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[L4D2] Random Glow Item [v1.0.7 | 29-May-2022]


  
 
 
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Author
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Plugin ID:
7439
Plugin Version:
1.0.7
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    26 
    Plugin Description:
    Gives a random glow to items on the map
    Old 12-31-2020 , 21:41   [L4D2] Random Glow Item [v1.0.7 | 29-May-2022]
    Reply With Quote #1

    L4D2 ONLY

    L4D1 version here

    Description

    This plugin applies a random glow to some items to make them easier to identify on the map.

    I used to run this plugin to find places that spawn items.

    Features
    • Allow configuring the glow by classname.
    • Allow configuring the glow color (random or specific).
    • Allow configuring the glow type.
    • Allow configuring the glow flashing.
    • Allow configuring the min distance to glow.
    • Allow configuring the max distance to glow.
    • Allow configuring the glow brightness (not accurate).
    • Allow ignoring scavenge gas cans.
    • Fix spawner entities glow.
    • Remove health cabinet glow on open when enabled.

    Preview



    Cvars

    A configuration file named "l4d2_random_glow_item.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder.

    PHP Code:
    // Enable/Disable the plugin.
    // 0 = Disable, 1 = Enable.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d2_random_glow_item_enable "1"

    // Remove glow from health cabinet after being opened.
    // 0 = OFF, 1 = ON.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d2_random_glow_item_health_cabinet "1"

    // Algorithm value to detect the glow minimum brightness for a random color (not accurate).
    // -
    // Default: "0.5"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d2_random_glow_item_min_brightness "0.5"

    // Delete *_spawn entities when its count reaches 0.
    // 0 = OFF, 1 = ON.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d2_random_glow_item_remove_spawner "1"

    // Apply glow to scavenge gascans.
    // 0 = OFF, 1 = ON.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d2_random_glow_item_scavenge_gascan "0" 
    Data file (data/l4d2_random_glow_item.cfg)
    PHP Code:
    // Attributes explained:
    //  "enable"   -> Apply plugin glow to entity. "0" = Disable, "1" = Enable.
    //  "random"   -> Apply a random glow color. "0" = OFF, "1" = ON.
    //  "color"    -> Item glow color. Use three values between 0-255 separated by spaces. "<0-255> <0-255> <0-255>", e.g: "255 255 255". Ignored when "random" is "1".
    //  "flashing" -> Add a flashing effect on glowing entities. "0" = OFF, "1" = ON.
    //  "type"     -> Glow type. "0" = OFF, "1" = OnUse (doesn't works), "2" = OnLookAt (doesn't works well for some entities), "3" = Constant (better results but visible through walls).
    //  "rangemin" -> Minimum distance that the client must be from the entity to start glowing. "0" = No minimum distance.
    //  "rangemax  -> Maximum distance that the client can be away from the entity to start glowing. "0" = No maximum distance.

    "l4d2_random_glow_item"
    {
        
    "default"
        
    {
            
    "enable"        "1"
            "random"        "1"
            "color"         "255 255 255"
            "flashing"      "0"
            "type"          "3"
            "rangemin"      "0"
            "rangemax"      "510"
        
    }

        
    "classnames"
        
    {
            
    // Primary Weapons - Slot 1
            // Tier 1
            // SMGs
            
    "weapon_smg"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_smg_silenced"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_smg_mp5"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    // Shotguns
            
    "weapon_pumpshotgun"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_shotgun_chrome"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }

            
    // Tier 2
            // Rifles
            
    "weapon_rifle"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_rifle_desert"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_rifle_ak47"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_rifle_sg552"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    // Shotguns
            
    "weapon_autoshotgun"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_shotgun_spas"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    // Snipers
            
    "weapon_hunting_rifle"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_sniper_military"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_sniper_scout"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_sniper_awp"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    // Tier 3
            
    "weapon_rifle_m60"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_grenade_launcher"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }

            
    // Secondary Weapons - Slot 2
            // Pistols
            
    "weapon_pistol"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }
            
    "weapon_pistol_magnum"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 255"
            
