Raised This Month: $51 Target: $400
 12% 

[CS:S/CS:GO] GunGame


Post New Thread Reply   
 
Thread Tools Display Modes
SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 06-14-2014 , 17:01   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4631

Quote:
Originally Posted by Bittersweet View Post
Check a few posts back, some other people were having issues with CS:GO and map changes a few weeks ago. Otherwise, post your gungame.config.txt and server.cfg.
Code:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Do not fast switch on level up for this weapons.
         *
         * Comma-separated list 
         * of weapon names from gungame.equip.txt.
         *
         * Options:
         *      "hegrenade"                             - Enabled for hegrenade
         *      "hegrenade,taser"                       - Enabled for hegrenade and taser
         *      "taser,hegrenade,molotov,incgrenade"    - Default value
         *      ""                                      - Disabled
         */
        "FastSwitchSkipWeapons" "taser,hegrenade,molotov,incgrenade"
        
        /**
         * Switch weapon without delays after level up.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnLevelUp" "0"

        /**
         * Switch weapon without delays when player changes weapon by himself.
         *
         * SDK Hooks (sdkhooks) is required to use this option.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnChangeWeapon" "0"

        /**
         * Freeze players after win.
         *
         * Options:
         *      1 - Freeze players.
         *      0 - Do not freeze players.
         */
        "WinnerFreezePlayers" "0"

        /**
         * Winner effects.
         *
         * Options:
         *      0 - Freeze players.
         *      1 - Make players fly.
         */
        "WinnerEffect" "0"

        /**
         * Delay before end of multiplayer game after gungame win. 
         *
         * Options:
         *      0 - Disabled.
         *      1-N - Number of seconds.
         */
        "EndGameDelay" "0"

        /**
         * Sets how to finish the game after someone has won.
         *
         * Options:
         *      0 - Normal game end with scoreboard, vote next map valve menu and weapon drops.
         *      1 - Silent game end.
         */
        "EndGameSilent" "0"

        /**
         * Multiply sound effects volume.
         *
         * In CS:GO the volume is too low if you use "sound/music" folder.
         * You can up the volume with this multiplier.
         *
         * Options:
         *     0-1 - Do not multiply
         *     2-5 - Multiply by defined number of times
         */
        "MultiplySoundVolume" "0"

        /**
         * Block weapon switch if killer leveled up with knife
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchIfKnife" "1"

        /**
         * Block weapon switch if you get next hegrenade 
         * after previous hegrenade explode or after getting extra nade.
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchOnNade" "1"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "0"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "0"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "0"
        
        /**
         * Strip dead players weapon
         *
         * Options:
         *  0 - Disabled (default)
         *  1 - Enabled for alive and dead players (alive players can not drop guns)
         *  2 - Enabled for dead players only (alive players can drop guns)
         */
        "StripDeadPlayersWeapon" "0"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "1"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "0"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "2"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "1"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "1"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "1"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "0"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "0"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "0"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "1"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "0"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "0"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /**
         * Prevent players from using kill command.
         */
        "SelfKillProtection" "1"

        /**
         * Change game description.
         *
         * Requires SDK Hooks (sdkhooks).
         *
         * "{version}" will be changed to plugin version.
         *
         * Options: 
         *     "" = Option disabled.
         */
        "GameDesc" "GunGame:SM {version}"

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "0"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "0"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "0"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "0"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "1"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "1"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "2"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "1"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "10"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /**
         * Give extra taser for the knife kill.
         *
         * Options:
         * 0 - disabled
         * 1 - enabled
         */
        "ExtraTaserOnKnifeKill" "1"

        /**
         * Give extra molotov for the knife kill.
         *
         * Options:
         * 0 - disabled
         * 1 - enabled
         */
        "ExtraMolotovOnKnifeKill" "1"

