AlliedModders Donor
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09-17-2014
, 20:56
Re: [CS:S/CS:GO] Jailbreak Team Balance
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#192
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Quote:
Originally Posted by databomb
This plugin never actively enforced ratios: it is really designed so that (once the game gets going) players are free to join whatever team they want but then they're swapped back when the round ends (e.g. if you're testing it, it's important to never use a swapteam because then we won't see the plugin swaps). But it's interesting because swapteam appears to be working and it doesn't have a crazy order just for CS:GO, so I'm pretty confused still as to what changed post-launch to hose it on CS:GO.
Another thing to try is to take the original SP and do a Find...Replace
Find: CS_SwitchTeam(
Replace: ChangeClientTeam(
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PHP Code:
/* CSS Jailbreak Team Balance by: databomb Original Compile Date: 12.26.2010 Description/Features: This plugin is designed to automate the team switching that inundate many admins in the CSS Jailbreak community. A configurable ratio will specify how many Ts for each CT. The ratio is matched everytime the round ends. While the ratio is usually higher or lower than what is requested, the plugin will find the closest match possible at the end of every round. One advantage of this plugin is the separate algorithms for T and CT switching. When a player is switched off CT team a LIFO routine (last person to join is moved off first) is specified while (optionally) only those with a mic are radonmly switched to CT absent any guard requests which are pending. Prisoners may type '!guard' in chat or use the sm_guard command to join a queue of those requesting a transfer to CT. The queue is processed in normal FIFO fashion (the first to join the queue is the first to get a transfer.) Admins may say '!clearguards' or use the sm_clearguards command to manually clear the guard queue completely. Admins may also target a single unwanted individual with '!removeguard <player|#userid>' or just sm_removeguard which will bring up the menu. While anyone is waiting in the queue for a CT position, team switching to CT is blocked and instead handled by the queue. When you join the server and haven't yet selected a team, you're required by default to pick either Terrorist team or Spectate. By default auto-join is disabled and CT is only available after you played on the Terorrist team. Often times the teams will become stacked at the beginning of a map resulting in the often mandated 'first-round free-day.' This behavior is compensated for by allowing the first person access to the CT team without any of the previous restrictions but enforcing it thereafter. Also, teams are locked during round transitions to make it impossible for players to switch back to CT without suiciding after they spawn in the following round. The exception to this is at the beginning of the game when you hear "Round Draw" it will still allow you to join teams. Optional Plugins: If you have asherkin's VoiceHook installed then this plugin will determine which Ts used their mics each round and exclude those that did not use their mic from being switched to CT. This has built in integration with a few other plugins such as Azelphur's and my own team bans plugin in addition to my voicecomm plugin for dead all talk. Usage/Cvar List: sm_jbtb_ratio, [0.1-10.0]: Sets the ratio of Ts to CTs (e.g. 3.0 will match 12Ts & 4CTs with 16 players.) sm_jbtb, [0,1]: Turns the plugin functionality on or off. sm_jbtb_soundfile, [path]: The path to the soundfile to play when denying a team-change request. Set to "" to disable. sm_jbtb_showqueue, [0,1]: Sets whether the position in the queue is revealed to players when they use the guard command. sm_jbtb_showclasses, [0,1]: Sets whether to show the classes screen after the team selection screen. Useful for servers that use custom models or model menus. sm_jbtb_blockct, [0,1]: This requires everyone to play as T before joining CT. This may frusturate potential free-killers and/or your regulars. Installation: .smx file goes in addons/sourcemod/plugins/ .phrases.txt file goes in addons/sourcemod/translations/ Future Considerations: - Overhaul the team size matching algorithm and T->CT selection for efficiency - Additional integrations with VoiceHook such as informational notifications - Optimize code further Special Thanks: psychonic who helped me with many general SM issues dalto who wrote the deny sound code which I've used in this plugin asherkin who has developed the VoiceHook MetaMod:Source plugin */
