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[L4D2] Request


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Scripts18
New Member
Join Date: Oct 2010
Old 10-17-2010 , 17:53   [L4D2] Request
Reply With Quote #1

Survivors are replaced by common or uncommon infected ( like Rochelle could be a witch, Coach a boomer, Ellis a hunter and Nick a smoker )
and common infected are replaced by survivors.

So the infected survivors have to make their way trought the horde of survivors up to the safe room.

(So if any bad english)
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 10-17-2010 , 18:13   Re: [L4D2] Request
Reply With Quote #2

Impossible without model and skin changing. Or maybe? But I yes, the game engine wouldn't survive 50 survivors at once ;D.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 10-17-2010 , 18:44   Re: [L4D2] Request
Reply With Quote #3

Quote:
Originally Posted by Herokim View Post
Impossible without model and skin changing. Or maybe? But I yes, the game engine wouldn't survive 50 survivors at once ;D.
The current CSM plugin already does this.

All you doing is changing the model/skin, easy as taking a piss.
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Scripts18
New Member
Join Date: Oct 2010
Old 10-18-2010 , 18:01   Re: [L4D2] Request
Reply With Quote #4

Wouldnt be possible to make like a new gametype, and take like versus but remove the survivor team to put only the infected ones, and use bots survivors instead of common infected

Btw when CSM change models like when you are survivors and take the witch or any infect models you become like satue... theres no walking animations, no incapped animations only when hit and jumping
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