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[CS:S/CS:GO] GunGame


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Bittersweet
Veteran Member
Join Date: May 2012
Old 12-28-2015 , 12:53   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4991

Quote:
Originally Posted by altex View Post
I can not reproduce that.
There are some warnings, that do not affect compilation process.



Why exactly you can't?



This is the place where you can find updates, but there was no updates for a year, and i did not notice any critical bugs.

I can not find any usefull information in you post, sorry. And sorry for not being helpful for you. I've really tried.
I don't think I have ever been able to compile an SM plugin without some warnings, and those warnings are not critical. If there are no errors, then the compiled plugin(s) should work. If not, there may be a problem with the compiler, which could be a corrupt file if SM was just updated. If that's the case, I would try re-downloading and reinstalling SM. There is also the very slight chance that when downloading the source, that file becomes corrupted during the download, in which case the compiler should definitely throw errors, if not bomb completely.

On the other hand, if there have been no updates to the CS:S portion of GG, there really is no good reason to re-compile, other than server operator will have to learn that process if there is a push to move the source code to Github. I know that some, perhaps many, plugin authors are keeping updated code on Github, because it is easier for them to do updates. With that in mind, server operators should learn how to download the latest source from Github, and compile it themselves. Learning to do so is a little time consuming, but once you get the hang of it, it's really pretty easy.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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Krillin
Senior Member
Join Date: Jul 2004
Old 12-28-2015 , 13:00   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4992

After using all previously downloaded files and after a little rest and research I was able to get 100% error free compiled. After tinkering with another plugin throwing the same messages I was able to put a fresh thinking cap on and resolved ALL issues starting with a fresh install from the ground up with CSS. One error being thrown which puzzled me had me fooled until I took a second look at. The declared CVAR "File" is invalid to use as it is preceded now so I changed it to PData as needed in the logging and that error disappeared.

Everything was posted in a previous post here back in early June.

Despite my attempts to resolving compiler issues. I am still left with an weapon index issue, still!?

Code:
L 12/28/2015 - 13:17:26: [SM] Plugin encountered error 25: Call was aborted
L 12/28/2015 - 13:17:26: [SM] Native "SetFailState" reported: FATAL ERROR: Level index should not be zero for knife. You should update you cfg\gungame\css\weaponinfo.txt and take it from the release zip file.
L 12/28/2015 - 13:17:26: [SM] Displaying call stack trace for plugin "gungame.smx":
L 12/28/2015 - 13:17:26: [SM]   [0]  Line 86, gungame/keyvalue.sp::OnKeyValueStart()
L 12/28/2015 - 13:17:26: [SM]   [1]  Line 164, gungame.sp::OnPluginStart()
The weaponinfo.txt file as out of the package reads:
PHP Code:
// Do not edit this file at all

"gg_WeaponInfo"
{
    
"knife"
    
{
        
"index"    "1"
    
}
    
"usp"
    
{
        
"index"    "2"
    
}
    
"glock"
    
{
        
"index"    "3"
    
}
    
"p228"
    
{
        
"index"    "4"
    
}
    
"deagle"
    
{
        
"index"    "5"
    
}
    
"fiveseven"
    
{
        
"index"    "6"
    
}
    
"elite"
    
{
        
"index"    "7"
    
}
    
"m3"
    
{
        
"index"    "8"
    
}
    
"xm1014"
    
{
        
"index"    "9"
    
}
    
"tmp"
    
{
        
"index"    "10"
    
}
    
"mac10"
    
{
        
"index"    "11"
    
}
    
"mp5navy"
    
{
        
"index"    "12"
    
}
    
"ump45"
    
{
        
"index"    "13"
    
}
    
"p90"
    
{
        
"index"    "14"
    
}
    
"galil"
    
{
        
"index"    "15"
    
}
    
"famas"
    
{
        
"index"    "16"
    
}
    
"ak47"
    
{
        
"index"    "17"
    
}
    
"m4a1"
    
{
        
"index"    "18"
    
}
    
"sg552"
    
{
        
"index"    "19"
    
}
    
"aug"
    
{
        
"index"    "20"
    
}
    
"scout"
    
{
        
"index"    "21"
    
}
    
"sg550"
    
{
        
"index"    "22"
    
}
    
"awp"
    
{
        
"index"    "23"
    
}
    
"g3sg1"
    
{
        
"index"    "24"
    
}
    
"m249"
    
{
        
"index"    "25"
    
}
    
"hegrenade"
    
{
        
"index"    "26"
    
}
    
"flashbang"
    
{
        
"index"    "27"
    
