Quote:
Originally Posted by starblaster64
I just had a thought, isn't it kind of difficult to share any VSH2 bosses currently? Is boss share-ability something slated for a potential 2.x.x release (not on the level of FF2 obviously)? Or was the idea to cater specifically to server owners who have knowledge of Source pawn?
Is it currently possible to stuff the majority of what would normally be in handler.sp into the bossname.sp via some workaround?
EDIt: I guess it's technically possible to do it without hassle via GitHub and pull requests into a separate fork, but then that might cause problems with updating the main VSH2 code.
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hmmmm...
One possible way I CAN do something like sharing bosses in totality would be to entirely replace the event handling system with private forwards and simply have the bosses as subplugins like I originally planned (and failed) to do (exactly as I wanted) with VSH Advanced.
as for outright being able to share bosses. It's entirely possible to share bosses as all you need is the bossxzy.sp and simply "hook it up" in handler.sp
THING IS, I believe handler.sp and the code in handler.sp of the current bosses should be cleaned up further so that it's more or less trivial.
The way I plan to clean it up is by having the boss source files contain of their oriented code, even if their code is just playing sounds in reaction to an event, etc.
Of course, like you said, boss "share-ability" won't be like FF2. So far the issue at it would be to make a standardized way to having shareable bosses.
For one thing, to avoid FF2's mess of dank maymay bosses and gmod copycats, I'll be enforcing a somewhat strict but lax quality control (seriously, it's necessary) on what bosses are shared or not. Especially on here.
If anyone wants to share their custom made boss source files, I'll happily put them in the OP.
Going back to what you said, how do u think the handler.sp code and boss source file code should interact?
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