#include <sourcemod> #include <sdktools> #include <clientprefs> #include <adminmenu> #include <cstrike>
#define VERSION "3.0.7.1" #define REASON_ROUND_DRAW 9 #define REASON_GAME_COMMENCING 15 #define REASON_INVALID 20 #define CHAT_BANNER "\x03[SM] \x01%t" #define DEBUG 0
// here we'll listen for asherkin's voicehook mm:s plugin forward OnClientSpeaking(client); new Bool:g_bTalkedThisRound[MAXPLAYERS+1];
new Handle:gH_LimitTeams = INVALID_HANDLE; new Handle:gH_AzelphurTeamBanStatus = INVALID_HANDLE; new Handle:gH_AzlBanCookie = INVALID_HANDLE; new Handle:gH_BanCookie = INVALID_HANDLE; new Handle:gH_CTBansStatus = INVALID_HANDLE; new gShadow_CTBan; new Handle:gH_Cvar_Enabled = INVALID_HANDLE; new Bool:gShadow_Cvar_Enabled; new Handle:gH_Cvar_RatioGoal = INVALID_HANDLE; new Float:gShadow_Cvar_RatioGoal; new Handle:gH_Cvar_SoundName = INVALID_HANDLE; new String:gShadow_Cvar_SoundName[PLATFORM_MAX_PATH]; new Handle:gH_Cvar_ShowQueuePosition = INVALID_HANDLE; new Bool:gShadow_Cvar_ShowQueuePosition; new Handle:gH_Cvar_ShowClassPanel = INVALID_HANDLE; new Bool:gShadow_Cvar_ShowClassPanel; new Handle:gH_Cvar_BlockCTatJoin = INVALID_HANDLE; new Bool:gShadow_Cvar_BlockCTatJoin; new Handle:gH_TopMenu = INVALID_HANDLE; new Handle:gH_CTStack = INVALID_HANDLE; new Handle:gH_TempStack = INVALID_HANDLE; new Handle:gA_GuardRequest = INVALID_HANDLE; new Handle:gA_Terrorists = INVALID_HANDLE;
new gLastRoundEndReason = REASON_INVALID; new g_iActivePlayers = 0; new g_iNumCTsDuringRound; new Bool:gTeamsLocked; new Bool:gOneJoined; new Bool:gOneRoundPlayed;
public Plugin:myinfo = { name = "Jailbreak Team Balance", author = "databomb", description = "Matches teams to a requested ratio every round", version = VERSION, url = "vintagejailbreak.org" }
public OnPluginStart() { // Load translations files needed LoadTranslations("jailbreak-tb.phrases"); LoadTranslations("common.phrases"); // Register console variables CreateConVar("sm_jbtb_version",VERSION,"Jailbreak Team Balance Version",FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_DONTRECORD|FCVAR_NOTIFY); gH_Cvar_Enabled = CreateConVar("sm_jbtb","1","Enables the jailbreak team balance system", FCVAR_PLUGIN, true, 0.0, true, 1.0); gShadow_Cvar_Enabled = Bool:true; gH_Cvar_RatioGoal = CreateConVar("sm_jbtb_ratio","2.75","Sets the requested ratio of how many Ts per each CT", FCVAR_PLUGIN, true, 0.1, true, 10.0); gShadow_Cvar_RatioGoal = 2.75; gH_Cvar_SoundName = CreateConVar("sm_jbtb_soundfile", "buttons/button11.wav", "The name of the sound to play when an action is denied",FCVAR_PLUGIN); strcopy(gShadow_Cvar_SoundName, PLATFORM_MAX_PATH, "buttons/button11.wav"); gH_Cvar_ShowQueuePosition = CreateConVar("sm_jbtb_showqueue", "1", "Specifies whether clients see their queue position when using the guard command.", FCVAR_PLUGIN, true, 0.0, true, 1.0); gShadow_Cvar_ShowQueuePosition = Bool:true; gH_Cvar_ShowClassPanel = CreateConVar("sm_jbtb_showclasses", "1", "Sets whether the class selection screen will be shown to players. 1-shows class menu, 0-stops menu from appearing.", FCVAR_PLUGIN, true, 0.0, true, 1.0); gShadow_Cvar_ShowClassPanel = Bool:true; gH_Cvar_BlockCTatJoin = CreateConVar("sm_jbtb_blockct", "1", "Sets whether joining CT is blocked when a player first joins the server. 1-require player be a T first, 0-feature disabled.", FCVAR_PLUGIN, true, 0.0, true, 1.0); gShadow_Cvar_BlockCTatJoin = Bool:true; // create handles to the two global stacks & arrays we'll use gH_CTStack = CreateStack(1); gH_TempStack = CreateStack(1); gA_Terrorists = CreateArray(1); gA_GuardRequest = CreateArray(1); // Auto generates a config file, JailbreakTeamBalance.cfg, with default values // Old file 'jailbreak-teambalance.cfg' may be safely deleted AutoExecConfig(true, "JBTeamBalance"); // Register the plugin's own commands RegConsoleCmd("sm_guard", Command_Guard); RegAdminCmd("sm_clearguards", Command_ClearGuards, ADMFLAG_CUSTOM4, "sm_clearguards - Resets the guard queue"); RegAdminCmd("sm_removeguard", Command_RemoveGuard, ADMFLAG_CUSTOM4, "sm_removeguard <player|#userid> - Removes target player from the guard queue"); // Look for changes to act on HookUserMessage(GetUserMessageId("VGUIMenu"),Hook_VGUIMenu,true); HookConVarChange(gH_Cvar_Enabled, ConVarChanged_Global); HookConVarChange(gH_Cvar_RatioGoal, ConVarChanged_Global); HookConVarChange(gH_Cvar_SoundName, ConVarChanged_Global); HookConVarChange(gH_Cvar_ShowQueuePosition, ConVarChanged_Global); HookConVarChange(gH_Cvar_ShowClassPanel, ConVarChanged_Global); HookConVarChange(gH_Cvar_BlockCTatJoin, ConVarChanged_Global); HookEvent("round_end",Event_RoundEnded,EventHookMode_Post); HookEvent("round_start",Event_RoundStarted,EventHookMode_Post); HookEvent("player_team",Event_PlayerTeamSwitch,EventHookMode_Post); HookEvent("player_disconnect",Event_PlayerDisconnect,EventHookMode_Post);