}
    
"smokegrenade"
    
{
        
"index"    "28"
    
}

Thanks again!
__________________
Krillin's World Server(s) Operator


Last edited by Krillin; 12-28-2015 at 13:22. Reason: Still having index issue with Knife?
Krillin is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 12-28-2015 , 13:28   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4993

Quote:
Originally Posted by Krillin View Post
After using all previously downloaded files and after a little rest and research I was able to get 100% error free compiled. After tinkering with another plugin throwing the same messages I was able to put a fresh thinking cap on and resolved ALL issues starting with a fresh install from the ground up with CSS. One error being thrown which puzzled me had me fooled until I took a second look at. The declared CVAR "File" is invalid to use as it is preceded now so I changed it to PData as needed in the logging and that error disappeared.

Everything was posted in a previous post here back in early June.

Despite my attempts to resolving compiler issues. I am still left with an weapon index issue, still!?

Code:
L 12/28/2015 - 13:17:26: [SM] Plugin encountered error 25: Call was aborted
L 12/28/2015 - 13:17:26: [SM] Native "SetFailState" reported: FATAL ERROR: Level index should not be zero for knife. You should update you cfg\gungame\css\weaponinfo.txt and take it from the release zip file.
L 12/28/2015 - 13:17:26: [SM] Displaying call stack trace for plugin "gungame.smx":
L 12/28/2015 - 13:17:26: [SM]   [0]  Line 86, gungame/keyvalue.sp::OnKeyValueStart()
L 12/28/2015 - 13:17:26: [SM]   [1]  Line 164, gungame.sp::OnPluginStart()
The weaponinfo.txt file as out of the package reads:
PHP Code:
// Do not edit this file at all

"gg_WeaponInfo"
{
    
"knife"
    
{
        
"index"    "1"
    
}
    
"usp"
    
{
        
"index"    "2"
    
}
    
"glock"
    
{
        
"index"    "3"
    
}
    
"p228"
    
{
        
"index"    "4"
    
}
    
"deagle"
    
{
        
"index"    "5"
    
}
    
"fiveseven"
    
{
        
"index"    "6"
    
}
    
"elite"
    
{
        
"index"    "7"
    
}
    
"m3"
    
{
        
"index"    "8"
    
}
    
"xm1014"
    
{
        
"index"    "9"
    
}
    
"tmp"
    
{
        
"index"    "10"
    
}
    
"mac10"
    
{
        
"index"    "11"
    
}
    
"mp5navy"
    
{
        
"index"    "12"
    
}
    
"ump45"
    
{
        
"index"    "13"
    
}
    
"p90"
    
{
        
"index"    "14"
    
}
    
"galil"
    
{
        
"index"    "15"
    
}
    
"famas"
    
{
        
"index"    "16"
    
}
    
"ak47"
    
{
        
"index"    "17"
    
}
    
"m4a1"
    
{
        
"index"    "18"
    
}
    
"sg552"
    
{
        
"index"    "19"
    
}
    
"aug"
    
{
        
"index"    "20"
    
}
    
"scout"
    
{
        
"index"    "21"
    
}
    
"sg550"
    
{
        
"index"    "22"
    
}
    
"awp"
    
{
        
"index"    "23"
    
}
    
"g3sg1"
    
{
        
"index"    "24"
    
}
    
"m249"
    
{
        
"index"    "25"
    
}
    
"hegrenade"
    
{
        
"index"    "26"
    
}
    
"flashbang"
    
{
        
"index"    "27"
    
}
    
"smokegrenade"
    
{
        
"index"    "28"
    
}

Thanks again!
I replied to that post, and you never said anything back until December. If there is an issue with the current compiled .smx files in the .zip file, the file might be corrupted or needs to be recompiled and re-uploaded and only Altex can do that. If there is a push to start using Github, that whole thing might be on hold, I don't know. As it stands now, I believe the downloadable .zip file in the OP should be ready to use as it is, without any compiling/recompiling needed. Again, this is something Altex would need to look into and fix if needed.

If you have any problems with the configuration, be sure to post back.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 12-28-2015 , 14:31   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4994

Quote:
Originally Posted by Krillin View Post
After using all previously downloaded files and after a little rest and research I was able to get 100% error free compiled. After tinkering with another plugin throwing the same messages I was able to put a fresh thinking cap on and resolved ALL issues starting with a fresh install from the ground up with CSS. One error being thrown which puzzled me had me fooled until I took a second look at. The declared CVAR "File" is invalid to use as it is preceded now so I changed it to PData as needed in the logging and that error disappeared.