    }

            
    // Throwables - Slot 3
            
    "weapon_molotov"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 100 0"
            
    }
            
    "weapon_pipe_bomb"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 100 0"
            
    }
            
    "weapon_vomitjar"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 100 0"
            
    }

            
    // Upgrade Packs - Slot 4
            
    "weapon_upgradepack_explosive"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 0"
            
    }
            
    "weapon_upgradepack_incendiary"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 0"
            
    }

            
    // Health Items - Slot 4
            
    "weapon_first_aid_kit"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 0"
            
    }
            
    "weapon_defibrillator"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 0"
            
    }

            
    // Health Items - Slot 5
            
    "weapon_pain_pills"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 0"
            
    }
            
    "weapon_adrenaline"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 0"
            
    }

            
    // Carryables
            
    "weapon_gnome"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "weapon_cola_bottles"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "weapon_gascan"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "weapon_propanetank"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "weapon_oxygentank"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "weapon_fireworkcrate"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }

            
    // Upgrades
            
    "upgrade_laser_sight"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 255"
            
    }
            
    "upgrade_ammo_incendiary"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 255"
            
    }
            
    "upgrade_ammo_explosive"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 255"
            
    }

            
    // Others
            
    "weapon_ammo"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 255 255"
            
    }
            
    "survivor_death_model"
            
    {
                
    "enable"        "0"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "prop_health_cabinet"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "0 255 0"
            
    }
            
    "prop_fuel_barrel"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "prop_car_alarm"
            
    {
                
    "enable"        "0"
                "random"        "1"
                "color"         "255 255 255"
            
    }
            
    "prop_physics"
            
    {
                
    "enable"        "0"
                "random"        "1"
                "color"         "255 255 255"
            
    }

            
    // Miniguns
            
    "prop_minigun"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 255 255"
            
    }
            
    "prop_mounted_machine_gun"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 255 255"
            
    }
            
    "prop_minigun_l4d1"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 255 255"
            
    }

            
    // Melees - Slot 2
            
    "weapon_chainsaw"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "weapon_melee"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
        }

        
    "melees"
        
    {
            
    "fireaxe"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "frying_pan"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "machete"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "baseball_bat"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "crowbar"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "cricket_bat"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "tonfa"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "katana"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "electric_guitar"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "knife"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "golfclub"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "pitchfork"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "shovel"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
            
    "riotshield"
            
    {
                
    "enable"        "1"
                "random"        "1"
                "color"         "255 0 0"
            
    }
        }

    Admin Commands
    • sm_glowinfo => Outputs to the chat the glow info about the entity at your crosshair. (z flag required)
    • sm_glowreload => Reload the glow configs. (z flag required)
    • sm_glowremove => Remove plugin glow from entity at crosshair. (z flag required)
    • sm_glowremoveall => Remove all glows created by the plugin. (z flag required)
    • sm_glowadd => Add glow (with default config) to entity at crosshair. (z flag required)
    • sm_glowall => Add glow (with default config) to everything possible. (z flag required)
    • sm_print_cvars_l4d2_random_glow_item => Print the plugin related cvars and their respective values to the console. (z flag required)

    Change Log

    Spoiler


    Notes
    • Not all entities are able to glow.
    • There isn't an option to make the glow team-based (and I won't support it, only works with cl_fullupdate command when changing teams).
    • The color brightness algorithm maybe need a better calculation. It is used to minimize the number of entities with a weak color that you almost can't see.
    • Hand-equipped items can only glow in the default glow, so the glow is removed while equipping it and restored when dropped.

    Thank you!

    Related Plugins

    Post Reply
    • Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.

    Installation
    • Put the "l4d2_random_glow_item.cfg" file in your "\addons\sourcemod\data\" folder.
    • Put the "l4d2_random_glow_item.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.
    Attached Files
    File Type: cfg l4d2_random_glow_item.cfg (11.1 KB, 820 views)
    File Type: sp Get Plugin or Get Source (l4d2_random_glow_item.sp - 332 views - 44.6 KB)
    __________________

    Last edited by Marttt; 12-02-2023 at 10:32.
    Marttt is offline
     



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