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Hero: Savage25


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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 06-20-2007 , 17:54   Re: Hero: Savage25
Reply With Quote #41

Quote:
Originally Posted by heliumdream View Post
occasionally i would see a bulldozer model, or savage model - but not in the right place...it was always just some glitch, the model would appear in a random place in front of me - it would never move, and it wouldnt be where my 'rc car' was parked...
That's usually a problem when from movement type set or was it the solid type... I don't recall which it's been so long since I've cared to mess with making ents like this.
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K-OS
Senior Member
Join Date: Jan 2006
Location: Netherlands
Old 06-21-2007 , 14:30   Re: Hero: Savage25
Reply With Quote #42

Try this adapted savage hero. http://k-os.homeftp.net/pub/sh_savage25.amxx
I've added 3 extra cvars for entity tweaking.
The default values work on my windows and linux server, but they might give different results on your server.

savage_movetype 13 // Sets the way the HL engine handles gravity, collisions and velocities
savage_solid 3 // Touch/collision handling
savage_smallbox 0 // Setting this to 1 gives the savage a smaller collision box that doesn't get stuck behind every little bump

Changing these values don't affect the savage instantly.
You'll need to destroy the current savage.
That easiest way to do that is to set savage_cooldown to 0, savage_givec4 to 1 and just trow away the bomb and pick it up again.

Values for savage_movetype:
0 MOVETYPE_NONE // Never moves
3 MOVETYPE_WALK // Player only - moving on the ground ( Don't use this, crashes the game )
4 MOVETYPE_STEP // Gravity, special edge handling -- monsters use this
5 MOVETYPE_FLY // No gravity, but still collides with stuff
6 MOVETYPE_TOSS // Gravity/Collisions
7 MOVETYPE_PUSH // No clip to world, push and crush
8 MOVETYPE_NOCLIP // No gravity, no collisions, still do velocity/avelocity
9 MOVETYPE_FLYMISSILE // Extra size to monsters
10 MOVETYPE_BOUNCE // Just like Toss, but reflect velocity when contacting surfaces
11 MOVETYPE_BOUNCEMISSILE // Bounce w/o gravity
12 MOVETYPE_FOLLOW // Track movement of aiment
13 MOVETYPE_PUSHSTEP // BSP model that needs physics/world collisions (uses nearest hull for world collision)

Values for savage_solid:
0 SOLID_NOT // No interaction with other objects
1 SOLID_TRIGGER // Touch on edge, but not blocking
2 SOLID_BBOX // Touch on edge, block
3 SOLID_SLIDEBOX // Touch on edge, but not an onground
4 SOLID_BSP // BSP clip, touch on edge, block
( most of these values work on my server, but they might give different results on your server. )

Please let me know which settings gives you the best results.
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Last edited by K-OS; 06-21-2007 at 14:41.
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heliumdream
Senior Member
Join Date: Aug 2006
Old 06-22-2007 , 10:06   Re: Hero: Savage25
Reply With Quote #43

WOW - I just got done playing with this on your server, and it works like a charm.

Let me go see what I can get happening on my server...

I replaced my old sma/amxx with the one you just posted and it fixed my issues with not being able to see the car.

The only thing that persists is whenever you regen AR the camera is set back to default - gets a lil annoying when you need to steer.

This hero pwns xD.

Can you update your sma and amxx on the front page?
the current one up there right now, i just retested - and i was getting the same errors as i reported before. i want the sma so i can add bomberman style use of bombs to this hero - which is what i thought it was the whole time, remote detonation bombs via rc car. or i guess you could just make the rc car itself a bomb, and detonate it xD.

Last edited by heliumdream; 06-22-2007 at 10:42.
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nellerbabz
Junior Member
Join Date: Nov 2006
Location: Denmark
Old 10-16-2007 , 11:50   Re: Hero: Savage25
Reply With Quote #44

I cant plant the bomb with this hero, that's so bad, can you fix this?
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eewokney
Junior Member
Join Date: May 2005
Old 11-03-2007 , 08:09   Re: Hero: Savage25
Reply With Quote #45

how about combining this whit bomberman? than u can kill
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janii
Junior Member
Join Date: Nov 2007
Old 11-14-2007 , 13:29   Re: Hero: Savage25
Reply With Quote #46

if i use the hero i see a invisile car lol. i cant see where i am driving, whats going on?
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fermitkrog
Member
Join Date: Aug 2007
Location: Us
Old 05-18-2008 , 21:09   Re: Hero: Savage25
Reply With Quote #47

Yeah this whole hero doesnt work for me at all. All it does is make it so I cant plant.... Help?
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krydda
Junior Member
Join Date: Jun 2008
Old 07-02-2008 , 09:47   Re: Hero: Savage25
Reply With Quote #48

This hero doesnt work so good... When i send out my car nothing is coming the car is INVISIBLE and sometimes i find one car that is still!
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Kasper
Junior Member
Join Date: Jul 2008
Location: socal
Old 07-23-2008 , 15:37   Re: Hero: Savage25
Reply With Quote #49

Sounds AWESOME! i cant wait to try it out on my server!
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Guilty Spark
Member
Join Date: Jan 2008
Location: clansolo.com
Old 09-14-2008 , 10:33   Re: Hero: Savage25
Reply With Quote #50

Sorry for bumping an old post, but the problem you all are describing here I ran into and found a fix for when I was making an adapted version of this hero for my clan's server - with the solid type set to SOLID_SLIDEBOX (3) and the move type set to MOVETYPE_PUSHSTEP (13), the car works normally. It looks like this already should be default, but this problem is directly linked to the solid type / move type.
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