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[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)


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phsycomig
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Join Date: Oct 2011
Old 02-15-2012 , 09:58   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #31

I figured it out, the rotation shall just be set to 90 decrease, then you can only set the props in 2 ways, so no need that you rescript it, but thanks for the unlimited props answer

but my !help doesn't work, it pop up with a motd window, but nothing else, and what i need is to see how the base / save works, i could use that on my server

Last edited by phsycomig; 02-15-2012 at 15:41.
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phsycomig
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Join Date: Oct 2011
Old 02-15-2012 , 19:45   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #32

Is it possible to make the props in catogories?

like "indoor", "kitchen" "outdoor" and that?


When i add more than like 100 props there is a limit, anyway to take off?

Last edited by phsycomig; 02-15-2012 at 20:57.
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thetwistedpanda
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Join Date: Sep 2008
Old 02-15-2012 , 21:02   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #33

You must set the URL in your /cstrike/cfg/sourcemod/sm_buildwars_v2.cfg for the !help feature to work. It uses a web page by default, so it's up to you to populate it with information. I run my server differently than others, not to mention it's running v3, so I do not provide a url by default.

There's no category support, and I don't plan on adding it either. And as for the 100 prop limit, again, it's a cvar.
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phsycomig
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Join Date: Oct 2011
Old 02-16-2012 , 06:45   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #34

Quote:
Originally Posted by thetwistedpanda View Post
There's no category support, and I don't plan on adding it either. And as for the 100 prop limit, again, it's a cvar.
i don't mean props you can add, but props you can add in sm_buildwars_props, somepoint you reach a limit
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thetwistedpanda
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Join Date: Sep 2008
Old 02-16-2012 , 13:05   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #35

There's a hardcoded limit of like 128, but you can just edit the script and modify the appropriate #define to allow more.
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Kroteek
Member
Join Date: May 2012
Old 05-25-2012 , 08:50   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #36

How do I fix the problem with saving my bases

BuildWars: You cannot save more than 0 props to the Alpha/Beta/Gamma base!

How to fix, where do find the file to fix it?
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thetwistedpanda
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Join Date: Sep 2008
Old 05-25-2012 , 09:39   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #37

There's a cvar that controls how many props are allowed per base, check the plugins configuration file. In addition, make sure you have a database.cfg "buildwars" entry.
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scarecr0w123
Junior Member
Join Date: Jun 2012
Location: Phoenix, Arizona
Old 06-22-2012 , 19:48   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #38

Are there any good public maps that are usable with this mod?
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thetwistedpanda
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Join Date: Sep 2008
Old 06-22-2012 , 20:07   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #39

This guy has two maps public, http://gamebanana.com/members/1223211, but that's about all. Most maps are downloaded from other communities that have mappers active. >.<.
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scarecr0w123
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Join Date: Jun 2012
Location: Phoenix, Arizona
Old 06-22-2012 , 20:16   Re: [CS:S] BuildWars v2.0.7 (Updated: 12/11/11)
Reply With Quote #40

XD looks like i'll have to pull out my old mapping program and start making some then.
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