Everything was posted in a previous post here back in early June.

Despite my attempts to resolving compiler issues. I am still left with an weapon index issue, still!?

Code:
L 12/28/2015 - 13:17:26: [SM] Plugin encountered error 25: Call was aborted
L 12/28/2015 - 13:17:26: [SM] Native "SetFailState" reported: FATAL ERROR: Level index should not be zero for knife. You should update you cfg\gungame\css\weaponinfo.txt and take it from the release zip file.
L 12/28/2015 - 13:17:26: [SM] Displaying call stack trace for plugin "gungame.smx":
L 12/28/2015 - 13:17:26: [SM]   [0]  Line 86, gungame/keyvalue.sp::OnKeyValueStart()
L 12/28/2015 - 13:17:26: [SM]   [1]  Line 164, gungame.sp::OnPluginStart()
The weaponinfo.txt file as out of the package reads:
PHP Code:
// Do not edit this file at all

"gg_WeaponInfo"
{
    
"knife"
    
{
        
"index"    "1"
    
}
    
"usp"
    
{
        
"index"    "2"
    
}
    
"glock"
    
{
        
"index"    "3"
    
}
    
"p228"
    
{
        
"index"    "4"
    
}
    
"deagle"
    
{
        
"index"    "5"
    
}
    
"fiveseven"
    
{
        
"index"    "6"
    
}
    
"elite"
    
{
        
"index"    "7"
    
}
    
"m3"
    
{
        
"index"    "8"
    
}
    
"xm1014"
    
{
        
"index"    "9"
    
}
    
"tmp"
    
{
        
"index"    "10"
    
}
    
"mac10"
    
{
        
"index"    "11"
    
}
    
"mp5navy"
    
{
        
"index"    "12"
    
}
    
"ump45"
    
{
        
"index"    "13"
    
}
    
"p90"
    
{
        
"index"    "14"
    
}
    
"galil"
    
{
        
"index"    "15"
    
}
    
"famas"
    
{
        
"index"    "16"
    
}
    
"ak47"
    
{
        
"index"    "17"
    
}
    
"m4a1"
    
{
        
"index"    "18"
    
}
    
"sg552"
    
{
        
"index"    "19"
    
}
    
"aug"
    
{
        
"index"    "20"
    
}
    
"scout"
    
{
        
"index"    "21"
    
}
    
"sg550"
    
{
        
"index"    "22"
    
}
    
"awp"
    
{
        
"index"    "23"
    
}
    
"g3sg1"
    
{
        
"index"    "24"
    
}
    
"m249"
    
{
        
"index"    "25"
    
}
    
"hegrenade"
    
{
        
"index"    "26"
    
}
    
"flashbang"
    
{
        
"index"    "27"
    
}
    
"smokegrenade"
    
{
        
"index"    "28"
    
}

Thanks again!
If you'll download original zip archive from the first post you'll find different file located in sm_gungame-1.2.16.0.zip\cfg\gungame\css\weaponinfo.txt.

PHP Code:
// Do not edit this file at all

"gg_WeaponInfo" {
    
// melee
    
"knife" {
        
"index" "1"
        "slot"  "2"
        "is_knife" "1"
        "level_index" "1"
    
}
    
// secondary
    
"usp" {
        
"index" "2"
        "slot"  "1"
        "clipsize"  "12"
        "level_index" "2"
    
}
    
"glock" {
        
"index" "3"
        "slot"  "1"
        "clipsize"  "20"
        "level_index" "3"
    
}
    
"p228" {
        
"index" "4"
        "slot"  "1"
        "clipsize"  "13"
        "level_index" "4"
    
}
    
"deagle" {
        
"index" "5"
        "slot"  "1"
        "clipsize"  "7"
        "level_index" "5"
    
}
    
"fiveseven" {
        
"index" "6"
        "slot"  "1"
        "clipsize"  "20"
        "level_index" "6"
    
}
    
"elite" {
        
"index" "7"
        "slot"  "1"
        "clipsize"  "30"
        "level_index" "7"
    
}
    
// primary
    
"m3" {
        
"index" "8"
        "slot"  "0"
        "clipsize"  "8"
        "level_index" "8"
    
}
    
"xm1014" {
        
"index" "9"
        "slot"  "0"
        "clipsize"  "7"
        "level_index" "9"
    
}
    
"tmp" {
        
"index" "10"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "10"
    
}
    
"mac10" {
        
"index" "11"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "11"
    
}
    
"mp5navy" {
        
"index" "12"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "12"
    