// Hook join & team change commands AddCommandListener(Command_JoinTeam, "jointeam"); // Hook joinclass for debugging purposes #if DEBUG == 1 AddCommandListener(Command_JoinClass, "joinclass"); #endif // Zero out array for (new idx = 1; idx <= MaxClients; idx++) { g_bTalkedThisRound[idx] = Bool:false; } // Add menu integration for removeguard command new Handle:topmenu; if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE)) { OnAdminMenuReady(topmenu); } } // end OnPluginStart
public OnConfigsExecuted() { // Update the shadow variables from the exec'd configs gShadow_Cvar_Enabled = Bool:GetConVarBool(gH_Cvar_Enabled); GetConVarString(gH_Cvar_SoundName, gShadow_Cvar_SoundName, sizeof(gShadow_Cvar_SoundName)); gShadow_Cvar_RatioGoal = GetConVarFloat(gH_Cvar_RatioGoal); gShadow_Cvar_ShowQueuePosition = Bool:GetConVarBool(gH_Cvar_ShowQueuePosition); gShadow_Cvar_ShowClassPanel = Bool:GetConVarBool(gH_Cvar_ShowClassPanel); gShadow_Cvar_BlockCTatJoin = Bool:GetConVarBool(gH_Cvar_BlockCTatJoin); // Check for the prescence of other plugins gH_CTBansStatus = FindConVar("sm_ctban_enable"); gH_AzelphurTeamBanStatus = FindConVar("sm_teambans_version"); if (gH_CTBansStatus != INVALID_HANDLE) { HookConVarChange(gH_CTBansStatus, ConVarChanged_Global); gShadow_CTBan = GetConVarInt(gH_CTBansStatus); if (gShadow_CTBan) { gH_BanCookie = RegClientCookie("Banned_From_CT", "Tells if you are restricted from joining the CT team", CookieAccess_Protected); } }
if (gH_AzelphurTeamBanStatus != INVALID_HANDLE) { gH_AzlBanCookie = RegClientCookie("TeamBan_BanMask", "The team banmask.", CookieAccess_Private); } // Make sure we enforce the limitteams value if owner is running vanilla config gH_LimitTeams = FindConVar("mp_limitteams"); if (GetConVarInt(gH_LimitTeams) > 0) { SetConVarInt(gH_LimitTeams, 0); } }
public OnLibraryRemoved(const String:name[]) { if (StrEqual(name, "adminmenu")) { gH_TopMenu = INVALID_HANDLE; } }
public Action:Command_ClearGuards(client, args) { if (args) { ReplyToCommand(client, CHAT_BANNER, "ClearGuards Usage"); return Plugin_Handled; }
ClearArray(gA_GuardRequest); ReplyToCommand(client, CHAT_BANNER, "Clear Guards"); return Plugin_Handled; }
public OnAdminMenuReady(Handle:topmenu) { /* Block us from being called twice */ if (topmenu == gH_TopMenu) { return; } /* Save the Handle */ gH_TopMenu = topmenu; /* Build the "Player Commands" category */ new TopMenuObject:player_commands = FindTopMenuCategory(gH_TopMenu, ADMINMENU_PLAYERCOMMANDS); if (player_commands != INVALID_TOPMENUOBJECT) { AddToTopMenu(gH_TopMenu, "sm_removeguard", TopMenuObject_Item, AdminMenu_RemoveGuard, player_commands, "sm_removeguard", ADMFLAG_CUSTOM4); } }
public AdminMenu_RemoveGuard(Handle:topmenu, TopMenuAction:action, TopMenuObject:object_id, param, String:buffer[], maxlength) { if (action == TopMenuAction_DisplayOption) { Format(buffer, maxlength, "Remove from Queue"); } else if (action == TopMenuAction_SelectOption) { DisplayRemoveGuardMenu(param, GetArraySize(gA_GuardRequest)); } }
DisplayRemoveGuardMenu(Client, QueueSize) { if (QueueSize == 0) { PrintToChat(Client, CHAT_BANNER, "Queue Empty"); } else { new Handle:menu = CreateMenu(MenuHandler_RemoveGuard); SetMenuTitle(menu, "Remove Player from Guard Queue:"); SetMenuExitBackButton(menu, true); new IndexPlayer = 0; for (new QueueIndex = 0; QueueIndex < QueueSize; QueueIndex++) { IndexPlayer = GetArrayCell(gA_GuardRequest, QueueIndex); decl String:sName[MAX_NAME_LENGTH]; GetClientName(IndexPlayer, sName, sizeof(sName)); decl String:sPlayerIndex[5]; IntToString(IndexPlayer, sPlayerIndex, sizeof(sPlayerIndex)); AddMenuItem(menu, sPlayerIndex, sName); } DisplayMenu(menu, Client, 15); } }
