Entity_get_vector?
Code:
public HandGrenade_Attack2_Touch(ent){
new Float:End_Position[3];
if(pev_valid(g_model)){
entity_get_vector(g_model,EV_VEC_origin,End_Position);
///explode models on explode.
message_begin(0,23)
write_byte(TE_EXPLODEMODEL)
write_coord(floatround(End_Position[0]+random_float(-11.0,11.0))) // XYZ (start)
write_coord(floatround(End_Position[1]-random_float(-11.0,11.0)))
write_coord(floatround(End_Position[2]+random_float(1.0,75.0)))
write_coord(random_num(-1500,10000)) // velocity
write_short(gibs_models) //(model index)
write_short(random_num(10,90)) //(count)
write_byte(random_num(15,50)) //(life in 0.1's)
message_end()
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