}
    
"ump45" {
        
"index" "13"
        "slot"  "0"
        "clipsize"  "25"
        "level_index" "13"
    
}
    
"p90" {
        
"index" "14"
        "slot"  "0"
        "clipsize"  "50"
        "level_index" "14"
    
}
    
"galil" {
        
"index" "15"
        "slot"  "0"
        "clipsize"  "35"
        "level_index" "15"
    
}
    
"famas" {
        
"index" "16"
        "slot"  "0"
        "clipsize"  "25"
        "level_index" "16"
    
}
    
"ak47" {
        
"index" "17"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "17"
    
}
    
"m4a1" {
        
"index" "18"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "18"
    
}
    
"sg552" {
        
"index" "19"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "19"
    
}
    
"aug" {
        
"index" "20"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "20"
    
}
    
"scout" {
        
"index" "21"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "21"
    
}
    
"sg550" {
        
"index" "22"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "22"
    
}
    
"awp" {
        
"index" "23"
        "slot"  "0"
        "clipsize"  "10"
        "level_index" "23"
    
}
    
"g3sg1" {
        
"index" "24"
        "slot"  "0"
        "clipsize"  "20"
        "level_index" "24"
    
}
    
"m249" {
        
"index" "25"
        "slot"  "0"
        "clipsize"  "100"
        "level_index" "25"
    
}
    
// grenades
    
"hegrenade" {
        
"index" "26"
        "slot"  "3"
        "is_hegrenade"  "1"
        "ammotype"  "11"
        "level_index" "26"
    
}
    
"flashbang" {
        
"index" "27"
        "slot"  "3"
        "is_flashbang"  "1"
        "ammotype"  "12"
        "level_index" "27"
    
}
    
"smokegrenade" {
        
"index" "28"
        "slot"  "3"
        "is_smokegrenade"   "1"
        "ammotype"  "13"
        "level_index" "28"
    
}

    
"prop_physics" {
        
"index" "29"
        "level_index" "29"
    
}

    
"prop_physics_multiplayer" {
        
"index" "30"
        "level_index" "30"
    
}

So your problem was solved in 2014, the last time i updated original zip file.

P.S. Every time i see any issue about any of the plugin, i always start from the very beginning. Download latest stable sm + mm, then set up brand new dedicated game server, download and setup latest plugin and i check if it works on clean system. That's the only way i can say for sure that plugin does not work correctly. I saved all regular commands in the batch file (*.cmd file for windows, *.sh file for linux) and then i only need to dowload latest sm+mm+plugin to generate new server from scratch without boring and sometimes not trivial process. It's not hard at all as it might looks from the admin's point of view. So that what i recommend to all admins since i was css server admin and had have to do that every time.
__________________

Last edited by altex; 12-28-2015 at 18:23.
altex is offline
Krillin
Senior Member
Join Date: Jul 2004
Old 12-28-2015 , 23:30   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4995

Quote:
Originally Posted by altex View Post
If you'll download original zip archive from the first post you'll find different file located in sm_gungame-1.2.16.0.zip\cfg\gungame\css\weaponinfo.txt.

PHP Code:
// Do not edit this file at all

"gg_WeaponInfo" {
    
// melee
    
"knife" {
        
"index" "1"
        "slot"  "2"
        "is_knife" "1"
        "level_index" "1"
    
}
    
// secondary
    
"usp" {
        
"index" "2"
        "slot"  "1"
        "clipsize"  "12"
        "level_index" "2"
    
}
    
"glock" {
        
"index" "3"
        "slot"  "1"
        "clipsize"  "20"
        "level_index" "3"
    
}
    
"p228" {
        
"index" "4"
        "slot"  "1"
        "clipsize"  "13"
        "level_index" "4"
    
}
    
"deagle" {
        
"index" "5"
        "slot"  "1"
        "clipsize"  "7"
        "level_index" "5"
    
}
    
"fiveseven" {
        
"index" "6"
        "slot"  "1"
        "clipsize"  "20"
        "level_index" "6"
    
}
    
"elite" {
        
"index" "7"
        "slot"  "1"
        "clipsize"  "30"
        "level_index" "7"
    
}
    
// primary
    
"m3" {
        
"index" "8"
        "slot"  "0"
        "clipsize"  "8"
        "level_index" "8"
    
}
    
"xm1014" {
        
"index" "9"
        "slot"  "0"
        "clipsize"  "7"
        "level_index" "9"
    
}
    
"tmp" {
        
"index" "10"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "10"
    
}
    
"mac10" {
        
"index" "11"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "11"
    
