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[CS:GO] Deathmatch 1.5


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joneco
Junior Member
Join Date: Jul 2013
Old 09-08-2013 , 03:06   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #551

if this plugin is crashing your server, delet sourcemod folder and download Sm 1.5 it will work fine

How can i remove random respawn?
i want ct respawning on ct base and t respawning on t base =)

===================

forget i just deleted the .txt spawnfile in cfg/deathmatch and now is spawning at the bases.

Last edited by joneco; 09-08-2013 at 22:34. Reason: aaa
joneco is offline
illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 09-09-2013 , 05:50   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #552

So this should do the trick (to create a pistol dm server)?

Code:
"Deathmatch Config"
{
	"Options"
	{
		// Free for all mode.
		// --
		// Default: no
		"free_for_all" "no"

		// Remove objectives (disables bomb sites, and removes c4 and hostages).
		// --
		// Default: yes
		"remove_objectives" "yes"
		
		// Enable respawning.
		// --
		// Default: yes
		"respawning" "yes"

		// Respawn time.
		// --
		// Default: 2.0
		"respawn_time" "1.0"
		
		// Gun menu mode.
		// 1) Enabled.
		// 2) Disabled.
		// 3) Random weapons every round.
		// --
		// Default: 1
		"gun_menu_mode" "1"

		// Enable line of sight spawning. If enabled, players will be spawned at
		// a point where they cannot see enemies, and enemies cannot see them.
		// --
		// Default: yes
		"line_of_sight_spawning" "yes"

		// Maximum number of attempts to find a suitable line of sight spawn
		// point.
		// --
		// Default: 10
		"line_of_sight_attempts" "10"

		// Minimum distance from enemies at which a player can spawn.
		// --
		// Default: 0.0
		"spawn_distance_from_enemies" "200.0"

		// Spawn protection time.
		// --
		// Default: 1.0
		"spawn_protection_time" "0"

		// Remove ground weapons.
		// --
		// Default: yes
		"remove_weapons" "no"

		// Unlimited player ammo.
		// --
		// Default: yes
		"replenish_ammo" "yes"

		// Spawn HP.
		// --
		// Default: 100
		"player_hp_start" "100"

		// Maximum HP.
		// --
		// Default: 100
		"player_hp_max" "100"

		// HP per kill.
		// --
		// Default: 5
		"hp_per_kill" "10"

		// HP per headshot kill.
		// --
		// Default: 10
		"hp_per_headshot_kill" "15"

		// HP per knife kill.
		// --
		// Default: 50
		"hp_per_knife_kill" "50"

		// Display HP messages.
		// --
		// Default: yes
		"display_hp_messages" "yes"

		// Display grenade messages.
		// --
		// Default: yes
		"display_grenade_messages" "yes"
	}

	"Weapons"
	{
		"Primary"
		{
			// Weapon.         // Limit.
		//	"weapon_ak47"    		"-1"
		//	"weapon_m4a1"     		"-1"
		//	"weapon_m4a1_silencer"	"-1"
		//	"weapon_sg556"     		"-1"
		//	"weapon_aug"       		"-1"
		//	"weapon_galilar"   		"-1"
		//	"weapon_famas"     		"-1"
		//	"weapon_ssg08"     		"-1"
		//	"weapon_m249"      		"-1"
		//	"weapon_negev"     		"-1"
		//	"weapon_nova"      		"-1"
		//	"weapon_xm1014"    		"-1"
		//	"weapon_sawedoff"  		"-1"
		//	"weapon_mag7"      		"-1"
		//	"weapon_mac10"     		"-1"
		//	"weapon_mp9"       		"-1"
		//	"weapon_mp7"       		"-1"
		//	"weapon_ump45"    		"-1"
		//	"weapon_p90"       		"-1"
		//	"weapon_bizon"     		"-1"
			"random"           		"-1"
		}

