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Advanced Commands (0.16)


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iveyz80
SourceMod Donor
Join Date: Feb 2012
Old 02-10-2012 , 19:15   Re: Advanced Commands (0.16)
Reply With Quote #691

Hi, i have this mod and i have a question. How can i make it so that the entire mod requires one flag? Or if thats not possible, how about just the respawn one?
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Phireman
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Join Date: Jan 2011
Old 02-11-2012 , 12:40   Re: Advanced Commands (0.16)
Reply With Quote #692

Quote:
Originally Posted by iveyz80 View Post
Hi, i have this mod and i have a question. How can i make it so that the entire mod requires one flag? Or if thats not possible, how about just the respawn one?
im dumbass

Last edited by Phireman; 02-11-2012 at 18:12.
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iveyz80
SourceMod Donor
Join Date: Feb 2012
Old 02-11-2012 , 13:54   Re: Advanced Commands (0.16)
Reply With Quote #693

That didn't work, even without the Q flag people who i dont want to have respawn have it. Anything else that might work?
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Phireman
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Join Date: Jan 2011
Old 02-11-2012 , 18:11   Re: Advanced Commands (0.16)
Reply With Quote #694

Sorry. I was stupid.
This is how it works. There are flags like C,D,E.
When you add admins in admins_Simple,you put those flags like those (abcde)..
now what you wanna do is put for 2 person flags like
"steam_10342132" "abcd"
"steam_234231" "abcdE"
and then you will go in overrides and choose commands you want for them

like
"sm_respawn" "e"
which means sm_respawn can only use second guy because he has E flag. E is actually unban but now its combined with respawn aswell.
This is my new override
Overrides
{
"sm_nv" "e"
"sm_respawn" "e"
"sm_knives" "d"
"sm_disarm" "d"
"sm_melee" "d"
"sm_hp" "d"
"sm_armour" "d"
"sm_bury" "d"
"sm_unbury" "d"
"sm_noclip" "e"
"sm_blink" "e"
"sm_give" "h"
"sm_speed" "e"
"sm_frags" "e"
"sm_deaths" "e"
"sm_balance" "c"
"sm_shuffle" "d"
"sm_exec" "h" //Change "sm_map" to the "k" flag.
"sm_FExec" "h" //Change "sm_map" to the "k" flag.
"sm_SaveLoc" "e"
"sm_Teleport" "e"
"sm_blink" "e" .
"sm_god" "e"
"sm_RR" "e"
"sm_defuser" "d"
"sm_reloadadmins" "h"
}

Last edited by Phireman; 02-11-2012 at 18:21.
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Emilianox94
Junior Member
Join Date: Jan 2012
Old 02-17-2012 , 14:44   Re: Advanced Commands (0.16)
Reply With Quote #695

I've got a probelm, how can i disabled Spawn Protection when the map changes? i put on server.cfg sm_adv_spawn_protection 0 but nothing happens, there must be an admin to change via chat !cvar !cvar sm_adv_spawn_protection 0 any idea?
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 02-17-2012 , 15:39   Re: Advanced Commands (0.16)
Reply With Quote #696

Quote:
Originally Posted by Emilianox94 View Post
I've got a probelm, how can i disabled Spawn Protection when the map changes? i put on server.cfg sm_adv_spawn_protection 0 but nothing happens, there must be an admin to change via chat !cvar !cvar sm_adv_spawn_protection 0 any idea?
You want it enabled otherwise? Or you want it disabled all the time?
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Emilianox94
Junior Member
Join Date: Jan 2012
Old 02-17-2012 , 17:25   Re: Advanced Commands (0.16)
Reply With Quote #697

I want it to be disabled every moment, never enabled since it's a competitive tf2 server and with the spawn prot we can't make rollouts. is any way to disabled only the protection? thanks
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TnTSCS
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Join Date: Oct 2010
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Old 02-17-2012 , 19:26   Re: Advanced Commands (0.16)
Reply With Quote #698

then just set the CVar in the plugins config file
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Ares Veteran
Senior Member
Join Date: Jul 2010
Location: Hungary
Old 02-25-2012 , 02:24   Re: Advanced Commands (0.16)
Reply With Quote #699

These CVARS are not working with CS:S?

sm_adv_autoteambalance 0/1 - Enable automatic team balance (WARNING: present only when mp_autoteambalance is not exist)
sm_adv_limitteams <#> - Max # of players 1 team can have over another (WARNING: present only when mp_limitteams is not exist)
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TnTSCS
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Join Date: Oct 2010
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Old 02-25-2012 , 10:52   Re: Advanced Commands (0.16)
Reply With Quote #700

Quote:
Originally Posted by Ares Veteran View Post
These CVARS are not working with CS:S?

sm_adv_autoteambalance 0/1 - Enable automatic team balance (WARNING: present only when mp_autoteambalance is not exist)
sm_adv_limitteams <#> - Max # of players 1 team can have over another (WARNING: present only when mp_limitteams is not exist)
I don't use them, but you have to have the valve team balance set to 0 in order for them to be active... I think.

There is a whole set of threads a few pages back regarding this very issue. -- here http://forums.alliedmods.net/showthr...90#post1456390
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Last edited by TnTSCS; 02-25-2012 at 11:00.
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