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[SUG] Diablo II : Lord of Destruction [ 100% ] - BETA


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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 07-20-2009 , 07:15   [SUG] Diablo II : Lord of Destruction [ 100% ] - BETA
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Okey here you are.
/amenu - Admin menu to create NPCs.
/level - to display your misc info.
/d2menu - main mod menu.
/worn - to look your items worn.
/trade - to trade with someone, items.
/potion - to display your current potions and use them.
/hero - to choose your hero class.
say : deposit X , to deposit your gold to the inventory, also you must be near it!
say : withdraw X , to withdraw your gold from the inventory, also you must be near it!
bind t +skills to bind skill in console and use it.
E button - when aiming not at entity, to choose your current skill, don't forget do this before pressing bind button, also you must click/+ to the skill point you want in /d2menu!

CVARS you will see in d2conf.cfg and items in d2items.ini .

It's only BETA.
Compile Diablo2LOD.sma and put into /plugins folder. Thats it.
Download here!

BTW charsi model is buggy
Don't like it? Just delete it and don't post that you don't like it.
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Last edited by xbatista; 10-16-2009 at 09:43.
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slice231`SD
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Join Date: Mar 2009
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Old 07-20-2009 , 11:27   Re: [Suggestions] Diablo II : Lord of Destruction
Reply With Quote #2

Classes:
Quote:
amazon
barbian
sorceress
paladin
necromancer
gameplay
Quote:
when you start the game a menu shows, you get to choose your classes (classes listed above). In Diablo 2 from my experience, its all about leveling and getting upgrades. For each level you could add a set of weapons/skills that does a maximum amount of damage. There could be like 5 levels. For example if your like a sorceress you could have infinite napalm nades at level 5
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 07-20-2009 , 11:51   Re: [Suggestions] Diablo II : Lord of Destruction
Reply With Quote #3

Druid and Assassin, too, since it's LoD.
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xbatista
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Old 07-20-2009 , 12:22   Re: [Suggestions] Diablo II : Lord of Destruction
Reply With Quote #4

Quote:
Druid and Assassin, too, since it's LoD.
Sure

@Slice
On spawn show classes ? or on when player connected?
there are 99 levels like diablo2: LOD , please more suggestions :]
Upgrades I think better would be like in d2 LOD, not napalm nades :]
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Last edited by xbatista; 07-20-2009 at 12:26.
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Fry!
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Join Date: Apr 2008
Location: Latvia
Old 07-20-2009 , 13:13   Re: [Suggestions] Diablo II : Lord of Destruction
Reply With Quote #5

If you have played D2 LoD then you must know what could be proper for counter strike since you can only shot others and it will turn out boring game play if you will have more than for example 250 hp... and if you will have regenerate hp then it will be unreal... Think something easier accordingly to D2 mod ;), ok my favorite characters from D2 are Necromancer and Assassin. For example take necromancer ( I have deleted d2 out of my pc so I will guess ) you got a 1st level now you can chose your first skill ( you probably remember that you can chose if you will take Defense auras , summon , offensive auras ), so I would chose summon here you go opens new window with skills of course for stronger skills requires higher levels, 1st and simple summon I will take 'Rise Zombie/Skeleton' .. Hm looks like this will need to be as NPC for mod cuz no one will play as zombie/skeleton and yea zombies/skeletons stats 'His health 105, Damage 10, Has a immunity? yea : no (for example yea from poison ), summon can be stronger if you will have higher stats oh yea almost forgot buy higher stats you can summon more zombies/skeletons. okay next summon for example you have 10th level you can summon golem I dunno what model to use... I hope you got my idea
Right almost forgot about Assassin... She's 1st level chose between Traps mastery / Passive mastery / forgot 3rd one... :p
and yea same as for necromancer you have chosen Passive mastery so you can get invisibility as passive - 5 % etc..

If you want more info I can give it to you! ;)
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Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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slice231`SD
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Old 07-20-2009 , 14:00   Re: [Suggestions] Diablo II : Lord of Destruction
Reply With Quote #6

Quote:
@Slice
On spawn show classes ? or on when player connected?
there are 99 levels like diablo2: LOD , please more suggestions :]
Upgrades I think better would be like in d2 LOD, not napalm nades :]
Either way is fine but its faster to have it show on spawn. lol there are 99 levels and above (hacks hahahaha) but there are limited things to add for each level and would cause too much problems. For enemies I would just make it a free for all, but when map changes everyone start out the same level, to level out the playing field so don't save the experience points.


Ohhh could you add like diablo himself? or demon characters? If you do don't give them the abilities to get weapons but to have like twice the speed and HP, no AP.
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slice231`SD
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Old 07-20-2009 , 14:02   Re: [Suggestions] Diablo II : Lord of Destruction
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I was wondering are you making this for CS or CZ?
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slice231`SD
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Old 07-20-2009 , 14:03   Re: [Suggestions] Diablo II : Lord of Destruction
Reply With Quote #8

Quote:
Originally Posted by DarkGod View Post
Druid and Assassin, too, since it's LoD.
lol I love the expansion pack... I'm sad they aren't progressing with Diablo 3. Hopefully one day it will come out. That day will be epic
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xbatista
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Old 07-21-2009 , 03:14   Re: [Suggestions] Diablo II : Lord of Destruction
Reply With Quote #9

@Fry
Quote:
zombies/skeletons
I think making NPC and moving it also hitting that would be unreal hard :/ Maybe do it with MonsterMod? And yes give me please more suggestions ;)
Quote:
250 hp
It's good, seems you are big level and strong ;)

@Slice It's for cs 1.6

I read all your all suggestion ;)

Quote:
but when map changes everyone start out the same level, to level out the playing field so don't save the experience points.
Why not save? :]

Okey game started, client connected, what to start to do?

So we have for start :
Quote:
you got a 1st level now you can chose your first skill
Quote:
class menu on spawn
Btw save your class or no? And can it be shown by typing /class or something?
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Last edited by xbatista; 07-21-2009 at 03:26.
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slice231`SD
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Old 07-21-2009 , 15:12   Re: [Suggestions] Diablo II : Lord of Destruction
Reply With Quote #10

Quote:
Originally Posted by xbatista View Post
@Fry
I think making NPC and moving it also hitting that would be unreal hard :/ Maybe do it with MonsterMod? And yes give me please more suggestions ;)

It's good, seems you are big level and strong ;)

@Slice It's for cs 1.6

I read all your all suggestion ;)


Why not save? :]

Okey game started, client connected, what to start to do?

So we have for start :

Btw save your class or no? And can it be shown by typing /class or something?
Automatic save class and it would be great for /class to be added.

Can you show commands on the hud? Do you want it to loop?

The reason why I don't like the idea of saving the points because players can "max" out everything for their character and if new players enter the server as "level 1" they have no chance of killing the player with "maxed" out skills

Gameplay:
Quote:
I like your idea of starting out with 1 skill.
Could you add a "safe zone" where players can be damaged? The safe zones can be the spawn points where players spawn at
But add a time limit of 30 seconds because players will take advantage of the safe zone. After the 30 seconds players can only stay in the "safe zone" for 2 seconds, then they will take significant damage to their HP.
Now about the skills will you make them unlimited?
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