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[CS:GO] Deathmatch 1.5


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skis
Junior Member
Join Date: Jul 2008
Old 07-04-2013 , 17:05   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #481

I can't get this plugin to work. Neither the one in the OP or this one that people are suggesting (https://forums.alliedmods.net/showpo...&postcount=338) are working. I get this message in my server console:

[SM] Plugin deathmatch.smx failed to load: Native "BfReadString" was not found.

I have tried the newest builds of SM 1.5 and 1.6 and they both give me the same error. Am I supposed to be using an older build?
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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 07-06-2013 , 06:10   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #482

I've updated this plugin a bit:
  • Fixed ProtoBuf, removed deprecated natives
  • Fixed an issue when player could get +3 frags on teamkill
  • Implemented mp_teammates_are_enemies ConVar to improve FFA mode
Attached Files
File Type: sp Get Plugin or Get Source (deathmatch.sp - 386 views - 67.5 KB)
File Type: smx deathmatch.smx (33.9 KB, 265 views)
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Last edited by Root_; 07-07-2013 at 06:32.
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That8BitMan
New Member
Join Date: Jul 2013
Old 07-08-2013 , 02:10   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #483

I'm also unable to get this to work. I type in sm plugins list and it gives me this:

Code:
] rcon sm plugins list
[SM] Listing 20 plugins:
~               ~                 ~
  19 <Failed> "Deathmatch" (1.5) by |NA| Snip3r
  20 <Failed> "Player Request" (1.0) by Arkarr
I've extracted everything to the right places but it fails to launch. Any ideas?
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CSLG MARCOS SILVA
Junior Member
Join Date: Jul 2013
Old 07-24-2013 , 19:29   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #484

Can somebody fix this plugin please?
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 07-24-2013 , 23:52   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #485

if this is broken then maybe use bailopans cssdm which drifter has been maintaining and has csgo support

I might take this over and post a new version. the op hasn't seen an update to the code since oct 2012
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Last edited by TnTSCS; 07-24-2013 at 23:58.
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kosek
Member
Join Date: Jun 2013
Old 08-01-2013 , 02:54   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #486

Yes and anyway This death match take more CPU,
So i suggest all people to use bailopans cssdm
Is just better and still updated.
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 08-03-2013 , 13:55   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #487

Possible to disable primary weapons and make a pistols only dm?
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hardy4u
Senior Member
Join Date: Oct 2012
Location: Sydney,Australia
Old 08-13-2013 , 11:03   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #488

Running this plugin on my DM sv.
but how can i limit number of AWP per team?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 08-13-2013 , 16:24   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #489

Quote:
Originally Posted by illbill_rotterdam View Post
Possible to disable primary weapons and make a pistols only dm?
You can by changing the config located in the cfg/deathmatch/ folder.
Code:
           "Primary"
        {
            // Weapon.         // Limit.
           //  "weapon_ak47"      "0"
           //  "weapon_m4a1"      "0"
           //  "weapon_sg556"     "0"
           //  "weapon_aug"       "0"
           //  "weapon_galilar"   "0"
           //  "weapon_famas"     "0"
           //  "weapon_awp"       "0"
           //  "weapon_ssg08"     "0"
           //  "weapon_g3sg1"     "0"
           //  "weapon_scar20"    "0"
           //  "weapon_m249"      "0"
           //  "weapon_negev"     "0"
           //  "weapon_nova"      "0"
           //  "weapon_xm1014"    "0"
           //  "weapon_sawedoff"  "0"
           //  "weapon_mag7"      "0"
           //  "weapon_mac10"     "0"
           //  "weapon_mp9"       "0"
           //  "weapon_mp7"       "0"
           //  "weapon_ump45"     "0"
           //  "weapon_p90"       "0"
           //  "weapon_bizon"     "0"
               "random"           "0"
        }

        "Secondary"
        {
            // Weapon.         // Limit.
            "weapon_glock"     "-1"
            "weapon_p250"      "-1"
            "weapon_fiveseven" "-1"
            "weapon_deagle"    "-1"
            "weapon_elite"     "-1"
            "weapon_tec9"      "-1"
            "weapon_hkp2000"   "-1"
            "random"           "-1"
        }
Quote:
Originally Posted by kosek View Post
Yes and anyway This death match take more CPU,
So i suggest all people to use bailopans cssdm
Is just better and still updated.
I don't seem to be having those issues, that is unfortunate for those who do.
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bialybe
Junior Member
Join Date: Aug 2013
Old 08-14-2013 , 15:04   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #490

hello, somone have idea how to fix Dm after last update(m4a1)?

Last edited by bialybe; 08-14-2013 at 15:05.
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