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Release Trails (1.1-alpha)


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Krotis
Senior Member
Join Date: Aug 2012
Old 10-27-2015 , 13:08   Re: Trails (1.1-alpha)
Reply With Quote #171

So I have installed this but ingame I cant see the catagorie but on my webpanel I have given my self one trail.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 11-23-2015 , 20:35   Re: Trails (1.1-alpha)
Reply With Quote #172

When a player gets their knife taken away from them and then re-given, you get this weird effect where the sprite is infront of the player's screen. It's quite annoying. Any solution?

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Jaykrog
Senior Member
Join Date: May 2015
Old 12-09-2015 , 23:46   Re: Trails (1.1-alpha)
Reply With Quote #173

The following is showing up over 120K times after the update in my error logs:

L 12/09/2015 - 01:00:24: [SM] Native "GetEntPropVector" reported: Entity 1 (1) is invalid
L 12/09/2015 - 01:00:24: [SM] Displaying call stack trace for plugin "store/store-trails.smx":
L 12/09/2015 - 01:00:24: [SM] [0] Line 486, C:\Users\Alon\Documents\GitHub\store-trails\scripting\store-trails.sp::Timer_RenderBeam()
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Dragonisser
AlliedModders Donor
Join Date: Jan 2014
Location: Germany
Old 01-08-2016 , 23:26   Re: Trails (1.1-alpha)
Reply With Quote #174

Quote:
Originally Posted by Jaykrog View Post

EDIT: OK, looks like I had to restart my game as well as the server/map. The trails are rendering very white, how do I prevent this?????

Good question, same for me here:



Also, if i dont disable the trail before i change the class, it cant be disabled after that.

Code:
L 01/09/2016 - 05:10:26: [SM] Exception reported: Array index is out of bounds
L 01/09/2016 - 05:10:26: [SM] Blaming: store-backend.smx()
L 01/09/2016 - 05:10:26: [SM] Call stack trace:
L 01/09/2016 - 05:10:26: [SM]   [1] Line 2107, D:\SourcePawn\store\scripting\store-backend.sp::Native_GetLoadoutGame()
L 01/09/2016 - 05:10:26: [SM]   [3] Store_GetLoadoutGame
L 01/09/2016 - 05:10:26: [SM]   [4] Line 216, D:\SourcePawn\store\scripting\store-loadouts.sp::IsLoadoutAvailableFor()
L 01/09/2016 - 05:10:26: [SM]   [5] Line 133, D:\SourcePawn\store\scripting\store-loadouts.sp::Event_PlayerSpawn()
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 01-08-2016 , 23:50   Re: Trails (1.1-alpha)
Reply With Quote #175

Module updates will be happening very soon with the changes to 2.0. I plan to address all of these concerns by then since 99% of the bugs should be gone.
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Dragonisser
AlliedModders Donor
Join Date: Jan 2014
Location: Germany
Old 01-09-2016 , 07:03   Re: Trails (1.1-alpha)
Reply With Quote #176

Quote:
Originally Posted by r3dw3r3w0lf View Post
Module updates will be happening very soon with the changes to 2.0. I plan to address all of these concerns by then since 99% of the bugs should be gone.
Nice to here, thanks
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MagicMouse
Junior Member
Join Date: Apr 2016
Location: Hidden somewhere
Old 05-14-2016 , 06:21   Re: Trails (1.1-alpha)
Reply With Quote #177

After about 1-3 hours the trails stop working.. The only way to fix it is a server reset. Is this just happening for me? Is there a way to fix it?

Thanks
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 06-20-2016 , 10:39   Re: Trails (1.1-alpha)
Reply With Quote #178

A rather strange "bug" has been brought to my attention. Sometimes when a person spectates another person their trail will be applied to the person they are specing. Everyone can see the trail, alive players, including the person being "watched".

I/We tried to reproduce this bug this morning and you can but the exact sequence seems inconsistent. I should mention this was noticed on FF2 server. Specifically when, say a spy is being speced, and the "freak" can see his trail, even why invisible and doesn't have trails enabled on himself.

I enabled all logging on store and checked SM logs but don't really see much, other than this:
Code:
L 06/20/2016 - 04:16:20: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 06/20/2016 - 04:16:20: [SM] Displaying call stack trace for plugin "store-core.smx":
L 06/20/2016 - 04:16:20: [SM]   [0]  Line 233, D:\SourcePawn\store\scripting\store-core.sp::OnClientSayCommand()
L 06/20/2016 - 04:16:20: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
Any ideas?

SourceMod Version: 1.7.3-dev+5303
Store 1.2 Final

Last edited by MaloModo; 06-20-2016 at 10:41.
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Bonnis
Senior Member
Join Date: Apr 2013
Old 09-10-2016 , 13:18   Re: Trails (1.1-alpha)
Reply With Quote #179

is there any way to make trails only work for the living peoples?
Cuz spectator have trails on, and i dont want that...
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 01-02-2017 , 13:53   Re: Trails (1.1-alpha)
Reply With Quote #180

Do particles work with this? Or any way to make particle compatible with this?
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