}
    
"mp5navy" {
        
"index" "12"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "12"
    
}
    
"ump45" {
        
"index" "13"
        "slot"  "0"
        "clipsize"  "25"
        "level_index" "13"
    
}
    
"p90" {
        
"index" "14"
        "slot"  "0"
        "clipsize"  "50"
        "level_index" "14"
    
}
    
"galil" {
        
"index" "15"
        "slot"  "0"
        "clipsize"  "35"
        "level_index" "15"
    
}
    
"famas" {
        
"index" "16"
        "slot"  "0"
        "clipsize"  "25"
        "level_index" "16"
    
}
    
"ak47" {
        
"index" "17"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "17"
    
}
    
"m4a1" {
        
"index" "18"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "18"
    
}
    
"sg552" {
        
"index" "19"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "19"
    
}
    
"aug" {
        
"index" "20"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "20"
    
}
    
"scout" {
        
"index" "21"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "21"
    
}
    
"sg550" {
        
"index" "22"
        "slot"  "0"
        "clipsize"  "30"
        "level_index" "22"
    
}
    
"awp" {
        
"index" "23"
        "slot"  "0"
        "clipsize"  "10"
        "level_index" "23"
    
}
    
"g3sg1" {
        
"index" "24"
        "slot"  "0"
        "clipsize"  "20"
        "level_index" "24"
    
}
    
"m249" {
        
"index" "25"
        "slot"  "0"
        "clipsize"  "100"
        "level_index" "25"
    
}
    
// grenades
    
"hegrenade" {
        
"index" "26"
        "slot"  "3"
        "is_hegrenade"  "1"
        "ammotype"  "11"
        "level_index" "26"
    
}
    
"flashbang" {
        
"index" "27"
        "slot"  "3"
        "is_flashbang"  "1"
        "ammotype"  "12"
        "level_index" "27"
    
}
    
"smokegrenade" {
        
"index" "28"
        "slot"  "3"
        "is_smokegrenade"   "1"
        "ammotype"  "13"
        "level_index" "28"
    
}

    
"prop_physics" {
        
"index" "29"
        "level_index" "29"
    
}

    
"prop_physics_multiplayer" {
        
"index" "30"
        "level_index" "30"
    
}

So your problem was solved in 2014, the last time i updated original zip file.

P.S. Every time i see any issue about any of the plugin, i always start from the very beginning. Download latest stable sm + mm, then set up brand new dedicated game server, download and setup latest plugin and i check if it works on clean system. That's the only way i can say for sure that plugin does not work correctly. I saved all regular commands in the batch file (*.cmd file for windows, *.sh file for linux) and then i only need to dowload latest sm+mm+plugin to generate new server from scratch without boring and sometimes not trivial process. It's not hard at all as it might looks from the admin's point of view. So that what i recommend to all admins since i was css server admin and had have to do that every time.
By default, I do not get notifications on anything as I did scroll back to see if anyone replied to my posts, 90% of the recommendations were done before I even posted any issues (so I thought). So when come here to check on the posts I try to look or help out as well.

But I just made this discovery at 11:20PM this evening. I pulled an old cfg folder out so that I would not have to reconfigure gungame MOD because I had it just the way I needed it to be. I even think it was from different plugin we used from so long ago. I could have swore up and down I replaced those files. I better take a second and third review of the cfg files in cfg/gungame/css/ folder. But I am working with the fixes I made being as I do not see any other version then 1.2.16.0 so I am good there. The fixes are really easy to apply to get them error free.

Thank you bittersweet and altex for your encouragement and guidance. After my data moves from my client drive I am going to test this build out. I will let you know how it goes soon.

[UPDATE]Works perfectly except the Objectives are stripped even though it is disabled - set to "0"[/UPDATE]

