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[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 12-09-2023 , 07:40   Re: [L4D & L4D2] Anti Rush (1.19) [10-Mar-2023]
Reply With Quote #61

Quote:
Originally Posted by S.A.S View Post
Is it possible to disable the plugin for some add-on maps?
For example, it does not need to work on this map.
Use a Map configs with prefix support to disable this plugin on specific maps.
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S.A.S
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Join Date: Jul 2023
Old 12-13-2023 , 08:51   Re: [L4D & L4D2] Anti Rush (1.19) [10-Mar-2023]
Reply With Quote #62

Quote:
Originally Posted by Silvers View Post
Use a Map configs with prefix support to disable this plugin on specific maps.
Is it possible to do something simpler? For example, on this map, increase the radius of action of anti-rush, and leave it standard on others, is this possible?
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 12-13-2023 , 15:16   Re: [L4D & L4D2] Anti Rush (1.19) [10-Mar-2023]
Reply With Quote #63

Quote:
Originally Posted by S.A.S View Post
Is it possible to do something simpler? For example, on this map, increase the radius of action of anti-rush, and leave it standard on others, is this possible?
You could do what is described in the "Gauntlet Crescendo Events" part of the 1st post. But that is not as easy at just changing the cvar using a maps config plugin as I mentioned above. You could change the cvar range on that map only.
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Last edited by Silvers; 12-13-2023 at 15:16.
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S.A.S
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Join Date: Jul 2023
Old 12-13-2023 , 23:36   Re: [L4D & L4D2] Anti Rush (1.19) [10-Mar-2023]
Reply With Quote #64

Quote:
Originally Posted by Silvers View Post
You could do what is described in the "Gauntlet Crescendo Events" part of the 1st post. But that is not as easy at just changing the cvar using a maps config plugin as I mentioned above. You could change the cvar range on that map only.
OK, I got you.
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49459317
Junior Member
Join Date: May 2021
Location: Sichuan
Old 02-26-2024 , 13:36   Re: [L4D & L4D2] Anti Rush (1.21) [28-Jan-2024]
Reply With Quote #65

913 line variable g_fCvarRangeLead written incorrectly. It should be changed to g_fCvarRangeLast. Additionally, can you write a function in left4dhooks that triggers survivors to press the elevator button? Thank you,My English proficiency is not good, I used Baidu Translate。
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 03-05-2024 , 11:48   Re: [L4D & L4D2] Anti Rush (1.21) [28-Jan-2024]
Reply With Quote #66

Quote:
Originally Posted by 49459317 View Post
913 line variable g_fCvarRangeLead written incorrectly. It should be changed to g_fCvarRangeLast. Additionally, can you write a function in left4dhooks that triggers survivors to press the elevator button? Thank you,My English proficiency is not good, I used Baidu Translate。
Thanks, fixed.

Code:
1.22 (05-Mar-2024)
    - Fixed using the lead range instead of last range when teleporting the slacker. Thanks to "49459317" for reporting.
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