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[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010


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SmackDaddy
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Join Date: Oct 2009
Old 03-11-2011 , 21:12   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #71

Screaming Alpha.....any update on the maps? We'd even help host them for download if you'd like.....let us know!
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kol
New Member
Join Date: Oct 2010
Old 03-11-2011 , 21:38   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #72

Couple of maps if anyone is interested. Made for Asherkin's TFDodgeball, should work with this plugin also.

http://cln.net.au/files/tfdb_map_pack.zip

  • tfdb_box_glass_floor_a4_fix2
  • tfdb_box_night_a3
  • tfdb_box_sides_a3
  • tfdb_box_space_a5_fix

-kol
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SmackDaddy
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Join Date: Oct 2009
Old 03-12-2011 , 19:09   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #73

Thanks Kol!!!!
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Screaming_Alpha
AlliedModders Donor
Join Date: Aug 2010
Old 03-17-2011 , 17:09   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #74

Yea, SmackDaddy, here is a new one called snow(compact fun little map), and the old float map with the nukes fixed. They no longer explode when they spawn. Our map guy Fred"TheDead"Bear gets all the credit for snow and for fixing float. Thanks Fred!

http://www.justtruth.org/tfdb/

Enjoy !
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 03-26-2011 , 15:40   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #75

maybe you can make it to keep score for the 2 teams? like the other Dodgeball server.

never mind i got it to work right now.

Last edited by RavensBro; 04-05-2011 at 07:16.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 04-21-2011 , 11:58   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #76

Damizean, do you still support this plugin? See here my quote from the other dodgeball thread:


Quote:
Originally Posted by eraserhead View Post
I playtested today with someone but it has a problem, the rockets only go to the player who first connected. It doens't seem like a difficult thing to fix but until that it can't be used. Does that happen for you too Lob?
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baijiaqing
Member
Join Date: Jul 2010
Old 06-21-2011 , 09:48   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #77

There should be a cvar to disable pyro airblasting other players
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 06-28-2011 , 22:42   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #78

Quote:
Originally Posted by baijiaqing View Post
There should be a cvar to disable pyro airblasting other players
Or disable being able to airblast when only one player (on any side) is left..... either way would be great for us....

We use this plugin on our #4 server, and it's still going strong, people love it, I just hope the programmer is going to keep his eye on it...... *sigh*
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ninorokr
New Member
Join Date: Jul 2011
Old 07-12-2011 , 12:16   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #79

I have ONE simple question

Quote:
Cvars
Some basic cvars are included, but most of the parameter settings is done through the configuration file.


tf_dodgeball_version - Version of the plugin.
tf_dodgeball_enabled <0/1> - Is the plugin enabled?
tf_dodgeball_enablecfg <path> - Config file to be executed when enabling the game mode. Default: sourcemod/dodgeball_enable.cfg
tf_dodgeball_disablecfg <path> - Config file to be executed when disabling the game mode. Default: sourcemod/dodgeball_disable.cfg
Where do I find this? From what I understand I just have to set "tf_dodgeball_enabled" to 1, but which file is it? I have looked everywhere. (I think no one should have any problem answering to this)
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 07-12-2011 , 20:55   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #80

You can put these cvars in your server.cfg or in your map cfg's. Last one is useful if you run a server that is not dedicated to dodgeball.
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