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Nukem!


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deathalien
Junior Member
Join Date: May 2009
Old 05-25-2009 , 02:24   Re: Nukem!
Reply With Quote #121

Very impressive plugin, just wanna know if it can set a specific time for it? like "sm_nukem <time>" or somethin, it give the game a time limie and players have to kill all enimies so they can survival, just a considerration.
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V0gelz
Senior Member
Join Date: Jun 2004
Old 05-25-2009 , 15:05   Re: Nukem!
Reply With Quote #122

Quote:
Originally Posted by deathalien View Post
Very impressive plugin, just wanna know if it can set a specific time for it? like "sm_nukem <time>" or somethin, it give the game a time limie and players have to kill all enimies so they can survival, just a considerration.
Good idea!
Gonna look into it.
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deathalien
Junior Member
Join Date: May 2009
Old 05-26-2009 , 00:49   Re: Nukem!
Reply With Quote #123

wow, thats grest!! but is that possible to just kill those survivors outside of the safety room? because those survivors who get in safety room first should not kill by nuke and those survivors who have not reach the safety room will be die in the nuke explor. so ppl will make them ass move faster.... lol
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peters
Junior Member
Join Date: Mar 2008
Old 05-27-2009 , 06:19   Re: Nukem!
Reply With Quote #124

V0gelz,

really a shame that it is not longer possible to use the sm_nukem from a script or console. What is the reason you've made it so that an admin has to be in game?

cheers,

Peter S.
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V0gelz
Senior Member
Join Date: Jun 2004
Old 05-27-2009 , 11:56   Re: Nukem!
Reply With Quote #125

Quote:
Originally Posted by peters View Post
V0gelz,

really a shame that it is not longer possible to use the sm_nukem from a script or console. What is the reason you've made it so that an admin has to be in game?

cheers,

Peter S.
Ill change it in next release when i get the time stuff running
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 05-29-2009 , 10:50   Re: Nukem!
Reply With Quote #126

Quote:
Originally Posted by peters View Post
V0gelz,

really a shame that it is not longer possible to use the sm_nukem from a script or console. What is the reason you've made it so that an admin has to be in game?

cheers,

Peter S.
http://forums.alliedmods.net/showpos...&postcount=118
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 06-16-2009 , 14:30   Re: Nukem!
Reply With Quote #127

Nice work
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cssBOT
Senior Member
Join Date: Apr 2009
Old 07-31-2009 , 01:03   Re: Nukem!
Reply With Quote #128

Need the option to slay just one team.
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-=[BG]²=-Ben_Jamin
Junior Member
Join Date: Aug 2009
Old 09-02-2009 , 23:44   Re: Nukem!
Reply With Quote #129

well im getting tis error guesing it is dow to new sm but mabye not any ideas
[SM] Native "AcceptEntityInput" reported: Entity 19 is a not an IServerUnknown
L 09/02/2009 - 18:48:02: [SM] Displaying call stack trace for plugin "vog_nukem.smx":
L 09/02/2009 - 18:48:02: [SM] [0] Line 394, vog_nukem.sp::env_shake()
L 09/02/2009 - 18:48:02: [SM] [1] Line 182, vog_nukem.sp::shake_timer()
()


this only happens once in while but it also rashes the server

Last edited by -=[BG]²=-Ben_Jamin; 09-02-2009 at 23:46.
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ltgenkd
AlliedModders Donor
Join Date: Sep 2008
Old 09-03-2009 , 04:39   Re: Nukem!
Reply With Quote #130

Code:
L 09/03/2009 - 01:05:37: SourceMod error session started
L 09/03/2009 - 01:05:37: Info (map "ins_sinjar") (file "errors_20090903.log")
L 09/03/2009 - 01:05:37: [SM] Native "CreateEntityByName" reported: "CreateEntityByName" not supported by this mod
L 09/03/2009 - 01:05:37: [SM] Displaying call stack trace for plugin "vog_nukem.smx":
L 09/03/2009 - 01:05:37: [SM]   [0]  Line 379, vog_nukem.sp::env_shake()
L 09/03/2009 - 01:05:37: [SM]   [1]  Line 182, vog_nukem.sp::shake_timer()
Is there anything that can be done to fix this?
Thanks in advance.
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