        /**
         * This gives the player a weapon with 50 bullets on molotov level.
         *
         * Example:
         *     "MolotovBonusWeaponName" "glock"  - gives glock 
         *     "MolotovBonusWeaponName" "deagle" - gives deagle
         *     "MolotovBonusWeaponName" ""       - feature disabled
         */
        "MolotovBonusWeaponName" ""

        /* Gives a smoke grenade on molotov level */
        "MolotovBonusSmoke" "0"

        /* Gives a Flash grenade on molotovlevel */
        "MolotovBonusFlash" "0"

        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "1"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "1"
        
        /**
         * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. 
         *
         * 0 - default clip size
         * 1-N - number of bullets
         */
        "BonusWeaponAmmo" "50"

        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" ""

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "0"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "0"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /**
         * Gives an extra hegrenade to the player if they get a kill
         * 
         * 0 - Disable
         * 1 - Enable
         * 2 - Enable only for knife kills
         */
        "ExtraNade" "0"

        /* Gives unlimited hegrenades to the player if he is on nage level */
        "UnlimitedNades" "0"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "1"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
        "NumberOfNades" "0"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Multi Level Bonus */
        "MultiLevelBonus" "0"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "1"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.5"
        "MultiLevelBonusSpeed" "1.5"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "0"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "3"

        /**
         * Type of the multi level effect.
         *
         * 1 - Old effect.
         * 2 - New effect (default).
         */
        "MultilevelEffectType" "2"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Warmup time length */
        "WarmupTimeLength" "60"

        /**
         * Give random weapon on warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupNades" "1"

        /**
         * Weapon for warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupWeapon" ""

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "0"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "5"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "2"
        
        /* Reload current weapon on afk kill. */
        "AfkReload" "0"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "366"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "1"

        /**
          * URL to display in MOTD window. 
          *
          * Default: http://otstrel.ru/gg5_win_csgo.php?close=10
          *     URL Params: 
          *         close=<int> - close popup window in that number of seconds. 0 = disabled. default = disabled.
          */
        "DisplayWinnerUrl" "http://otstrel.ru/gg5_win_csgo.php?close=10"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "0"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "0"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "0"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "0"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
     }
    
    "Sounds"
    {
        "IntroSound"        "gungame/gungame2.mp3"
        "KnifeLevel"        "gungame/knife_level.mp3"
        "NadeLevel"         "gungame/nade_level.mp3"
        "LevelSteal"        "gungame/smb3_1-up.mp3"
        "LevelUp"           "gungame/smb3_powerup.mp3"
        "LevelDown"         "gungame/smb3_powerdown.mp3"
        "Triple"            "gungame/smb_star.mp3"
        "Autoff"            "gungame/smb_warning2.mp3"
        "MultiKill"         "gungame/multikill.mp3"   // (Ñ) VALVE
        /* Put each song filename in this list seperated by commas */
        "Winner"            "gungame/winner.mp3"      // (Ñ) VALVE
        "WarmupTimerSound"  "gungame/timer.mp3"       // (Ñ) VALVE
    }
}

Code:
hostname "H O U S E  o f  F O O L S  -=GUNGAME=-  hofgamingclan.com"

rcon_password "********"
sv_password "" //Only set this if you intend to have a private server!

sv_minrate 8000
sv_maxrate 40000

sv_maxupdaterate 32
sv_minupdaterate 8

sv_allowdownload 1
sv_downloadurl "https://hofgamingclan.com/HOF/srcdsgo/csgo/"

exec banned_user.cfg
exec banned_ip.cfg
//writeip
//writeid

fps_max 300

host_name_store 1
host_info_show 1
host_players_show 2
__________________
SC]-[LONG_{HoF} is offline
extremeg
Senior Member
Join Date: Dec 2012
Old 06-14-2014 , 20:34   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4632

hei, in my mod it comes after an gungame end an white mod.
Its possible to motdgd can be it?. Why it dont work?
extremeg is offline
Paddy1991
Junior Member
Join Date: Oct 2011
Old 06-14-2014 , 20:36   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4633

Quote:
Originally Posted by undyingvisage58 View Post
Thank you for this, Pady1991! I was bashing my head against my table trying to figure this out......

