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[L4D(2)] SuperVersus [1.5.4]


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Aya Supay
Member
Join Date: Nov 2015
Old 01-31-2020 , 22:25   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1261

Quote:
Originally Posted by strikeraot View Post
thank you for your work, foxhound27.
But is there anyway to prevent players from going out of saferoom before all players connected? Or change the medkit spawning that not need to wait all players connected to work.
try this

https://forums.alliedmods.net/showpo...8&postcount=13
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 02-01-2020 , 04:40   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1262

Quote:
Originally Posted by foxhound27 View Post
test this one i added a cvar to change the static minimum amout of survivors

default 4


u go like sm_cvar static_minimum_survivor 4

its working ty so much

Last edited by hoanganh81097; 02-01-2020 at 04:40.
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 02-03-2020 , 14:12   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1263

If cvar z_tank_health value is 15,000, will director_tank_hpmulti increase the value of this value by 0.25 / 1 extra player? Or it only can affected to default value (4,000)? I tried to change Cvar's value but Tank's HP seems not increased althought there are 8 players in my host.
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 02-04-2020 , 23:06   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1264

Quote:
Originally Posted by foxhound27 View Post
fixed
well we got new things in log
Quote:
L 02/05/2020 - 031:58: [SM] [0] L4D_LobbyUnreserve
L 02/05/2020 - 031:58: [SM] [1] Line 468, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d_s uperversus.sp::OnClientPostAdminCheck
L 02/05/2020 - 032:02: [SM] Exception reported: CBaseServer not available
L 02/05/2020 - 032:02: [SM] Blaming: l4d_superversus.smx
L 02/05/2020 - 032:02: [SM] Call stack trace:
The old one is fixed. Thank you
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 02-05-2020 , 08:13   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1265

that issue is https://forums.alliedmods.net/showth...=94415&page=21 ill keep an eye on it

look at Mart answer

https://forums.alliedmods.net/showpo...&postcount=206
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 02-05-2020 , 08:59   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1266

this may require a new signature or maybe method needs to change for downtown extension.

Last edited by foxhound27; 02-13-2020 at 07:29.
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Oruuborus
New Member
Join Date: Aug 2019
Old 02-05-2020 , 19:18   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1267

I was told to try this out for what I'm trying to do, but I have no clue what else to try. Im aware this is for adding more survivors (actual players) and NOT adding bots, but all im trying to do IS add more bots to co-op. It just my friend and I and id like the ability to add an extra bot or two when we play. I've tried other things like bot creator.. that doesn't work. L4Dtoolz is installed, I have the current version of sourcemod etc etc. If anyone can point me in the direction of something that I can use id really appreciate it.
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 02-06-2020 , 01:16   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1268

Quote:
Originally Posted by foxhound27 View Post
test
I tried to put this cvar into listenserver.cfg
Quote:
sm_cvar z_tank_health "15.000"
So in Expert mode, this value will must be 30.000 HP and it corrected, the tank spawn with 30.000HP

But i also use your version, with these cvar:
Quote:
// This file was auto-generated by SourceMod (v1.11.0.6484)
// ConVars for plugin "l4d_superversus.smx"


// Change Difficulty
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_auto_difficulty "1"

// Infected spawning rate Multiplier (multi*(survivors-4)). Requires director_auto_difficulty 1
// -
// Default: "0.25"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_ci_multi "0.25"

// SI HP Multiplier (multi*(survivors-4)). Requires director_auto_difficulty 1
// -
// Default: "0.00"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_si_hpmulti "0.00"

// In coop, spawn 1 more SI per extra player? Requires director_auto_difficulty 1
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_si_more "1"

// Delay in seconds added to z_ghost_delay_max for SI bots spawning in versus
// -
// Default: "5"
director_si_more_delay "5"

// Tanks HP Multiplier (multi*(survivors-4)). Requires director_auto_difficulty 1
// -
// Default: "0.25"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_tank_hpmulti "0.25"

// Once a player connects, 2: Put in random team, 1: Show teammenu, 0: Do nothing
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
l4d_autojoin "2"

// Allow extra first aid kits for extra players. 0: No extra kits. 1: one extra kit per player above four
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_extra_first_aid "1"

// Max amount of infected (will not affect bots)
// -
// Default: "4"
// Minimum: "4.000000"
// Maximum: "24.000000"
l4d_infected_limit "4"

// Should we clear Lobby reservation? (For use with Left4DownTown extension ONLY)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_killreservation "1"

// 3: Enable teammenu & commands, 2: commands only, 1: !infected,!survivor,!join only, 0: Nothing
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "4.000000"
l4d_management "3"

// Respawn alive when joining as an extra survivor? 0: No, 1: Yes (first time only)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_respawn_on_join "1"

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "24.000000"
l4d_survivor_limit "4"

// If player is afk on versus, 0: Do nothing, 1: Become idle, 2: Become spectator, 3: Kicked
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_versus_afk "1"

// If less infected players than l4d_infected_limit in versus/scavenge, spawn SI bots?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_versus_si_more "1"

// Static minimum amount of team survivor
// -
// Default: "4"
// Minimum: "4.000000"
// Maximum: "24.000000"
static_minimum_survivor "8"
Althought director_auto_difficulty is "1", Tank's HP seems not change, when my host reach 8 players, his HP is still 30k as z_tank_health's value. Did i do anything wrong? Or director_auto_difficulty not work in Co-op mode?
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 02-14-2020 , 21:08   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1269

Please test the version i posted just now, if not working test this one this not require z_tank_health value.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_superversus(TankHpFix).sp - 380 views - 68.1 KB)

Last edited by foxhound27; 02-14-2020 at 21:08.
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mathilde
Member
Join Date: Jan 2020
Location: samedi et dimanche
Old 02-16-2020 , 05:48   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1270

@foxhound27
What does l4d_static_minimum_survivor do?
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