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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 06-03-2011 , 15:37   Re: [TF2] VS Saxton Hale Mode
#1081

working during the summer? oh, pleeease...
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 06-03-2011 , 16:39   Re: [TF2] VS Saxton Hale Mode
#1082

Quote:
Originally Posted by Leonardo View Post
working during the summer? oh, pleeease...
In Soviet Russia, summer works you!

But seriously, some of us actually have full time jobs. Heck, I'm sitting in a cubicle on the 10th floor of an office building right now!
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Unreal1
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Join Date: Dec 2010
Old 06-03-2011 , 18:03   Re: [TF2] VS Saxton Hale Mode
#1083

Quote:
Originally Posted by Powerlord View Post
In Soviet Russia, summer works you!

But seriously, some of us actually have full time jobs. Heck, I'm sitting in a cubicle on the 10th floor of an office building right now!
Some of us get off for the summer cause we're students...But I still have a job but im sure eggman will continue working on the plugin without a doubt...

About freak fortress 2. who cares when it's released. Don't rush eggman let him get to it when he can
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Eggman
Senior Member
Join Date: Jan 2010
Old 06-04-2011 , 00:30   Re: [TF2] VS Saxton Hale Mode
#1084

FF2 Plugin completed at ~90% (still little bugs from VSH)
FF2 Freaks completed at ~20% (now I have Demopan, Seeman, VSH-Vagineer and VSH-CBS)
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-04-2011 , 01:21   Re: [TF2] VS Saxton Hale Mode
#1085

I went through the translations and added the new replacements, etc, as well as the pyro help (replace axetinguisher with fire axe)
http://p.hlxce.com/576

Eggman, would you mind if I worked on adding Cave Johnson as one of the FF2 freaks?
(Also why not Dr. Robotnik as one?)
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 06-04-2011 , 10:16   Re: [TF2] VS Saxton Hale Mode
#1086

Keeping Tabs on FF2, can't wait to upgrade my server.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-04-2011 , 11:03  
#1087

Just to note, i also still have the replay BOT ingame with the last update

@eggman: we use goomba stomp on the server, but HHH can jump off a cliff and teleport in between, making the teleport a instant goomba jump. Do you perhaps have a method of changing the downspeed of HHH after teleport so it wont be a instant goomba? Thanks.

Also the new sounds, doesn't even come close to the ones before (soft, and doesn't sound like him) is this a new voice author?
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Last edited by snelvuur; 06-04-2011 at 11:42.
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 06-04-2011 , 12:07   Re: [TF2] VS Saxton Hale Mode
#1088

Eggman plz add info that Right Mouse Button (RMB) makes super-jump becouse it would help a lot of players to do it while on the run.
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Unreal1
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Join Date: Dec 2010
Old 06-04-2011 , 16:41   Re: [TF2] VS Saxton Hale Mode
#1089

Quote:
Originally Posted by Velture View Post
Eggman plz add info that Right Mouse Button (RMB) makes super-jump becouse it would help a lot of players to do it while on the run.
true true
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-04-2011 , 17:06   Re: [TF2] VS Saxton Hale Mode
#1090

Right mouse button would be nice, but it involves a bit of skill now.. its not that hard. I think its what makes hale.
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