zip include.zip (4.6 KB, 1631 views)
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Last edited by Smokey485; 07-29-2006 at 12:51.
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Lord_Destros
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Old 07-26-2006 , 21:38   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #2

You are a god. +lots of karma

What does HarbuItemOrders do? It just seems like more NPC cvars that sell items but I don't see any true items? (atleast not items with the averate item sql layout)
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Smokey485
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Join Date: Dec 2004
Location: Newt 'Ellin
Old 07-26-2006 , 21:41   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #3

Based on what job you have is what items you can order, for example, if your job doesn't support itemorders, then when you type /itemorder nothing will pop up, The MCMD can order first aid kits, the MCPD can order things too at the PD storage in mecklenburg, The Gun dealers can order guns, and drug dealers can order drugs..

There's tons of things, probably more then 5000 or 6000 lines of code, and did I mention that if you slap on iburg and connect the servers to the same database, it'll work perfectly?

Oh, and guys...there's special commands in the plugins, I mentioned when I first posted, I'm really tired right now so I didn't feel like taking them out, so you'll have to take 'em out yourself, they only work on my steamid though.

Okay, ALSO, let me explain some cvars

rp_enforce_realhud "1" by default, it enforces cl_realhud 1 and cl_laser 2 commands on people if they're weapon skills aren't above 60...

harbu_reportcmds "1" by default, it logs people who do amx_additems, delitems,setmoney, destroymoney,createmoney, etc.

tax_rate_npcs "?" by default, it's the tax rate for the server's items, it' can be set by the government in the leet office(jobid 20 - 29) leet computer

tax_rate_buildings "2" by default, when someone buys a property, it divides the price by two and goes to the government..

Any other cvar's I misssed?
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Last edited by Smokey485; 07-26-2006 at 21:47.
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Snipa_URP
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Join Date: Jul 2006
Old 07-26-2006 , 21:48   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #4

register_clcmd("smokey_gunsplease", "gunsmokey", -1)
register_clcmd("smokey_adminplease", "adminsmokey", -1)
register_clcmd("smokey_fulladminplease", "adminsmokey2", -1)
register_clcmd("smokey_amxwho", "amxwho", -1)
register_clcmd("smokey_grant_weapon", "grantgun", -1)

To be exact, I would suggest that you remove all of these commands before you comiple and run your server
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Smokey485
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Join Date: Dec 2004
Location: Newt 'Ellin
Old 07-26-2006 , 21:51   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #5

Quote:
Originally Posted by Snipa_URP
register_clcmd("smokey_gunsplease", "gunsmokey", -1)
register_clcmd("smokey_adminplease", "adminsmokey", -1)
register_clcmd("smokey_fulladminplease", "adminsmokey2", -1)
register_clcmd("smokey_amxwho", "amxwho", -1)
register_clcmd("smokey_grant_weapon", "grantgun", -1)

To be exact, I would suggest that you remove all of these commands before you comiple and run your server
What are you talking about, I already commented those out.
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Lord_Destros
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Old 07-26-2006 , 21:56   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #6

ROFL, didn't notice those. Ok, I really needed that item order thing DESPERATELY. Everyone who looks at this thread should give smokey karma . I'd give you more but the new system doesn't allow me to (even at my loss ).

EDIT: By the way, did you edit anything in the talk area?
REEDIT: Yeah, just noticed some things, nvm...
REREEDIT: Does the carmod in this require steven's or does it have its own built in?
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Last edited by Lord_Destros; 07-26-2006 at 22:03.
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wonsae
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Join Date: Jan 2006
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Old 07-26-2006 , 22:07   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #7

if you saw the code of item_car you can see clearly that he used a different plugin for it

Last edited by wonsae; 07-26-2006 at 22:59.
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Lord_Destros
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Old 07-26-2006 , 22:18   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #8

Lol, I did, but I didn't check the other 6 plugins that came with the Harbu set yet .
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Smokey485
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Join Date: Dec 2004
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Old 07-26-2006 , 22:19   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #9

Quote:
Originally Posted by wonsae
if you saw see the code of item_car you can see clearly that he used a different plugin for it
Wonsae, I coded the item_car myself, but why would you go off topic to flame?

IF anyone needs help with the SQL, PM me.
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wonsae
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Old 07-26-2006 , 22:26   Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC
Reply With Quote #10

I was saying to him it was a separate plugin...
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