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Zombie:Reloaded V2.5.1


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SourceMod Plugin Approver
Join Date: Dec 2007
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Old 01-16-2008 , 21:10   Re: Zombie:Reloaded V2.0e *BETA*
#11

Update
  • Hah, fixed invincible zombies, messed up while fixing humans being killed by knife
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k4rnage
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Join Date: Aug 2007
Old 01-17-2008 , 07:04   Re: Zombie:Reloaded V2.0e *BETA*
#12

Good job !

Add !zhealth for display current health please and little rank system ? ^^
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atlanta
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Join Date: Nov 2007
Old 01-17-2008 , 07:45   Re: Zombie:Reloaded V2.0e *BETA*
#13

great!!
i will try this.
thanks all of you guys for this plugin!!!
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Digital
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Join Date: Dec 2007
Location: Columbus, GA
Old 01-18-2008 , 02:52   Re: Zombie:Reloaded V2.0e *BETA*
#14

When you do the zr_respawn code will their still be a way to allow users to !zspawn when they join late but prevent them from !zspawning when they have already played the round and died.

Other than that, all looks great so far, running on 2.0e.

Edit: I notice with Quake Sounds running it thinks whenever a Zombie kills someone with a Terrorist skin it says "Team Killer". It didn't do that with ZombieMod 2.0. I will look into the Quake Sounds to make sure its not something to do with that, but I don't think it is.

Thanks for providing a great alternative, I plan on keeping it permanently.
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Last edited by Digital; 01-18-2008 at 02:56.
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Digital
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Join Date: Dec 2007
Location: Columbus, GA
Old 01-18-2008 , 04:02   Re: Zombie:Reloaded V2.0e *BETA*
#15

Ok, I noticed a few more weird things.

Sometimes the Humans are making Zombie Noises when they take damage(Like the Zombie Snarling noise). I know it isn't a Zombie making the noise because it also happens when zombies are clear on the other side of the map. I also notice the Humans regaining health like the zombies do. And this only happened once, but I got knived by a Zombie and was killed instantly.

Running the latest sourcemod w/ hacks ext on linux on a clean install of Counter-Strike Source to make sure their are no old versions of any plugins running.
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Last edited by Digital; 01-18-2008 at 04:05.
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atlanta
Member
Join Date: Nov 2007
Old 01-18-2008 , 04:51   Re: Zombie:Reloaded V2.0e *BETA*
#16

So happy with this plugin !
made 2new server for this mod
but i don't know it's my config problem or bug: 1*the CT can not teleport, 2*still no mp3 playing
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atlanta
Member
Join Date: Nov 2007
Old 01-18-2008 , 09:17   Re: Zombie:Reloaded V2.0e *BETA*
#17

some questions here:
1. CT can not teleport
2.CT become a zombie with no reason at any time
3.lag at buytime very much
4.shot gun need more knockout
5.no respawn
6.zombie dead but respawn ,need a real death
7.player can suicided by change team to become a zombie and attack people at the round just start
8.fake zombie still
hope ! need a hope!
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yahretzkee
Member
Join Date: Dec 2007
Old 01-18-2008 , 11:58   Re: Zombie:Reloaded V2.0e *BETA*
#18

THANK YOU FOR THIS!
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Digital
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Join Date: Dec 2007
Location: Columbus, GA
Old 01-18-2008 , 13:11   Re: Zombie:Reloaded V2.0e *BETA*
#19

Bugs are the priority first but I also have a feature request.

I see there is already zr_dark_sky for when zr_dark is set to 1. Would it be possible to add for example, zr_sky, so we could change the skybox when zr_dark is set to 0? This would allow us to use the fog from ZombieMod, or at least our own custom fog.

Thanks in advance.
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yahretzkee
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Join Date: Dec 2007
Old 01-18-2008 , 13:15   Re: Zombie:Reloaded V2.0e *BETA*
#20

Oh, listen, please add a posibility, to spawn as human when zombie killed.
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