public MenuHandler_RemoveGuard(Handle:menu, MenuAction:action, param1, param2) { if (action == MenuAction_End) { CloseHandle(menu); } else if (action == MenuAction_Cancel) { if ((param2 == MenuCancel_ExitBack) && (gH_TopMenu != INVALID_HANDLE)) { DisplayTopMenu(gH_TopMenu, param1, TopMenuPosition_LastCategory); } } else if (action == MenuAction_Select) { decl String:sInfo[5]; new target; GetMenuItem(menu, param2, sInfo, sizeof(sInfo)); target = StringToInt(sInfo);
if (target == 0) { PrintToChat(param1, CHAT_BANNER, "Player no longer available"); } else if (!CanUserTarget(param1, target)) { PrintToChat(param1, CHAT_BANNER, "Unable to target"); } else { // try to find target in guard queue new RemoveeIndex = FindValueInArray(gA_GuardRequest, target); if (RemoveeIndex == -1) { PrintToChat(param1, CHAT_BANNER, "Queue Not Found"); } else { RemoveFromArray(gA_GuardRequest, RemoveeIndex); PrintToChat(param1, CHAT_BANNER, "Queue Removed Guard", target); } } } }
public Action:Command_RemoveGuard(client, args) { new iQueueSize = GetArraySize(gA_GuardRequest); if (iQueueSize == 0) { ReplyToCommand(client, CHAT_BANNER, "Queue Empty"); return Plugin_Handled; } if (!args) { if (client) { DisplayRemoveGuardMenu(client, iQueueSize); } else { ReplyToCommand(client, CHAT_BANNER, "Not Available from Server"); } return Plugin_Handled; } decl String:sArgument[65]; GetCmdArg(1, sArgument, sizeof(sArgument));
decl String:target_name[MAX_TARGET_LENGTH]; decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
target_count = ProcessTargetString( sArgument, client, target_list, MAXPLAYERS, COMMAND_FILTER_CONNECTED, target_name, sizeof(target_name), tn_is_ml);
if (target_count != 1) { ReplyToTargetError(client, target_count); return Plugin_Handled; } // try to find target in guard queue new RemoveeIndex = FindValueInArray(gA_GuardRequest, target_list[0]); if (RemoveeIndex == -1) { ReplyToCommand(client, CHAT_BANNER, "Queue Not Found"); return Plugin_Handled; } RemoveFromArray(gA_GuardRequest, RemoveeIndex); ReplyToCommand(client, CHAT_BANNER, "Queue Removed Guard", target_list[0]); return Plugin_Handled; }
public ConVarChanged_Global(Handle:cvar, const String:oldValue[], const String:newValue[]) { // Ignore changes which result in the same value being set if (StrEqual(oldValue, newValue, true)) { return; } // Perform separate integer checking for booleans new iNewValue = StringToInt(newValue); new iOldValue = StringToInt(oldValue); new Bool:b_iNoChange = Bool:false; if (iNewValue == iOldValue) { b_iNoChange = Bool:true; }
if (!b_iNoChange && (cvar == gH_Cvar_Enabled)) { if (iNewValue != 1) { UnhookEvent("round_end",Event_RoundEnded,EventHookMode_Post); UnhookEvent("round_start",Event_RoundStarted,EventHookMode_Post); UnhookEvent("player_team",Event_PlayerTeamSwitch,EventHookMode_Post); UnhookEvent("player_disconnect",Event_PlayerDisconnect,EventHookMode_Post); } else { HookEvent("round_end",Event_RoundEnded,EventHookMode_Post); HookEvent("round_start",Event_RoundStarted,EventHookMode_Post); HookEvent("player_team",Event_PlayerTeamSwitch,EventHookMode_Post); HookEvent("player_disconnect",Event_PlayerDisconnect,EventHookMode_Post); } gShadow_Cvar_Enabled = Bool:iNewValue; } else if (cvar == gH_Cvar_RatioGoal) { gShadow_Cvar_RatioGoal = StringToFloat(newValue); } else if (cvar == gH_Cvar_SoundName) { strcopy(gShadow_Cvar_SoundName, PLATFORM_MAX_PATH, newValue); } else if (!b_iNoChange && (cvar == gH_Cvar_ShowQueuePosition)) { gShadow_Cvar_ShowQueuePosition = Bool:iNewValue; } else if (!b_iNoChange && (cvar == gH_Cvar_ShowClassPanel)) { if (Bool:iNewValue != Bool:true) { HookUserMessage(GetUserMessageId("VGUIMenu"),Hook_VGUIMenu,true); } else { UnhookUserMessage(GetUserMessageId("VGUIMenu"),Hook_VGUIMenu,true); } gShadow_Cvar_ShowClassPanel = Bool:iNewValue; } else if (!b_iNoChange && (cvar == gH_Cvar_BlockCTatJoin)) { gShadow_Cvar_BlockCTatJoin = Bool:iNewValue; } else if (cvar == gH_CTBansStatus) { gShadow_CTBan = iNewValue; } }
public Action:Command_Guard(client, args) { // check to make sure the client isn't already a CT if (GetClientTeam(client) != CS_TEAM_CT) { // check for Team Bans if (gH_CTBansStatus != INVALID_HANDLE) { // check if client cookie is loaded (if not, Team Bans will take care of it) if (AreClientCookiesCached(client) && gShadow_CTBan) { decl String:cookie[5]; GetClientCookie(client, gH_BanCookie, cookie, sizeof(cookie)); if (StrEqual(cookie, "1")) { if(strcmp(gShadow_Cvar_SoundName, "")) { decl String:buffer[PLATFORM_MAX_PATH + 5]; Format(buffer, sizeof(buffer), "play %s", gShadow_Cvar_SoundName); ClientCommand(client, buffer); } PrintToChat(client, CHAT_BANNER, "CT Bans Denied"); return Plugin_Handled; } // end If CT Banned } // end Are Cookies Cached? } // end Team Bans check else if (gH_AzelphurTeamBanStatus != INVALID_HANDLE) { decl String:sCookie[5]; GetClientCookie(client, gH_AzlBanCookie, sCookie, sizeof(sCookie)); new iBanMask = StringToInt(sCookie); if (1<<CS_TEAM_CT & iBanMask) { if (strcmp(gShadow_Cvar_SoundName, "")) { decl String:buffer[PLATFORM_MAX_PATH + 5]; Format(buffer, sizeof(buffer), "play %s", gShadow_Cvar_SoundName); ClientCommand(client, buffer); } PrintToChat(client, CHAT_BANNER, "Azelphur Ban"); return Plugin_Handled; } } // end Azelphur Team Bans check // count people on CT new numCTs = GetTeamClientCount(CS_TEAM_CT); // check if requester is already in the queue new QueuePosition = FindValueInArray(gA_GuardRequest, client); if (QueuePosition == -1) { if (numCTs != 0) { new GRindex = PushArrayCell(gA_GuardRequest, client) + 1; if (gShadow_Cvar_ShowQueuePosition) { PrintToChat(client, CHAT_BANNER, "Queue Added Position", GRindex); } else { PrintToChat(client, CHAT_BANNER, "Queue No Position Added"); } } else { // this often occurs at the beginning of a map PrintToChat(client, CHAT_BANNER, "Queue Manual Join"); } } else { if (gShadow_Cvar_ShowQueuePosition) { PrintToChat(client, CHAT_BANNER, "Queue Position", QueuePosition+1); } else { PrintToChat(client, CHAT_BANNER, "Queue InQueue"); } } } else { PrintToChat(client, CHAT_BANNER, "Queue CT"); } return Plugin_Handled; } //end Command_Guard
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast) { new clientID = GetClientOfUserId(GetEventInt(event, "userid"));
// remove from guard request list if they were in it new FindValueIndex = FindValueInArray(gA_GuardRequest, clientID); if (FindValueIndex != -1) { RemoveFromArray(gA_GuardRequest, FindValueIndex); } return Plugin_Handled; }
public Action:Event_RoundEnded(Handle:event, const String:name[], bool:dontBroadcast) { gLastRoundEndReason = GetEventInt(event, "reason"); // lock team changes gTeamsLocked = Bool:true; gOneRoundPlayed = Bool:true; // clear T array ClearArray(gA_Terrorists); // consider making global variables and moving this to jointeam cmd // count people in T and CT teams new numTs = 0; new numCTs = 0; // check if VoiceHook is installed (crude method but effective in JB servers) // it's preferable to check a cvar or file but this is the cheapest method new Bool:bVoiceHook = Bool:false; for (new Pidx = 1; Pidx <= MaxClients; Pidx++) { if (g_bTalkedThisRound[Pidx]) { bVoiceHook = Bool:true; } } for (new idx = 1; idx <= MaxClients; idx++) { // check if person is in game and not in spec if (IsClientInGame(idx)) { new indexTeam = GetClientTeam(idx); if (indexTeam == CS_TEAM_T) { if (bVoiceHook) { if (g_bTalkedThisRound[idx]) { PushArrayCell(gA_Terrorists, idx); } // debug the voicehook mm:s plugin/extension #if DEBUG == 1 else { LogMessage("VH: excluded T %N for not using their mic this round", idx); } #endif } else { PushArrayCell(gA_Terrorists, idx); } numTs++; } else if (indexTeam == CS_TEAM_CT) { numCTs++; } } // end if client in game // reset global voicehook bools g_bTalkedThisRound[idx] = Bool:false; } // end for idx // check for empty CT team if (numCTs == 0) { gOneRoundPlayed = Bool:false; gOneJoined = Bool:false; } g_iActivePlayers = numTs + numCTs; // make sure server isn't empty if ((numTs == 0) || (numCTs == 0)) { return Plugin_Continue; } // we should be able to do some better guessing of the ratio here but for now... // find the closest arrangement to the requested ratio new TargetNumTs = 0; new Float:Ratio = 0.0; new Float:tempBest = 10.1; // 0.1 above max ratio // find ideal target teams (leave 1 person on each team for the calculations) for (new t = 1; t <= (g_iActivePlayers-1); t++) { // check for divide by zero (this should never happen but catch it if it does) if ((g_iActivePlayers - t) == 0) { LogError("Error: Divide by zero in round_end"); } else { Ratio = FloatDiv(Float:t,(Float:g_iActivePlayers - Float:t)); // CTs are (g_iActivePlayers - t) new Float:fRatioToTry = FloatAbs(gShadow_Cvar_RatioGoal - Ratio); if (fRatioToTry < tempBest) { tempBest = fRatioToTry; TargetNumTs = t; } } } // end for t new numToMove = 0; new Switch_ID = 0;