Code:
sm exts list
[SM] Displaying 9 extensions:
[01] Automatic Updater (1.7.2): Updates SourceMod gamedata files
[02] Webternet (1.7.2): Extension for interacting with URLs
[03] CS Tools (1.7.2): CS extended functionality
[04] BinTools (1.7.2): Low-level C/C++ Calling API
[05] SDK Tools (1.7.2): Source SDK Tools
[06] Top Menus (1.7.2): Creates sorted nested menus
[07] Client Preferences (1.7.2): Saves client preference settings
[08] SQLite (1.7.2): SQLite Driver
[09] SDK Hooks (1.7.2): Source SDK Hooks
Code:
sm plugins list
[SM] Listing 35 plugins:
  01 "Admin File Reader" (1.7.2) by AlliedModders LLC
  02 "Fun Commands" (1.7.2) by AlliedModders LLC
  03 "Client Preferences" (1.7.2) by AlliedModders LLC
  04 "Reserved Slots" (1.7.2) by AlliedModders LLC
  05 "DeathMatch:SM" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  06 "Basic Votes" (1.7.2) by AlliedModders LLC
  07 "GunGame:SM Config Reader" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  08 "DeathMatch:SM Weapons Remover" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  09 "DeathMatch:SM Ragdoll Remover" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  10 "Basic Comm Control" (1.7.2) by AlliedModders LLC
  11 "Player Commands" (1.7.2) by AlliedModders LLC
  12 "Sound Commands" (1.7.2) by AlliedModders LLC
  13 "Admin Help" (1.7.2) by AlliedModders LLC
  14 "DeathMatch:SM Spawn Protection" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  15 "Basic Chat" (1.7.2) by AlliedModders LLC
  16 "GunGame:SM Stats" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  17 "Basic Info Triggers" (1.7.2) by AlliedModders LLC
  18 "GunGame:SM Winner Effects" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  19 "DeathMatch:SM First Spawn" (1.8.0) by Otstrel.ru Team
  20 "DeathMatch:SM Preset Spawns" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  21 "GunGame:SM Bot Protection" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  22 "GunGame:SM Map Vote Starter" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  23 "GunGame:SM Afk Management" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  24 "Nextmap" (1.7.2) by AlliedModders LLC
  25 "GunGame:SM Winner Logger" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  26 "Fun Votes" (1.7.2) by AlliedModders LLC
  27 "Basic Ban Commands" (1.7.2) by AlliedModders LLC
  28 "DeathMatch:SM Elimination" (1.8.0) by Otstrel.ru Team
  29 "Admin Menu" (1.7.2) by AlliedModders LLC
  30 "Anti-Flood" (1.7.2) by AlliedModders LLC
  31 "GunGame:SM Display Winner" (1.2.16.0) by bl4nk, Otstrel.ru Team
  32 "GunGame:SM Warmup Configs Execution" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  33 "GunGame:SM (with SDK Hooks support)" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  34 "GunGame:SM TK Management" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  35 "Basic Commands" (1.7.2) by AlliedModders LLC
Code:
gameuser@ServerHost:/data/steam/css_ds/cstrike/addons/sourcemod/scripting$ ./compile.sh
Compiling adminhelp.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             5396 bytes
Data size:             2744 bytes
Stack/heap size:      16384 bytes
Total requirements:   24524 bytes
Compiling adminmenu.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            19532 bytes
Data size:            22100 bytes
Stack/heap size:      16384 bytes
Total requirements:   58016 bytes
Compiling admin-sql-prefetch.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            10060 bytes
Data size:             3376 bytes
Stack/heap size:      16384 bytes
Total requirements:   29820 bytes
Compiling admin-sql-threaded.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            16084 bytes
Data size:             4220 bytes
Stack/heap size:      16384 bytes
Total requirements:   36688 bytes
Compiling antiflood.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             4116 bytes
Data size:             2976 bytes
Stack/heap size:      16384 bytes
Total requirements:   23476 bytes
Compiling basebans.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            14096 bytes
Data size:             6048 bytes
Stack/heap size:      16384 bytes
Total requirements:   36528 bytes
Compiling basechat.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            10952 bytes
Data size:             4428 bytes
Stack/heap size:      16384 bytes
Total requirements:   31764 bytes
Compiling basecommands.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            22032 bytes
Data size:             6336 bytes
Stack/heap size:      16384 bytes
Total requirements:   44752 bytes
Compiling basecomm.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            18152 bytes
Data size:             6024 bytes
Stack/heap size:      16384 bytes
Total requirements:   40560 bytes
Compiling basetriggers.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            10856 bytes
Data size:             3928 bytes
Stack/heap size:      16384 bytes
Total requirements:   31168 bytes
Compiling basevotes.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            20248 bytes
Data size:             5780 bytes
Stack/heap size:      16384 bytes
Total requirements:   42412 bytes
Compiling clientprefs.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             4632 bytes
Data size:             2744 bytes
Stack/heap size:      16384 bytes
Total requirements:   23760 bytes
Compiling funcommands.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            58044 bytes
Data size:            14632 bytes
Stack/heap size:      16384 bytes
Total requirements:   89060 bytes