I have a fresh installation of steamcmd and have tried to setup GG turbo DM multiple times and redownloaded and reinstalled every time trying to figure out why GG wouldn't change maps at gg_win... Apparently there's a bug in the scripts involving the game end method.

Also, this configuration isn't freezing all players. Everyone is still able to shoot and move. They will, however, freeze if both are at 1. Though they can still fire their weapons.
Code:
        /**
         * Freeze players after win.
         *
         * Options:
         *      1 - Freeze players.
         *      0 - Do not freeze players.
         */
        "WinnerFreezePlayers" "1"

        /**
         * Winner effects.
         *
         * Options:
         *      0 - Freeze players.
         *      1 - Make players fly.
         */
        "WinnerEffect" "0"
not only your head was destroyed


/edit

again for all, when you map dont change at map end (gg_win) goes at /cfg/gungame/YOURGAME/guname.config.txt and change the cvar : "EndGameSilent" "0" to "1"
(tested on Source)

Last edited by Paddy1991; 06-14-2014 at 20:41.
Paddy1991 is offline
Paddy1991
Junior Member
Join Date: Oct 2011
Old 06-14-2014 , 21:23   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4634

Quote:
Originally Posted by extremeg View Post
hei, in my mod it comes after an gungame end an white mod.
Its possible to motdgd can be it?. Why it dont work?
have you a error log? my glass ball iss at sleeping
Paddy1991 is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 06-15-2014 , 16:28   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4635

Quote:
Originally Posted by SC]-[LONG_{HoF} View Post
Code:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Do not fast switch on level up for this weapons.
         *
         * Comma-separated list 
         * of weapon names from gungame.equip.txt.
         *
         * Options:
         *      "hegrenade"                             - Enabled for hegrenade
         *      "hegrenade,taser"                       - Enabled for hegrenade and taser
         *      "taser,hegrenade,molotov,incgrenade"    - Default value
         *      ""                                      - Disabled
         */
        "FastSwitchSkipWeapons" "taser,hegrenade,molotov,incgrenade"
        
        /**
         * Switch weapon without delays after level up.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnLevelUp" "0"

        /**
         * Switch weapon without delays when player changes weapon by himself.
         *
         * SDK Hooks (sdkhooks) is required to use this option.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnChangeWeapon" "0"

        /**
         * Freeze players after win.
         *
         * Options:
         *      1 - Freeze players.
         *      0 - Do not freeze players.
         */
        "WinnerFreezePlayers" "0"

        /**
         * Winner effects.
         *
         * Options:
         *      0 - Freeze players.
         *      1 - Make players fly.
         */
        "WinnerEffect" "0"

        /**
         * Delay before end of multiplayer game after gungame win. 
         *
         * Options:
         *      0 - Disabled.
         *      1-N - Number of seconds.
         */
        "EndGameDelay" "0"

        /**
         * Sets how to finish the game after someone has won.
         *
         * Options:
         *      0 - Normal game end with scoreboard, vote next map valve menu and weapon drops.
         *      1 - Silent game end.
         */
        "EndGameSilent" "0"

        /**
         * Multiply sound effects volume.
         *
         * In CS:GO the volume is too low if you use "sound/music" folder.
         * You can up the volume with this multiplier.
         *
         * Options:
         *     0-1 - Do not multiply
         *     2-5 - Multiply by defined number of times
         */
        "MultiplySoundVolume" "0"

        /**
         * Block weapon switch if killer leveled up with knife
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchIfKnife" "1"

        /**
         * Block weapon switch if you get next hegrenade 
         * after previous hegrenade explode or after getting extra nade.
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchOnNade" "1"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "0"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "0"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "0"
        