// find if changes need to be made if (numTs > TargetNumTs) { // move Ts to CT numToMove = numTs - TargetNumTs; // this is a bad method of doing it, in the future we should // check each clients cookie setting and build an array of // possible candidates for the random swap. new RetriesRemaining = 3; for (new t = 0; t <= (numToMove-1); t++) { // check if there is anyone in the request queue or terrorist array new iTerrorSize = GetArraySize(gA_Terrorists); if ((GetArraySize(gA_GuardRequest) == 0) && (iTerrorSize != 0)) { // grab random T new RandomIndex = GetRandomInt(0,iTerrorSize - 1); Switch_ID = GetArrayCell(gA_Terrorists, RandomIndex); RemoveFromArray(gA_Terrorists, RandomIndex); // check if player is CT banned // check for Team Bans if (gH_CTBansStatus != INVALID_HANDLE) { // check if client cookie is loaded (if not, Team Bans will take care of it) if (AreClientCookiesCached(Switch_ID) && gShadow_CTBan) { decl String:cookie[5]; GetClientCookie(Switch_ID, gH_BanCookie, cookie, sizeof(cookie)); if (StrEqual(cookie, "1")) { // decrement the loop counter so we can try again if (RetriesRemaining > 0) { // redo the loop iteration t--; RetriesRemaining--; } } // end If CT Banned else { // player isn't banned so switch normally if (IsClientInGame(Switch_ID)) { // let them know they were changed if (!IsFakeClient(Switch_ID)) { PrintToChat(Switch_ID, CHAT_BANNER, "Random to CT"); } ChangeClientTeam(Switch_ID,CS_TEAM_CT); numTs--; } } } // end Are Cookies Cached? } // end Team Bans check else if (gH_AzelphurTeamBanStatus != INVALID_HANDLE) { decl String:sCookie[5]; GetClientCookie(Switch_ID, gH_AzlBanCookie, sCookie, sizeof(sCookie)); new iBanMask = StringToInt(sCookie); if (1<<CS_TEAM_CT & iBanMask) { // decrement the loop counter so we can try again if (RetriesRemaining > 0) { // redo the loop iteration t--; RetriesRemaining--; } } // end If CT Banned else { // player isn't banned so switch normally if (IsClientInGame(Switch_ID)) { // let them know they were changed if (!IsFakeClient(Switch_ID)) { PrintToChat(Switch_ID, CHAT_BANNER, "Random to CT"); } ChangeClientTeam(Switch_ID,CS_TEAM_CT); numTs--; } } } // end Team Bans check else { if (IsClientInGame(Switch_ID)) { // let them know they were changed if (!IsFakeClient(Switch_ID)) { PrintToChat(Switch_ID, CHAT_BANNER, "Random to CT"); } ChangeClientTeam(Switch_ID,CS_TEAM_CT); numTs--; } } } // or else someone has requested a CT position else if (GetArraySize(gA_GuardRequest) != 0) { // act like a queue Switch_ID = GetArrayCell(gA_GuardRequest,0); RemoveFromArray(gA_GuardRequest, 0); if (IsClientInGame(Switch_ID)) { if (!IsFakeClient(Switch_ID)) { PrintToChat(Switch_ID, CHAT_BANNER, "Request Processed"); } ChangeClientTeam(Switch_ID,CS_TEAM_CT); // remove them from terrorists array (consider they might have been spectator) new FindValueIndex = FindValueInArray(gA_Terrorists, Switch_ID); if (FindValueIndex != -1) { RemoveFromArray(gA_Terrorists, FindValueIndex); } } } } } else if (numTs < TargetNumTs) { // move CTs to T numToMove = TargetNumTs - numTs; for (new t = 0; t <= (numToMove-1); t++) { // check if the stack is empty before we pop a value if (!IsStackEmpty(gH_CTStack)) { PopStackCell(gH_CTStack,Switch_ID); // push it back on the stack so the change team can pop it PushStackCell(gH_CTStack,Switch_ID); if (!IsFakeClient(Switch_ID)) { PrintToChat(Switch_ID, CHAT_BANNER, "Stacked to T"); } ChangeClientTeam(Switch_ID,CS_TEAM_T); } } } return Plugin_Continue; } // end Event_RoundEnded
public OnMapStart() { gLastRoundEndReason = REASON_INVALID; gOneJoined = Bool:false; gOneRoundPlayed = Bool:false; // clear the stacks for (;;) { if (IsStackEmpty(gH_CTStack)) { break; } PopStack(gH_CTStack); } for (;;) { if (IsStackEmpty(gH_TempStack)) { break; } PopStack(gH_TempStack); } ClearArray(gA_GuardRequest); // pre-cache deny sound if(strcmp(gShadow_Cvar_SoundName, "")) { decl String:sBuffer[PLATFORM_MAX_PATH]; PrecacheSound(gShadow_Cvar_SoundName, true); Format(sBuffer, sizeof(sBuffer), "sound/%s", gShadow_Cvar_SoundName); AddFileToDownloadsTable(sBuffer); } }
public Event_PlayerTeamSwitch(Handle:event, const String:name[], bool:dontBroadcast) { new NewTeam = GetEventInt(event, "team"); new OldTeam = GetEventInt(event, "oldteam"); new Bool:Disconnect = Bool:GetEventBool(event, "disconnect"); new UserID = GetEventInt(event, "userid"); new clientID = GetClientOfUserId(UserID); // remove userid from old team if (OldTeam == CS_TEAM_CT) { g_iNumCTsDuringRound--; // check if there's no more CTs if (g_iNumCTsDuringRound <= 0) { gOneJoined = Bool:false; gOneRoundPlayed = Bool:false; } // find the CT in the stack and remove her/him new TempStackSize = 0; new TempClient = 0; for(;;) { PopStackCell(gH_CTStack, TempClient); if (TempClient == clientID) { // rebuild CT stack for (new tsi = 0; tsi < TempStackSize; tsi++) { PopStackCell(gH_TempStack,TempClient); PushStackCell(gH_CTStack,TempClient); } break; } if (IsStackEmpty(gH_CTStack)) { break; } // insert it into the temp stack PushStackCell(gH_TempStack,TempClient); TempStackSize++; } // 'end' infinite loop } if (Bool:Disconnect == Bool:true) { // remove from guard request list if they were in it new FindValueIndex = FindValueInArray(gA_GuardRequest, clientID); if (FindValueIndex != -1) { RemoveFromArray(gA_GuardRequest, FindValueIndex); } } else { // find new team if (NewTeam == CS_TEAM_CT) { PushStackCell(gH_CTStack,clientID); } } } // end Event_PlayerTeamSwitch