Compiling funvotes.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            18532 bytes
Data size:             6132 bytes
Stack/heap size:      16384 bytes
Total requirements:   41048 bytes
Compiling gungame_afk.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            10548 bytes
Data size:             5028 bytes
Stack/heap size:      16384 bytes
Total requirements:   31960 bytes
Compiling gungame_bot.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             9604 bytes
Data size:             3740 bytes
Stack/heap size:      16384 bytes
Total requirements:   29728 bytes
Compiling gungame_config.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             6888 bytes
Data size:             3608 bytes
Stack/heap size:      16384 bytes
Total requirements:   26880 bytes
Compiling gungame_display_winner.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             6300 bytes
Data size:             7760 bytes
Stack/heap size:      16384 bytes
Total requirements:   30444 bytes
Compiling gungame_logging.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             4348 bytes
Data size:             2676 bytes
Stack/heap size:      16384 bytes
Total requirements:   23408 bytes
Compiling gungame_mapvoting.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             3120 bytes
Data size:             2560 bytes
Stack/heap size:      16384 bytes
Total requirements:   22064 bytes
Compiling gungame.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:           116576 bytes
Data size:            31416 bytes
Stack/heap size:      16384 bytes
Total requirements:  164376 bytes
Compiling gungame_stats.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            30044 bytes
Data size:            10024 bytes
Stack/heap size:      16384 bytes
Total requirements:   56452 bytes
Compiling gungame_tk.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            10328 bytes
Data size:             3592 bytes
Stack/heap size:      16384 bytes
Total requirements:   30304 bytes
Compiling gungame_warmup_configs.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             3120 bytes
Data size:             2580 bytes
Stack/heap size:      16384 bytes
Total requirements:   22084 bytes
Compiling gungame_winner_effects.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             6292 bytes
Data size:             2904 bytes
Stack/heap size:      16384 bytes
Total requirements:   25580 bytes
Compiling mapchooser.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            24652 bytes
Data size:             5896 bytes
Stack/heap size:      16384 bytes
Total requirements:   46932 bytes
Compiling nextmap.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             6576 bytes
Data size:             2820 bytes
Stack/heap size:      16384 bytes
Total requirements:   25780 bytes
Compiling nominations.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             8924 bytes
Data size:             3696 bytes
Stack/heap size:      16384 bytes
Total requirements:   29004 bytes
Compiling playercommands.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            12808 bytes
Data size:             6764 bytes
Stack/heap size:      16384 bytes
Total requirements:   35956 bytes
Compiling randomcycle.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             4128 bytes
Data size:             2552 bytes
Stack/heap size:      16384 bytes
Total requirements:   23064 bytes
Compiling reservedslots.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             7292 bytes
Data size:             3092 bytes
Stack/heap size:      16384 bytes
Total requirements:   26768 bytes
Compiling rockthevote.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             7036 bytes
Data size:             3716 bytes
Stack/heap size:      16384 bytes
Total requirements:   27136 bytes
Compiling sm_ggdm_elimination.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             8364 bytes
Data size:             3744 bytes
Stack/heap size:      16384 bytes
Total requirements:   28492 bytes
Compiling sm_ggdm_firstspawn.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             6552 bytes
Data size:             3828 bytes
Stack/heap size:      16384 bytes
Total requirements:   26764 bytes
Compiling sm_ggdm_ragdoll.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             3992 bytes
Data size:             2672 bytes
Stack/heap size:      16384 bytes
Total requirements:   23048 bytes
Compiling sm_ggdm.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             6240 bytes
Data size:             3600 bytes
Stack/heap size:      16384 bytes
Total requirements:   26224 bytes
Compiling sm_ggdm_spawnprotection.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             5888 bytes
Data size:             3240 bytes
Stack/heap size:      16384 bytes
Total requirements:   25512 bytes
Compiling sm_ggdm_spawns.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            12624 bytes
Data size:            12452 bytes
Stack/heap size:      16384 bytes
Total requirements:   41460 bytes
Compiling sm_ggdm_weapons.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             4716 bytes
Data size:             2816 bytes
Stack/heap size:      16384 bytes
Total requirements:   23916 bytes
Compiling sounds.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:             4784 bytes
Data size:             2880 bytes
Stack/heap size:      16384 bytes
Total requirements:   24048 bytes
Compiling sql-admin-manager.sp ...
SourcePawn Compiler 1.7.2
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2014 AlliedModders LLC