		"Secondary"
		{
			// Weapon.         // Limit.
			"weapon_glock"			"-1"
			"weapon_p250"     		"-1"
			"weapon_usp_silencer"	"-1"
			"weapon_fiveseven" 		"-1"
			"weapon_deagle"    		"-1"
			"weapon_elite"    		"-1"
			"weapon_tec9"    		"-1"
			"weapon_hkp2000" 		"-1"
			"random"         		"-1"
		}

		"Misc"
		{
			"armour" "yes"
			"zeus"   "no"
		}

		"Grenades"
		{
			"incendiary" "0"
			"decoy"      "0"
			"flashbang"  "0"
			"he"         "0"
			"smoke"      "0"
		}
	}
}
illbill_rotterdam is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-09-2013 , 12:10   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #553

Quote:
Originally Posted by illbill_rotterdam View Post
So this should do the trick (to create a pistol dm server)?

Spoiler
Exactly as such.
Maxximou5 is offline
octora
Member
Join Date: Dec 2012
Old 09-27-2013 , 07:55  
Reply With Quote #554

Quote:
Originally Posted by Maxximou5 View Post
Exactly as such.
Hey bro, i have a question. How to limit weapon in dm config, i mean, example limit awp or g3sg1 for 4 players only in the T and CT team. I setting in my dm config weapon from the value -1 to 4 but no change the limit. Wheter i can't limit the bot weapon? Wheter this setting for the players only?

Last edited by octora; 09-27-2013 at 07:56.
octora is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-28-2013 , 02:21   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #555

Quote:
Originally Posted by octora View Post
Hey bro, i have a question. How to limit weapon in dm config, i mean, example limit awp or g3sg1 for 4 players only in the T and CT team. I setting in my dm config weapon from the value -1 to 4 but no change the limit. Wheter i can't limit the bot weapon? Wheter this setting for the players only?
As far as I am aware, it limits only the player and not bots. Bots may spawn with the weapon, this is something I have noticed and made a fix for but haven't released my own version as I have more issues to resolve before that release. Unless of course someone else picks picks up my slack.

You may use for the time being another plugin with that -> https://forums.alliedmods.net/showth...eapon+restrict

*Note: if you use random, you can exploit the limit count as well.

Last edited by Maxximou5; 09-28-2013 at 02:22.
Maxximou5 is offline
oyAnN
Junior Member
Join Date: Sep 2013
Old 10-01-2013 , 08:43   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #556

i have 1 problem.. i want to remove the spawn protection. i alrdy change the in the deathmatch.ini spawn_protection_time 0. restart my server etc. still theres spawn protection.. any ideas to remove SP?
oyAnN is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 10-01-2013 , 15:50   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #557

Possible reasons:
  • mp_respawn_immunitytime could be set to 1
  • spawn_protection_time could be misspelled
  • You are running gamemode 2 and gametype 1 (deathmatch)
  • You are running a third party plugin such as advcommands that has a SP.
  • Accidentally placed a O and not a 0.
Let me know if the problem still occurs.
Maxximou5 is offline
oyAnN
Junior Member
Join Date: Sep 2013
Old 10-02-2013 , 06:14   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #558

Quote:
Originally Posted by Maxximou5 View Post
Possible reasons:
  • mp_respawn_immunitytime could be set to 1
  • spawn_protection_time could be misspelled
  • You are running gamemode 2 and gametype 1 (deathmatch)
  • You are running a third party plugin such as advcommands that has a SP.
  • Accidentally placed a O and not a 0.
Let me know if the problem still occurs.

ok fix.. its the mp_respawn_immunitytime was the problem..
thanks for the help did knew abt this cmmd
oyAnN is offline
PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 10-02-2013 , 14:41   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #559

would it be possible to add grenades to the menu

like after pick primary and secondary it lets you chose either a he grenade, smoke or flash or molotov etc
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Qtbear
Junior Member
Join Date: Oct 2013
Old 10-02-2013 , 15:49   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #560

ok guys, i'm really sorry about this post, i'm really bad at this, can someone help me out?i've uploaded the files in the server FTP, i've restarted the server but nothing happens, what i have to do?i've never setted up a server before, i just need an heads up on what to do
Qtbear is offline
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