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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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Theray070696
Senior Member
Join Date: Sep 2014
Old 09-09-2014 , 15:13   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #271

Quote:
Originally Posted by Jaster View Post
Since i cant say exactly how its using them since i myself dont know since im so new to coding(More like editing really lol), Ill just attach a zip with the source and includes i use for the giants.

Was trying to make a Giant Demoman with the Bouncing Projectiles attribute you ported but then i realised it had no include to link it to it along with no idea how it writes the attribute.

Example of how it looks in the source
Spoiler


The plugin also requires TF2Attributes.
I think I can help, when I get to my computer, I'll see what I can do.
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babaj
Member
Join Date: Sep 2011
Old 09-15-2014 , 14:56   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #272

Hello!

I have errors:
Quote:
L 09/15/2014 - 09:58:02: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 0)
L 09/15/2014 - 09:58:02: [SM] Displaying call stack trace for plugin "customweaponstf.smx":
L 09/15/2014 - 09:58:02: [SM] [0] Line 440, customweaponstf.sp::WeaponInfoHandler()
L 09/15/2014 - 15:46:01: [SM] Native "GetArrayCell" reported: Invalid index 1 (count: 1)
L 09/15/2014 - 15:46:01: [SM] Displaying call stack trace for plugin "customweaponstf.smx":
L 09/15/2014 - 15:46:01: [SM] [0] Line 362, customweaponstf.sp::WeaponInfoMenu()
L 09/15/2014 - 15:46:01: [SM] [1] Line 491, customweaponstf.sp::Timer_WeaponInfoMenu()

MetaMod:Source v1.10.3-devV, SourceMod v1.6.2-dev+4562
plugin version - BETA 2 March 12, 2014
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 09-15-2014 , 19:00   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #273

Are those the only (random) errors you've gotten? If so, let's just hope that the next version fixes them

Which, by the way, isn't yet done...just as I announced that I was making great progress on it, I pretty much started to forget about it. However, even if it's not done, I promise to release what I have by the end of the month. Currently, almost all of the base plugin is done, including a (completed!) kick-ass model system that completely obliterates the current, not-flexible-at-all one. Anyone who wants to make a custom Buff Banner-like weapon is gonna like it.

There are some fairly big parts missing, like a huge list of custom attributes that I'd like to add, but you guys have waited for far too long, and now, with more people showing interest in making content for the plugin, a much-improved version is needed.
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Kanye_East
Junior Member
Join Date: Nov 2013
Old 09-15-2014 , 20:32   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #274

Will you be hosting the code on github by any chance?
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 09-15-2014 , 20:33   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #275

Nope, sorry. At least, I have no plans to do anything like that at the moment.
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 09-16-2014 , 14:24   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #276

Quote:
Originally Posted by MasterOfTheXP View Post
Anyone who wants to make a custom Buff Banner-like weapon is gonna like it.
So, it means that we can create a "Scattergun" that will gives you "x" buff when alt-clicking?
Also, are the wearables avaible in the new version ?
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Theray070696
Senior Member
Join Date: Sep 2014
Old 09-16-2014 , 18:20   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #277

Quote:
Originally Posted by Mr.Orion View Post
So, it means that we can create a "Scattergun" that will gives you "x" buff when alt-clicking?
Also, are the wearables avaible in the new version ?
I'm pretty sure you could already create that kind of scattergun with the tf2 attribute, try "mod soldier buff type", or "mod demo buff type". Check the items_game.txt file for examples of their usage. Not sure if the demoman one is even used. Wearables are supposedly coming next version.
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Theray070696
Senior Member
Join Date: Sep 2014
Old 09-20-2014 , 12:53   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #278

New version of the AW2 attributes just posted. Includes 2 new weapons and 3 new attributes.
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 10-04-2014 , 07:32   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #279

I updated my Orion's Attributes!
It's here : Orion's Attributes



Also, some little bugs that I saw yesterday...
- If you have a custom Medic-Gun, the Vita-saw and you die, you'll never get the preserved Übercharge.
- If you have a custom Wrench and you die, your buildings will be destroyed.
There might be more like this, Idk.

Last edited by Mr.Orion; 10-08-2014 at 10:14.
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 10-11-2014 , 15:46   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #280

Already released this here before, but in source code format. Here it is in plugin format.

From Advanced Weaponiser 2 and the Give Weapon plugin, the Khopesh Climber. One plugin for one custom attribute (what a waste lol)

Included is the weapon file as well. If the person who made the AW2 attributes pack wants to merge this into his pack, he can feel free to do so.

EDIT: Advanced Weaponiser 2 attributes plugin has a bit of an issue:

Code:
L 10/11/2014 - 19:57:23: [SM] Native "GetPlayerWeaponSlot" reported: Entity index 1058 is not a valid client
L 10/11/2014 - 19:57:23: [SM] Displaying call stack trace for plugin "advanced-weaponiser-2-attributes.smx":
L 10/11/2014 - 19:57:23: [SM]   [0]  Line 1476, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\advanced-weaponiser-2-attributes.sp::Attribute_1193_OnTakeDamage()
L 10/11/2014 - 19:57:23: [SM]   [1]  Line 1587, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\advanced-weaponiser-2-attributes.sp::Attributes_OnTakeDamage()
Attribute 1193. I'm assuming that's the Firkin' Flamer because the oil sometimes crashes my server.
Attached Files
File Type: smx cw2_khopesh.smx (5.7 KB, 129 views)
File Type: sp Get Plugin or Get Source (cw2_khopesh.sp - 113 views - 4.3 KB)
File Type: txt khopeshclimber.txt (371 Bytes, 168 views)

Last edited by 404UserNotFound; 10-11-2014 at 20:07.
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