/* public Action:Timer_RespawnFirstRound(Handle:timer) { new Bool:bCTAlive = Bool:false; new Bool:bCTPresent = Bool:false; // check if CT team is all dead for (new idx = 1; idx <= MaxClients; idx++) { if (IsClientInGame(idx)) { if (GetClientTeam(idx) == CS_TEAM_CT) { bCTPresent = Bool:true; if (IsPlayerAlive(idx)) { bCTAlive = Bool:true; } } } } if (!bCTAlive && !gTeamsLocked) { // respawn everyone for (new idx = 1; idx <= MaxClients; idx++) { if (IsClientInGame(idx)) { if (!IsPlayerAlive(idx) && (GetClientTeam(idx) > 1)) { CS_RespawnPlayer(idx); } } } } if (!bCTPresent) { // allow next person to join gOneJoined = Bool:false; gOneRoundPlayed = Bool:false; } } */
public Action:Event_RoundStarted(Handle:event, const String:name[], bool:dontBroadcast) { // count and track people on CT before teams are unlocked new numCTs = 0; for (new idx = 1; idx <= MaxClients; idx++) { if (IsClientInGame(idx)) { if (GetClientTeam(idx) == CS_TEAM_CT) { PushStackCell(gH_TempStack, idx); numCTs++; } } } // end for idx // fire a timer to handle any respawns that don't occur // or those who want to swap back to T after a random switch CreateTimer(2.5, Timer_RespawnSwapped, numCTs, TIMER_FLAG_NO_MAPCHANGE); // keep track of number of CTs during a round, starting now g_iNumCTsDuringRound = numCTs; if (numCTs == 0) { gOneJoined = Bool:false; gOneRoundPlayed = Bool:false; } // unlock team changes gTeamsLocked = Bool:false; return Plugin_Handled; } // end Event_RoundStarted
public Action:Timer_RespawnSwapped(Handle:timer, any:numberCTs) { // only respawn those CTs who were there before teams were locked new TempClient = 0; for (new CTidx = 0; CTidx < numberCTs; CTidx++) { PopStackCell(gH_TempStack,TempClient); if (IsClientInGame(TempClient)) { if (!IsPlayerAlive(TempClient) && (GetClientTeam(TempClient) == CS_TEAM_CT)) { CS_RespawnPlayer(TempClient); } } } // end for CTidx // respawn any T who is dead for (new idx = 1; idx <= MaxClients; idx++) { if (IsClientInGame(idx)) { if ((GetClientTeam(idx) == CS_TEAM_T) && !IsPlayerAlive(idx)) { CS_RespawnPlayer(idx); } } } // end for idx }
// this function is present for debugging purposes #if DEBUG == 1 public Action:Command_JoinClass(client, const String:command[], args) { decl String:classString[5]; GetCmdArg(1, classString, sizeof(classString)); new Target_Class = StringToInt(classString); if ((Target_Class != 3) && (Target_Class != 5)) { LogMessage("%N did joinclass: %d", client, Target_Class); } return Plugin_Continue; } #endif
public Action:Timer_DetermineRoundDraw(Handle:timer) { // if the we're NOT inbetween round_start and round_end if (!gTeamsLocked) { // count alive players and total players on each team new CTs = GetTeamClientCount(CS_TEAM_CT); new Ts = GetTeamClientCount(CS_TEAM_T); new AliveCTs = 0; new AliveTs = 0; for (new idx = 1; idx <= MaxClients; idx++) { if (IsClientInGame(idx) && IsPlayerAlive(idx)) { switch (GetClientTeam(idx)) { case CS_TEAM_CT: { AliveCTs++; } case CS_TEAM_T: { AliveTs++; } } } } if ((CTs > 0 && AliveCTs == 0) || (Ts >0 && AliveTs == 0)) { CS_TerminateRound(0.0, CSRoundEnd_Draw, true); } } return Plugin_Handled; }
public Action:Command_JoinTeam(client, const String:command[], args) { // Check to see if the client is valid and JBTB is enabled if(!client || !IsClientInGame(client) || IsFakeClient(client) || !gShadow_Cvar_Enabled) { return Plugin_Continue; } // Create timer to determine if we should fire a round draw manually CreateTimer(0.1, Timer_DetermineRoundDraw, _, TIMER_FLAG_NO_MAPCHANGE); // Get the target team decl String:teamString[3]; GetCmdArg(1, teamString, sizeof(teamString)); new Target_Team = StringToInt(teamString); // Get the players current team new Current_Team = GetClientTeam(client); // Check to see if the team request is valid if (Current_Team == Target_Team) { PrintCenterText(client, "%t", "Invalid Team Selection"); return Plugin_Handled; } // check if teams are currently locked and it's not the beginning of the game if (gTeamsLocked && (gLastRoundEndReason != REASON_INVALID) && (gLastRoundEndReason != REASON_GAME_COMMENCING) && (gLastRoundEndReason != REASON_ROUND_DRAW)) { if(strcmp(gShadow_Cvar_SoundName, "")) { decl String:buffer[PLATFORM_MAX_PATH + 5]; Format(buffer, sizeof(buffer), "play %s", gShadow_Cvar_SoundName); ClientCommand(client, buffer); } PrintCenterText(client, "%t", "Center Teams Locked"); UTIL_TeamMenu(client); return Plugin_Handled; } // end if teams locked // allow one person to join CT when map first starts or CT team is empty if ((Target_Team == CS_TEAM_CT) && (gOneJoined == Bool:false) && (gOneRoundPlayed == Bool:false)) { gOneJoined = Bool:true; return Plugin_Continue; } // disable auto-join if (!((Target_Team == CS_TEAM_T) || (Target_Team == CS_TEAM_CT) || (Target_Team == CS_TEAM_SPECTATOR))) { if(strcmp(gShadow_Cvar_SoundName, "")) { decl String:buffer[PLATFORM_MAX_PATH + 5]; Format(buffer, sizeof(buffer), "play %s", gShadow_Cvar_SoundName); ClientCommand(client, buffer); } PrintCenterText(client, "%t", "Center Auto-Join Disabled"); UTIL_TeamMenu(client); return Plugin_Handled; } // disable joining CT with people waiting in queue if (Target_Team == CS_TEAM_CT) { // check if there are people waiting in the queue if (GetArraySize(gA_GuardRequest) != 0) { // there are people waiting, so deny them if(strcmp(gShadow_Cvar_SoundName, "")) { decl String:buffer[PLATFORM_MAX_PATH + 5]; Format(buffer, sizeof(buffer), "play %s", gShadow_Cvar_SoundName); ClientCommand(client, buffer); } PrintCenterText(client, "%t", "Center InQueue"); UTIL_TeamMenu(client); return Plugin_Handled; } } // check if player is trying to join CT just after just joining if (gShadow_Cvar_BlockCTatJoin) { if ((Target_Team == CS_TEAM_CT) && (Current_Team != CS_TEAM_T)) { if(strcmp(gShadow_Cvar_SoundName, "")) { decl String:buffer[PLATFORM_MAX_PATH + 5]; Format(buffer, sizeof(buffer), "play %s", gShadow_Cvar_SoundName); ClientCommand(client, buffer); } PrintCenterText(client, "%t", "Center Must Play T First"); UTIL_TeamMenu(client); return Plugin_Handled; } } // we've passed all the checks, now get ready to call joinclass if we're not showing the classes screen if (!gShadow_Cvar_ShowClassPanel) { new Handle:JoinClassPack = CreateDataPack(); WritePackCell(JoinClassPack, client); WritePackCell(JoinClassPack, Target_Team); CreateTimer(0.0, Timer_ForceJoinClass, JoinClassPack); } // If we get to here then all is for the good return Plugin_Continue; } // end Command_JoinTeam
public Action:Timer_ForceJoinClass(Handle:timer, Handle:JoinClassPack) { ResetPack(JoinClassPack); new client = ReadPackCell(JoinClassPack); new Team = ReadPackCell(JoinClassPack);
// these models here were chosen so they support attachables // in case the server doesn't run an SM model menu and has classes disabled if (Team == CS_TEAM_T) { // arctic model FakeClientCommand(client, "joinclass 3"); } else if (Team == CS_TEAM_CT) { // urban model FakeClientCommand(client, "joinclass 5"); } CloseHandle(JoinClassPack); }
public Action:Hook_VGUIMenu(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) { new String:sPanelName[10]; if (GetUserMessageType() == UM_Protobuf) { PbReadString(bf, "name", sPanelName, sizeof(sPanelName)); } else { BfReadString(bf, sPanelName, sizeof(sPanelName)); }
// find any class panels if(StrContains(sPanelName, "class") != -1) { new bShow = BfReadByte(bf); if(bShow) { // hide class screen return Plugin_Handled; } } return Plugin_Continue; }
// This helper procedure will re-display the team join menu // and is equivalent to what ClientCommand(client, "chooseteam") did in the past UTIL_TeamMenu(client) { new clients[1]; new Handle:bf; clients[0] = client; bf = StartMessage("VGUIMenu", clients, 1); if (GetUserMessageType() == UM_Protobuf) { PbSetString(bf, "name", "team"); PbSetBool(bf, "show", true); } else { BfWriteString(bf, "team"); // panel name BfWriteByte(bf, 1); // bShow BfWriteByte(bf, 0); // count } EndMessage(); }
public OnClientSpeaking(client) { g_bTalkedThisRound[client] = Bool:true; }
it now forces everyone to CT if someone tries to join T
if you join T it will swap you back to CT and say "[SM] You were randomly swapped from T due to a CT shortage." the teams were 0 T : 6 CT
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Last edited by PresidentEvil; 09-17-2014 at 20:59.
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