        /**
         * Strip dead players weapon
         *
         * Options:
         *  0 - Disabled (default)
         *  1 - Enabled for alive and dead players (alive players can not drop guns)
         *  2 - Enabled for dead players only (alive players can drop guns)
         */
        "StripDeadPlayersWeapon" "0"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "1"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "0"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "2"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "1"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "1"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "1"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "0"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "0"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "0"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "1"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "0"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "0"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /**
         * Prevent players from using kill command.
         */
        "SelfKillProtection" "1"

        /**
         * Change game description.
         *
         * Requires SDK Hooks (sdkhooks).
         *
         * "{version}" will be changed to plugin version.
         *
         * Options: 
         *     "" = Option disabled.
         */
        "GameDesc" "GunGame:SM {version}"

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "0"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "0"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "0"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "0"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "1"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "1"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "2"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "1"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "10"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /**
         * Give extra taser for the knife kill.
         *
         * Options:
         * 0 - disabled
         * 1 - enabled
         */
        "ExtraTaserOnKnifeKill" "1"

        /**
         * Give extra molotov for the knife kill.
         *
         * Options:
         * 0 - disabled
         * 1 - enabled
         */
        "ExtraMolotovOnKnifeKill" "1"

        /**
         * This gives the player a weapon with 50 bullets on molotov level.
         *
         * Example:
         *     "MolotovBonusWeaponName" "glock"  - gives glock 
         *     "MolotovBonusWeaponName" "deagle" - gives deagle
         *     "MolotovBonusWeaponName" ""       - feature disabled
         */
        "MolotovBonusWeaponName" ""

        /* Gives a smoke grenade on molotov level */
        "MolotovBonusSmoke" "0"

        /* Gives a Flash grenade on molotovlevel */
        "MolotovBonusFlash" "0"

        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "1"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "1"
        
        /**
         * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. 
         *
         * 0 - default clip size
         * 1-N - number of bullets
         */
        "BonusWeaponAmmo" "50"

        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" ""

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "0"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "0"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /**
         * Gives an extra hegrenade to the player if they get a kill
         * 
         * 0 - Disable
         * 1 - Enable
         * 2 - Enable only for knife kills
         */
        "ExtraNade" "0"

        /* Gives unlimited hegrenades to the player if he is on nage level */
        "UnlimitedNades" "0"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "1"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
        "NumberOfNades" "0"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Multi Level Bonus */
        "MultiLevelBonus" "0"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "1"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.5"
        "MultiLevelBonusSpeed" "1.5"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "0"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "3"

        /**
         * Type of the multi level effect.
         *
         * 1 - Old effect.
         * 2 - New effect (default).
         */
        "MultilevelEffectType" "2"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "1"

        /* Warmup time length */
        "WarmupTimeLength" "60"

        /**
         * Give random weapon on warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupNades" "1"

        /**
         * Weapon for warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupWeapon" ""

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "0"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "5"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "2"
        
        /* Reload current weapon on afk kill. */
        "AfkReload" "0"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "366"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "1"

        /**
          * URL to display in MOTD window. 
          *
          * Default: http://otstrel.ru/gg5_win_csgo.php?close=10
          *     URL Params: 
          *         close=<int> - close popup window in that number of seconds. 0 = disabled. default = disabled.
          */
        "DisplayWinnerUrl" "http://otstrel.ru/gg5_win_csgo.php?close=10"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "0"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "0"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "0"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "0"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
     }
    
    "Sounds"
    {
        "IntroSound"        "gungame/gungame2.mp3"
        "KnifeLevel"        "gungame/knife_level.mp3"
        "NadeLevel"         "gungame/nade_level.mp3"
        "LevelSteal"        "gungame/smb3_1-up.mp3"
        "LevelUp"           "gungame/smb3_powerup.mp3"
        "LevelDown"         "gungame/smb3_powerdown.mp3"
        "Triple"            "gungame/smb_star.mp3"
        "Autoff"            "gungame/smb_warning2.mp3"
        "MultiKill"         "gungame/multikill.mp3"   // (Ñ) VALVE
        /* Put each song filename in this list seperated by commas */
        "Winner"            "gungame/winner.mp3"      // (Ñ) VALVE
        "WarmupTimerSound"  "gungame/timer.mp3"       // (Ñ) VALVE
    }
}

Code:
hostname "H O U S E  o f  F O O L S  -=GUNGAME=-  hofgamingclan.com"

rcon_password "********"
sv_password "" //Only set this if you intend to have a private server!

sv_minrate 8000
sv_maxrate 40000

sv_maxupdaterate 32
sv_minupdaterate 8

sv_allowdownload 1
sv_downloadurl "https://hofgamingclan.com/HOF/srcdsgo/csgo/"

exec banned_user.cfg
exec banned_ip.cfg
//writeip
//writeid

fps_max 300

host_name_store 1
host_info_show 1
host_players_show 2
Did you try this?
"EndGameSilent" "1"

This was posted recently in this thread (the previous page). You should use the thread search tool to search for a solution before posting the same problem.

If that doesn't solve the problem, it might be the lack of defined cvars in your server.cfg - there might be a conflict with some of the default values. As an experiment, try moving all of the gungame plugins into the ...\plugins\disabled folder, and see what your server if your server changes maps correctly then.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 06-16-2014 , 11:28   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4636

I moved all the gungame plugins to the disabled folder like you said. Still same problem and error.log. I'm gonna try a different snapshot of sourcemod and see if I get the same result.
__________________

Last edited by SC]-[LONG_{HoF}; 06-16-2014 at 11:30. Reason: More info
SC]-[LONG_{HoF} is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 06-16-2014 , 12:36   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4637

Quote:
Originally Posted by SC]-[LONG_{HoF} View Post
I moved all the gungame plugins to the disabled folder like you said. Still same problem and error.log. I'm gonna try a different snapshot of sourcemod and see if I get the same result.
Good, we've determined the problem isn't with gungame. I have little experience with CS:GO. You might want to see what some of the key cvars are set to by default by typing them in at the server command line with a parameter:
mp_timelimit
mp_fraglimit
mp_winlimit
mp_maxrounds

All of these, and perhaps a few more in CS:GO, determine when a match ends, which is usually what triggers a map change. If you don't like whatever the default values are, set them in your server.cfg. When you type them in without a parameter, it should tell you what the measure is: seconds, minutes, etc.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 06-17-2014 , 13:44   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4638

I've managed to get gungame to work with CSGO. I updated Metamod and Sourcemod to the latest snapshots. Now I need to configure it for DM and remove the money. I'm assuming to remove the buying options are in the gamemodes_casual_server.txt. At this point I'm just happy to get it working and thank you Bittersweet for your assistance.
__________________
SC]-[LONG_{HoF} is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 06-17-2014 , 16:13   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4639

Quote:
Originally Posted by SC]-[LONG_{HoF} View Post
I've managed to get gungame to work with CSGO. I updated Metamod and Sourcemod to the latest snapshots. Now I need to configure it for DM and remove the money. I'm assuming to remove the buying options are in the gamemodes_casual_server.txt. At this point I'm just happy to get it working and thank you Bittersweet for your assistance.
I'm glad you got it working. I'm not sure what you mean by "remove the money". My experience with CS:GO is limited to a few versions of the Beta. With GunGame and CS:S, the buy time is removed with no extra configuration is required. If for some reason that isn't working, you should be able to set mp_buytime 0 to get rid of any buying.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 06-17-2014 , 16:43   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4640

Yeah GunGame for CS:S was much easier to configure. I meant to say removing the earning money for the kills. Maybe that is not a setting that can be removed.

EDIT: Never mind, I found an example config altex posted earlier which has solved the earn money.
__________________

Last edited by SC]-[LONG_{HoF}; 06-17-2014 at 17:05. Reason: Found an example gamemodes_casual_server.cfg
SC]-[LONG_{HoF} is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:21.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode