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Polymorph: Mod Manager


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New.ZM.Life
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Join Date: Sep 2014
Location: Iran
Old 03-19-2015 , 18:05   Re: Polymorph: Mod Manager
Reply With Quote #861

@ fysiks:

would you please add extend on current map feature like default mapchooser of AMX MOD X ?
i mean,when MOD extended,votemap becomes with 5 maps and sixth case be Extend on current map.
and if players choose extend on current map,map doesnt change and extended for X minuts.

Thanks.
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Last edited by New.ZM.Life; 03-19-2015 at 18:08.
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fysiks
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Location: Flatland, USA
Old 03-19-2015 , 20:04   Re: Polymorph: Mod Manager
Reply With Quote #862

Quote:
Originally Posted by New.ZM.Life View Post
@ fysiks:

would you please add extend on current map feature like default mapchooser of AMX MOD X ?
i mean,when MOD extended,votemap becomes with 5 maps and sixth case be Extend on current map.
and if players choose extend on current map,map doesnt change and extended for X minuts.

Thanks.
That is already the case. Just make sure that amx_extendmap_max is greater than mp_timelimit and that amx_extendmap_step is greater than 0.
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New.ZM.Life
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Old 03-19-2015 , 22:56   Re: Polymorph: Mod Manager
Reply With Quote #863

Oh wtf
I forgot that amx_extendmap_max > mp_timelimit
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killabotcz
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Join Date: Dec 2014
Old 03-31-2015 , 11:26   Re: Polymorph: Mod Manager
Reply With Quote #864

Quote:
Originally Posted by danonix View Post
Can you explain? What should I ask for?

Hey danonix, what host are you with, I'm experiencing the same sort of issues?
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Awesome_man
Senior Member
Join Date: May 2014
Location: singapore
Old 06-16-2015 , 02:39   Re: Polymorph: Mod Manager
Reply With Quote #865

This plugin has bug sometime in certain mods it does show wrong mod for extend

For example : Suppose there is hide n seek mod running and vote rocked then it will show "Extend Gungame" instead of "Extend Hide N Seek" then it will give vote of gungame too that is the main problem

How to fix this ?

Last edited by Awesome_man; 06-16-2015 at 02:41.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 06-16-2015 , 19:35   Re: Polymorph: Mod Manager
Reply With Quote #866

Quote:
Originally Posted by Awesome_man View Post
This plugin has bug sometime in certain mods it does show wrong mod for extend

For example : Suppose there is hide n seek mod running and vote rocked then it will show "Extend Gungame" instead of "Extend Hide N Seek" then it will give vote of gungame too that is the main problem

How to fix this ?
Are you using the latest and unmodified version? What does the cvar poly_thismod say that the mod is when this happens? What is the output of the command amx_nextmod?
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Awesome_man
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Join Date: May 2014
Location: singapore
Old 06-17-2015 , 01:05   Re: Polymorph: Mod Manager
Reply With Quote #867

Quote:
Originally Posted by fysiks View Post
Are you using the latest and unmodified version? What does the cvar poly_thismod say that the mod is when this happens? What is the output of the command amx_nextmod?
It's showing wrong output even though there is jb running and it's showing soccerjam and yes i'm using latest version

amx_nextmod
You are currently playing Soccerjam
Available MODs are:
1) VIP <<< Current nextmod
2) Gungame
3) Hide N Seek
4) Jailbreak
5) KZ
6) Missile
7) Nightcrawler
Paintball
9) Superhero
10) Soccerjam
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 06-17-2015 , 09:22   Re: Polymorph: Mod Manager
Reply With Quote #868

The only thing that I can think of is that you have your mods configured incorrectly. Nobody else has had this issue.
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Awesome_man
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Location: singapore
Old 06-18-2015 , 00:34   Re: Polymorph: Mod Manager
Reply With Quote #869

Quote:
Originally Posted by fysiks View Post
The only thing that I can think of is that you have your mods configured incorrectly. Nobody else has had this issue.
I don't think so can you please explian a bit more ?
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fysiks
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Location: Flatland, USA
Old 06-18-2015 , 01:15   Re: Polymorph: Mod Manager
Reply With Quote #870

Quote:
Originally Posted by Awesome_man View Post
I don't think so can you please explian a bit more ?
Not really. The only thing that I can do at this point is have you zip up your polymorph folder and attach it to your next post so I can see how you have everything configured.
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Last edited by fysiks; 06-18-2015 at 01:15.
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