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Critical Hit Modifier


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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 09-15-2012 , 02:25   Re: Critical Hit Modifier
Reply With Quote #231

this plugin still works.

to those of you that think otherwise; join my "100% CRITS" server and find out for yourselves.

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Blah91
Junior Member
Join Date: Jul 2011
Old 02-07-2013 , 12:09   Re: Critical Hit Modifier
Reply With Quote #232

This plugin breaks kritzkrieg. Kritzkrieg crits do not deal any extra damage if crit chance is 0%. Could someone fix this please?

I tested this bug by giving crits to a pyro, flamethrower nor shotgun did any extra damage.

Last edited by Blah91; 02-07-2013 at 12:09.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 02-07-2013 , 12:14   Re: Critical Hit Modifier
Reply With Quote #233

Quote:
Originally Posted by Blah91 View Post
This plugin breaks kritzkrieg. Kritzkrieg crits do not deal any extra damage if crit chance is 0%. Could someone fix this please?

I tested this bug by giving crits to a pyro, flamethrower nor shotgun did any extra damage.
That doesn't seem like it's a bug. Why not just use tf_weapon_criticals 0/1?
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Blah91
Junior Member
Join Date: Jul 2011
Old 02-07-2013 , 15:08   Re: Critical Hit Modifier
Reply With Quote #234

Quote:
Originally Posted by Sreaper View Post
That doesn't seem like it's a bug. Why not just use tf_weapon_criticals 0/1?
Well, my plan was to fool the quickplay system by turning random crits off via this mod. It works, except this seems to kill "earned" crits too (kritzkrieg, ctf cap crits).
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RoboMWM
Junior Member
Join Date: Feb 2013
Old 02-26-2013 , 04:21   Re: Critical Hit Modifier
Reply With Quote #235

I too have seen an issue with "earned" crits being modified. For example, the frontier justice and the manmelter do not distribute their guaranteed crits. (I have not tested the kritzkrieg, although I am using the fix posted in the middle of the thread). Is there any possible way to ignore these weapons from being modified of their crit chance?

Last edited by RoboMWM; 02-26-2013 at 04:27.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 03-05-2013 , 19:47   Re: Critical Hit Modifier
Reply With Quote #236

Yeah, there was a way to change the kritzkrieg to function as a normal uber -- but I forget how to make that happen.
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NGWMark
Member
Join Date: Oct 2012
Location: Missouri, United States
Old 06-22-2013 , 01:28   Re: Critical Hit Modifier
Reply With Quote #237

I can't get this to work. I installed the plugin and set
Code:
sm_crits_enabled 1
sm_crits_chance 100
in my server.cfg?
__________________



Last edited by NGWMark; 06-22-2013 at 01:28.
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russell99ky
Member
Join Date: Apr 2008
Old 10-03-2013 , 21:17   Re: Critical Hit Modifier
Reply With Quote #238

I am not getting all crits after todays update....on a windows server, anyone else have this issue?

Last edited by russell99ky; 10-03-2013 at 21:30.
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baijiaqing
Member
Join Date: Jul 2010
Old 10-04-2013 , 09:19   Re: Critical Hit Modifier
Reply With Quote #239

Same here. Not getting crits after today's update.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-04-2013 , 11:55   Re: Critical Hit Modifier
Reply With Quote #240

I am hearing reports of this same thing....no crits after the update. *sigh* Anyone able to help fix this ASAP!?!?! (will offer some sort of payment as well -- if this would help facilitate a faster "fix" by someone who can code in sourcepawn)

Or does someone have a crit mod alternative they are using which works? Are *all* modified crits servers broken? If not, what servers aren't and do you know what mod they use?

Thank you in advance to anyone who can help!

Last edited by SmackDaddy; 10-04-2013 at 14:49.
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