Code size:            20252 bytes
Data size:            10632 bytes
Stack/heap size:      16384 bytes
Total requirements:   47268 bytes
P.S. Altex, you should update the github weaponinfo.txt it looks the same as I had above!
https://github.com/altexdim/sourcemo...weaponinfo.txt

Best Regards and Have a Safe and Happy New Years!
__________________
Krillin's World Server(s) Operator


Last edited by Krillin; 12-30-2015 at 14:11. Reason: Added final results. Thank Again altex and bittersweet!
Krillin is offline
AbstractH4x
New Member
Join Date: Jan 2016
Old 01-01-2016 , 22:00   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4996

So I've been stuck for hours having an issue with the map change at the end of the GunGame.

Someone wins, the "winner" popup comes up, and everyone is still free to run around and the map never changes.

I've been through every config file I can find, and I can't get the server to change maps after someone wins. I've searched this entire thread and have done everything I could find - even editing the utilities.sp file.

Any ideas?

Last edited by AbstractH4x; 01-01-2016 at 23:14.
AbstractH4x is offline
szafa323
Senior Member
Join Date: Jul 2013
Location: Poland
Old 01-02-2016 , 10:25   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4997

Can someone help me please? I'm newbie with scripting, i cant' configure my server. I upload this gungame, can someone change it for me? Server cs go, :
1) Respawn in 3 seconds, 2 seconds spawn protection
2) 3 kill's per 1 gun level
3) knife pro (up level with knife kill)
4) if u wil 3 kill u immediately I get a new weapon (now i can't cinfigure it, and i gain only in new spawn)
Where can i change sequence all gun level?
thank u so much. And if someone have any server config, and can share me i will be grateful.
Thanks
Attached Files
File Type: zip cfg.zip (82.2 KB, 106 views)

Last edited by szafa323; 01-02-2016 at 10:26.
szafa323 is offline
Send a message via Skype™ to szafa323
Bittersweet
Veteran Member
Join Date: May 2012
Old 01-02-2016 , 12:52   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4998

Quote:
Originally Posted by AbstractH4x View Post
So I've been stuck for hours having an issue with the map change at the end of the GunGame.

Someone wins, the "winner" popup comes up, and everyone is still free to run around and the map never changes.

I've been through every config file I can find, and I can't get the server to change maps after someone wins. I've searched this entire thread and have done everything I could find - even editing the utilities.sp file.

Any ideas?
Not sure what game you are running, but one thing that can happen is a conflict with GG and your server settings. Try running your serve with GG disabled and see if the map changes correctly. If not, check your error logs and see if you can find any clues in there. You might see a message "...couldn't change map...." that would give you more information.
Edit: And I don't know where you got the idea to edit utilities.sp...I've never heard anything about that being a solution, though the map not changing is a commonly raised issue throughout this thread.
Edit 2: Not sure about this, but see if changing EndGameSilent and/or EndGameDelay helps you.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera

Last edited by Bittersweet; 01-02-2016 at 14:02.
Bittersweet is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 01-02-2016 , 14:01   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4999

Quote:
Originally Posted by szafa323 View Post
Can someone help me please? I'm newbie with scripting, i cant' configure my server. I upload this gungame, can someone change it for me? Server cs go, :
1) Respawn in 3 seconds, 2 seconds spawn protection
I don't think you can set this in GG. If you are running a DM plugin, check those settings, or see if you can set it within CS:GO.

Quote:
Originally Posted by szafa323 View Post
2) 3 kill's per 1 gun level
Set "MinKillsPerLevel" in gungame.config.txt

Quote:
Originally Posted by szafa323 View Post
3) knife pro (up level with knife kill)
The Knife pro settings are in gungame.config.txt, and have there own section called /* ----- [1.2. knifepro] ----- */. You should be able to level up with a knife kill anyway, that isn't Knife Pro. Knife Pro allows you to "steal" a level from oppenents when you knife them.

Quote:
Originally Posted by szafa323 View Post
4) if u wil 3 kill u immediately I get a new weapon (now i can't cinfigure it, and i gain only in new spawn)
I think what you are asking about is set in "TurboMode" "1" in gumgame.config.txt

Quote:
Originally Posted by szafa323 View Post
Where can i change sequence all gun level?
In gungame.equip.txt

Quote:
Originally Posted by szafa323 View Post
thank u so much. And if someone have any server config, and can share me i will be grateful.
Thanks
It's a good idea to go through your entire gungame.config.txt and gungame.equip.txt, line by line, and looking at all of the possible settings before running GG.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
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[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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szafa323
Senior Member
Join Date: Jul 2013
Location: Poland
Old 01-03-2016 , 03:39   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5000

Very very thank u Bittersweet
I need to make
1) only 1 kill with knife/grenade (now is 3)
2) How to have unlimited hegrenade on nade level?

Last edited by szafa323; 01-03-2016 at 04:01.
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