Quote:
Originally Posted by urus
You just change sound!?
It need only change c4soundslist.cfg and don`t need any additional sounds in bombtimer directory!!!
Use follow paths:
npc/metropolice/vo/on2.wav - for 30sec
npc/metropolice/vo/on2.wav - for 20 sec
npc/metropolice/vo/ten.wav
npc/metropolice/radiovoice/nine.wav
npc/metropolice/radiovoice/eight.wav
npc/metropolice/radiovoice/seven.wav
npc/metropolice/radiovoice/six.wav
npc/metropolice/vo/five.wav
npc/metropolice/vo/four.wav
npc/metropolice/vo/three.wav
npc/metropolice/vo/two.wav
npc/metropolice/vo/one.wav
npc/overwatch/cityvoice/fcitadel_30sectosingularity.wav
npc/overwatch/cityvoice/fcitadel_10sectosingularity.wav
npc/overwatch/radiovoice/nine.wav
npc/overwatch/radiovoice/eight.wav
npc/overwatch/radiovoice/seven.wav
npc/overwatch/radiovoice/six.wav
npc/overwatch/radiovoice/five.wav
npc/overwatch/radiovoice/four.wav
npc/overwatch/radiovoice/three.wav
npc/overwatch/radiovoice/two.wav
npc/overwatch/radiovoice/one.wav
npc/combine_soldier/vo/thirty.wav
npc/combine_soldier/vo/twenty.wav
npc/combine_soldier/vo/ten.wav
npc/combine_soldier/vo/niner.wav
npc/combine_soldier/vo/eight.wav
npc/combine_soldier/vo/seven.wav
npc/combine_soldier/vo/six.wav
npc/combine_soldier/vo/five.wav
npc/combine_soldier/vo/four.wav
npc/combine_soldier/vo/three.wav
npc/combine_soldier/vo/two.wav
npc/combine_soldier/vo/one.wav
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that would be a much better way, that what i was asking on the original thread for a long long time now, i wish dalto could look back into this and make it all a better system, this is his baby not mine, and he knows much better what he is doing, i just took the time to draw sounds out of the game and redo it some, make it more like the event script version, which i am glad to be rid of.
aren't the original sounds dalto included in the engine as well?
can someone revise this so it is selectable like the quake sounds maybe?
also, you have 10.wav listed for metropolice, it doesnt exist, you need to draw a different sound for that one.
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