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VSH VSH, old thread (v1.42) - Information/etc.


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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 06-24-2011 , 12:22   Re: [TF2] VS Saxton Hale Mode
#1201

Quote:
Originally Posted by Eggman View Post
Is a TF2Items works? I Have crushs on

PHP Code:
stock SpawnWeapon(client,String:name[],index,level,qual,String:att[])
{        
    new 
Handle:hWeapon TF2Items_CreateItem(OVERRIDE_ALL);
    
TF2Items_SetClassname(hWeaponname);
    
TF2Items_SetItemIndex(hWeaponindex);
    
TF2Items_SetLevel(hWeaponlevel);
    
TF2Items_SetQuality(hWeaponqual);
    new 
String:atts[32][32];
    new 
count ExplodeString(att" ; "atts3232);
    if (
count 0)
    {
        
TF2Items_SetNumAttributes(hWeaponcount/2);
        new 
i2 0;
        for (new 
0counti+=2)
        {
            
TF2Items_SetAttribute(hWeaponi2StringToInt(atts[i]), StringToFloat(atts[i+1]));
            
i2++;
        }
    }
    else
        
TF2Items_SetNumAttributes(hWeapon0);
    if (
hWeapon==INVALID_HANDLE)
        return -
1;


    new 
entity TF2Items_GiveNamedItem(clienthWeapon); //Crush is on this line


    
EquipPlayerWeapon(cliententity);
    return 
entity;

Making version without TF2Items until this problem not fixed...
yes as mecha said, there is a crash when you use GiveNamedItem, we are waiting for asherkin to fix this
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 06-24-2011 , 12:57   Re: [TF2] VS Saxton Hale Mode
#1202

Quote:
Originally Posted by Velture View Post
tf2items works fine as fuck.
1.3.8 latest SM and newest MM dev. No problems at all (but i have different saxtonhale version - without ANY bugs.

Also to remind you all - SAXTONER MODE will be relesed JUNE 2011.
hmm where can i get the newest MM dev? i downloaded MM 1.8.7 but i guess that's not what you are talking about
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 06-24-2011 , 13:01   Re: [TF2] VS Saxton Hale Mode
#1203

Quote:
Originally Posted by Velture View Post
^^ sexy
thank you!

EDIT : this one doesn't solve the TF2Items_GiveNamedItem issue
i tried the windows version btw

Last edited by napalm00; 06-24-2011 at 13:22.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-24-2011 , 13:36   Re: [TF2] VS Saxton Hale Mode
#1204

Quote:
Originally Posted by Velture View Post
PM ME! I'll give you .smx takt works. No .sp included so don't ask me fot it.
The lack of an sp would be a violation of the SourceMod license.

As a reminder, Kigen got banned from AlliedModders for providing plugins without the source.
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Eggman
Senior Member
Join Date: Jan 2010
Old 06-24-2011 , 13:41   Re: [TF2] VS Saxton Hale Mode
#1205

So, VSH is working if you refresh all: MM,SM, tf2items...
And this don't want changes for work.
I will make 1.33 tomorrow (do it tonight? isn't good idea), that will be some bugfixes, weapons replaces, uses of TF2_IsPlayerInCondition etc. Not big update.

PS.TF2Items crushing my windows server, but my linux server is fine, I think it's a problems with offsets etc, will wait fixes.

Last edited by Eggman; 06-24-2011 at 13:44.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 06-24-2011 , 13:43   Re: [TF2] VS Saxton Hale Mode
#1206

My head exploded after reading the last two pages.
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Eggman
Senior Member
Join Date: Jan 2010
Old 06-24-2011 , 13:50   Re: [TF2] VS Saxton Hale Mode
#1207

I think it can be a bosses for Freak Fortress 2, right? it's not so much time for wait. I had test Freak Fortress 2 at Random Fortress: Demopan, Seeman & Seeldier (2 freaks at 1 round), Vagineer, CBS and Shmeed (has chance to spawn with any other Freak) not without bugs, but it isn't a big problem.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 06-24-2011 , 16:52   Re: [TF2] VS Saxton Hale Mode
#1208

Is anybody elses admin not working?
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-24-2011 , 17:23   Re: [TF2] VS Saxton Hale Mode
#1209

i think thats broken too, got some complaints from admins about that.. didn't check yet thought, too busy fighting of 12 year olds screaming in the microphone ;P
__________________
Arguing with a fool only proves there are two
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 06-24-2011 , 17:26   Re: [TF2] VS Saxton Hale Mode
#1210

Quote:
Originally Posted by Unreal1 View Post
Is anybody elses admin not working?
nope. everything works fine.

1 little thing - thwre is no banning option in admin menu. Admins have to manually sm_ban in console.
Minor bug. Everything works fine.
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