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advanced c4timer (Overwatch)


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Author
GriMz
Senior Member
Join Date: Jul 2007
Plugin ID:
235
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    this is daltos c4 timer with overwatch sounds configured for it. (female police from HL2)
    Unapprover:
    Reason for Unapproving:
    uses depreciated natives, outdated, no longer supported
    Old 12-24-2007 , 04:59   advanced c4timer (Overwatch)
    Reply With Quote #1

    this is just a reworking of dalto c4timer with new sounds.

    the female cop from HL2.

    you can see this timer in action at n00bs 101 dust 2 where it made it's original appearance. thanks to the server cfg department at noobpowered.com for editing and adding sounds and dalto for the coding.

    66.151.138.47:27015 is noobs 101 dust 2 (click ip to go to server)

    enjoy.
    Attached Files
    File Type: zip advancedc4timer_overwatch.zip (327.9 KB, 1005 views)
    __________________

    Last edited by GriMz; 12-24-2007 at 05:01.
    GriMz is offline
    urus
    Senior Member
    Join Date: Jan 2007
    Old 12-24-2007 , 06:46   Re: advanced c4timer (Overwatch)
    Reply With Quote #2

    You just change sound!?

    It need only change c4soundslist.cfg and don`t need any additional sounds in bombtimer directory!!!

    Use follow paths:

    npc/metropolice/vo/on2.wav - for 30sec
    npc/metropolice/vo/on2.wav - for 20 sec
    npc/metropolice/vo/ten.wav
    npc/metropolice/radiovoice/nine.wav
    npc/metropolice/radiovoice/eight.wav
    npc/metropolice/radiovoice/seven.wav
    npc/metropolice/radiovoice/six.wav
    npc/metropolice/vo/five.wav
    npc/metropolice/vo/four.wav
    npc/metropolice/vo/three.wav
    npc/metropolice/vo/two.wav
    npc/metropolice/vo/one.wav

    npc/overwatch/cityvoice/fcitadel_30sectosingularity.wav
    npc/overwatch/cityvoice/fcitadel_10sectosingularity.wav
    npc/overwatch/radiovoice/nine.wav
    npc/overwatch/radiovoice/eight.wav
    npc/overwatch/radiovoice/seven.wav
    npc/overwatch/radiovoice/six.wav
    npc/overwatch/radiovoice/five.wav
    npc/overwatch/radiovoice/four.wav
    npc/overwatch/radiovoice/three.wav
    npc/overwatch/radiovoice/two.wav
    npc/overwatch/radiovoice/one.wav

    npc/combine_soldier/vo/thirty.wav
    npc/combine_soldier/vo/twenty.wav
    npc/combine_soldier/vo/ten.wav
    npc/combine_soldier/vo/niner.wav
    npc/combine_soldier/vo/eight.wav
    npc/combine_soldier/vo/seven.wav
    npc/combine_soldier/vo/six.wav
    npc/combine_soldier/vo/five.wav
    npc/combine_soldier/vo/four.wav
    npc/combine_soldier/vo/three.wav
    npc/combine_soldier/vo/two.wav
    npc/combine_soldier/vo/one.wav

    Last edited by urus; 12-24-2007 at 07:51.
    urus is offline
    LocutusH
    Senior Member
    Join Date: Dec 2007
    Location: Hungary
    Old 12-24-2007 , 08:49   Re: advanced c4timer (Overwatch)
    Reply With Quote #3

    Why do we need to put the sound files in for this?

    All overwatch sounds are in the HL2 content, that is beside of every dedicated server, and client. So no need, to put those extra files there.

    Can u please change the way its working, to take the sounds out of the hl2 content?
    For example: "playgamesound npc/overwatch/radiovoice/five.wav" should work, and so on... (it will use the sounds shipped with srcds in the hl2 /sounds directory)

    This way, no one needs to download extra sound files for this to work.
    LocutusH is offline
    ---> | OJ | <---
    Junior Member
    Join Date: Dec 2007
    Old 12-25-2007 , 09:15   Re: advanced c4timer (Overwatch)
    Reply With Quote #4

    haha its like .....do no

    . . . guess you have invented this plugin new hahahaha
    ---> | OJ | <--- is offline
    GriMz
    Senior Member
    Join Date: Jul 2007
    Old 12-25-2007 , 12:59   Re: advanced c4timer (Overwatch)
    Reply With Quote #5

    Quote:
    Originally Posted by urus View Post
    You just change sound!?

    It need only change c4soundslist.cfg and don`t need any additional sounds in bombtimer directory!!!

    Use follow paths:

    npc/metropolice/vo/on2.wav - for 30sec
    npc/metropolice/vo/on2.wav - for 20 sec
    npc/metropolice/vo/ten.wav
    npc/metropolice/radiovoice/nine.wav
    npc/metropolice/radiovoice/eight.wav
    npc/metropolice/radiovoice/seven.wav
    npc/metropolice/radiovoice/six.wav
    npc/metropolice/vo/five.wav
    npc/metropolice/vo/four.wav
    npc/metropolice/vo/three.wav
    npc/metropolice/vo/two.wav
    npc/metropolice/vo/one.wav

    npc/overwatch/cityvoice/fcitadel_30sectosingularity.wav
    npc/overwatch/cityvoice/fcitadel_10sectosingularity.wav
    npc/overwatch/radiovoice/nine.wav
    npc/overwatch/radiovoice/eight.wav
    npc/overwatch/radiovoice/seven.wav
    npc/overwatch/radiovoice/six.wav
    npc/overwatch/radiovoice/five.wav
    npc/overwatch/radiovoice/four.wav
    npc/overwatch/radiovoice/three.wav
    npc/overwatch/radiovoice/two.wav
    npc/overwatch/radiovoice/one.wav

    npc/combine_soldier/vo/thirty.wav
    npc/combine_soldier/vo/twenty.wav
    npc/combine_soldier/vo/ten.wav
    npc/combine_soldier/vo/niner.wav
    npc/combine_soldier/vo/eight.wav
    npc/combine_soldier/vo/seven.wav
    npc/combine_soldier/vo/six.wav
    npc/combine_soldier/vo/five.wav
    npc/combine_soldier/vo/four.wav
    npc/combine_soldier/vo/three.wav
    npc/combine_soldier/vo/two.wav
    npc/combine_soldier/vo/one.wav
    that would be a much better way, that what i was asking on the original thread for a long long time now, i wish dalto could look back into this and make it all a better system, this is his baby not mine, and he knows much better what he is doing, i just took the time to draw sounds out of the game and redo it some, make it more like the event script version, which i am glad to be rid of.

    aren't the original sounds dalto included in the engine as well?

    can someone revise this so it is selectable like the quake sounds maybe?

    also, you have 10.wav listed for metropolice, it doesnt exist, you need to draw a different sound for that one.
    __________________

    Last edited by GriMz; 12-25-2007 at 13:10.
    GriMz is offline
    LocutusH
    Senior Member
    Join Date: Dec 2007
    Location: Hungary
    Old 12-25-2007 , 13:27   Re: advanced c4timer (Overwatch)
    Reply With Quote #6

    I am already using this plugin, reconfigured to these built in npc sounds. It works fine.
    LocutusH is offline
    GriMz
    Senior Member
    Join Date: Jul 2007
    Old 12-27-2007 , 23:48   Re: advanced c4timer (Overwatch)
    Reply With Quote #7

    you arent reading what was wrote locutus..
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