Raised This Month: $32 Target: $400
 8% 

Player Model 2.13c


Post New Thread Reply   
 
Thread Tools Display Modes
KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 08-28-2008 , 10:47   Re: Player Model 2.13c
Reply With Quote #401

Here is the version 2.15 beta (based on 2.14 beta) with different modelling engine. It doesn't relly on cs_set_model and it doesn't relly on cs_get_user_team functions. It also doesn't carsh with metamod bots (because of the new method of modelling You will see in ChickenMod Orange Edition - found by Orangutanz).
All the functionality of playermodel plugin is unchanged (I believe) - only the modelling is changed. I haven't tested it with console commands (for example resting models to default ones) - so that part should be heavilly tested yet. If someone could write a report how it works with those commands, it would be nice (since I don't have so much time to test everything my-self ).
Attached Files
File Type: sma Get Plugin or Get Source (playermodel.sma - 1194 views - 33.7 KB)
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
KWo is offline
commonbullet
Veteran Member
Join Date: Oct 2005
Old 08-28-2008 , 21:28   Re: Player Model 2.13c
Reply With Quote #402

Hi KWo

Maybe you could join this project:
http://code.google.com/p/playermodel/

I don't mind to use those methods to set models if they wouldn't cause problems.

Anyway, I think we could handle that by:
1) Making the "setting models" methods switchable through a precompiler key.
2) Alternatively, making it a more "formal" branch development.

If you're interested, please pm me.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 08-29-2008 , 03:42   Re: Player Model 2.13c
Reply With Quote #403

Thanks for the invitation, but I don't have time to participate in one more project. If I can help - I'm trying to do it. The modelling problem was reported here
http://bugs.alliedmods.net/index.php...ct=2&pagenum=2
The only way to avoid the crashes with metamod bots (but it also sometimes happens with humans) is changing the modelling to the way - 8 players are changing their models in one frame and with SetClientKeyValue fm forward blocking any model changes the engine wants to do (for example at ResetHUD). If You just take a look at the code I posted - it's very easy. cheap_suit (biohazard) and MeRcyLeZz (Zombie Plague) are already using that method. You can contact also arkshine - he is testing long time the ChickenMod Orange Edition beta version using that method and no svc_bad, no kicks because of overflow and no crashes happens for him.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
KWo is offline
Mikey!!
Junior Member
Join Date: Jun 2008
Old 09-15-2008 , 15:29   Re: Player Model 2.13c
Reply With Quote #404

OK... I had a friend isntal thsi for me so me and some ppl coudl haev admin skins... and I run a biohazard (zombie) server... so I was lookign for a plugin that willr eplace the old models with new one.. and I finalyl noticed this will also do it... I did everythign I needed to and it makes people downlaod the new model. but it will not be shown in game. it still shows the original custom model..

Is this because its a custom modelto begin with?

I am trying to replace the zombie2 model with the EzC_Zombie

"*REPLACE" "zombie2" "EzC_Zombie"

Thats correct right?

Any help would be insanely appreciated..
Mikey!! is offline
[Godmin] Gonzo
SourceMod Donor
Join Date: Jul 2004
Location: Godmins World
Old 09-16-2008 , 14:25   Re: Player Model 2.15beta
Reply With Quote #405

Quote:
Originally Posted by KWo View Post
Here is the version 2.15 beta (based on 2.14 beta) with different modelling engine. It doesn't relly on cs_set_model and it doesn't relly on cs_get_user_team functions. It also doesn't carsh with metamod bots (because of the new method of modelling You will see in ChickenMod Orange Edition - found by Orangutanz).
All the functionality of playermodel plugin is unchanged (I believe) - only the modelling is changed. I haven't tested it with console commands (for example resting models to default ones) - so that part should be heavilly tested yet. If someone could write a report how it works with those commands, it would be nice (since I don't have so much time to test everything my-self ).
It seems to work fine, I only found one bug, but a nasty one. As reported ~2 years ago, sometimes (not always) if a player changes team via autoteambalance or even a plugin, he keeps his old model.

Setting amx_playermodel_round_checkid to '1' does not change anything. I disabled all plugins which could cause side-effects on player models (one other custom model plugin and chickenmod (1.1 'orange' edition), but no change.

my model.ini has two steamids with custom models - and this works fine. AFAIK it only bugs on 'normal players'.

Any idea on this? Any information I could provide?
__________________
[Godmin] Gonzo is offline
Send a message via ICQ to [Godmin] Gonzo
kobri
Senior Member
Join Date: Oct 2005
Location: Bulgaria
Old 09-22-2008 , 08:33   Re: Player Model 2.13c
Reply With Quote #406

Noticed that nasty bug with other model plugins too.

I'm desperately searching for model replacement + custom models via chat/console commands for ppl with certain access flags.
__________________
Founder of the legendary OptiLAN, MANIA and SECTOR.BG Gaming Communities
Providing everyday fun for over 15000 Bulgarian players!

http://about.me/kobri
kobri is offline
Send a message via Skype™ to kobri
[Godmin] Gonzo
SourceMod Donor
Join Date: Jul 2004
Location: Godmins World
Old 09-22-2008 , 08:35   Re: Player Model 2.15beta
Reply With Quote #407

Quote:
Originally Posted by [PUPPETS] Gonzo View Post
It seems to work fine, I only found one bug, but a nasty one. As reported ~2 years ago, sometimes (not always) if a player changes team via autoteambalance or even a plugin, he keeps his old model.
This problem has gone away by defining default models for both teams.

Chicken-Bug still persists.
__________________
[Godmin] Gonzo is offline
Send a message via ICQ to [Godmin] Gonzo
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-25-2008 , 12:16   Re: Player Model 2.13c
Reply With Quote #408

Could you please add precache support for some player models that need a second model ?

i.e. :

models/player/my_player/my_player.mdl
models/player/my_player/my_playerT.mdl
__________________
- tired and retired -

- my plugins -
ConnorMcLeod is offline
jiunnwoei2629
BANNED
Join Date: Apr 2008
Old 09-27-2008 , 04:03   Re: Player Model 2.13c
Reply With Quote #409

MDL has encountered T files to be how do we solve this?
For example:
models/player/my_player/my_player.mdl
models/player/my_player/my_playerT.mdl
This plug-in to support it?
jiunnwoei2629 is offline
[Godmin] Gonzo
SourceMod Donor
Join Date: Jul 2004
Location: Godmins World
Old 09-27-2008 , 04:06   Re: Player Model 2.13c
Reply With Quote #410

Quote:
Originally Posted by jiunnwoei2629 View Post
MDL has encountered T files to be how do we solve this?
For example:
models/player/my_player/my_player.mdl
models/player/my_player/my_playerT.mdl
This plug-in to support it?
Well, read the docs, the example ini file, whatever. It will clearly show you, that you are able to define one special model per player (steamid, ip) - OR two models per player (one for T, one for CT). It can't be much clearer than stated in the example file...
__________________
[Godmin] Gonzo is offline
Send a message via ICQ to [Godmin] Gonzo
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode