Quote:
Originally Posted by FlaminSarge
MaloModo: Valve changed the shovel over to a c_model weapon, and because the plugin automatically sets the shovel to be invisible, now you can no longer see it (since setting a c_model weapon to invis also invis's the viewmodel). I have a pretty good solution for that already (I made his shovel look like fists, so that he swings an empty hand at people).
TF2_AddCondition is part of the TF2 Extension which I believe has already been updated for this recent update. Make sure you update your server to SM 1.3.8 release (it's on the releases page even though there's been no news post) and MMS 1.8.7 (sourcemm.net, it should already be on the main page).
|
SourceMod Version Information:
SourceMod Version: 1.3.8
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Jun 23 2011 11
0
3
Build ID: 3150:b7ffb8cb3d9a
http://www.sourcemod.net/
Metamod:Source version 1.9.0-dev
Build ID: 758:caf7d6dd8b80-dev
Loaded As: Valve Server Plugin
Compiled on: Jun 23 2011
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
Thanks for reply...that is what version running on saxton server with still the add condition...those aren't uptodate or correct?
UPDATE: At Flame....leason learned AGAIN...installed stable versions of both and critz etc are back....cheers mate. You care to share the shovel fix?