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Lux Model Changer - fixed models module


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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 12-14-2019 , 04:02   Lux Model Changer - fixed models module
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Hello,

as Lux suggested I request a module for Lux model changer.

https://forums.alliedmods.net/showpo...&postcount=226

I would really like to be able to set fixed models for the original characters.

Best would be to be able to set the actual model path completely in cfg so you can play around with all types of the included models.

Zoey=models/survivors/survivor_teenangst_aftermath.mdl
Bill= models/infected/common_patient_male01.mdl
Francis=models/infected/common_patient_male01.mdl
Louis= models/infected/common_patient_male01.mdl
Hunter=models/infected/hunter.mdl
Boomer=models/infected/boomer.mdl
Smoker=models/infected/smoker.mdl
Tank = models/infected/hulk_dlc3.mdl


Preferable for both versions L4D1 and 2

LMC_L4D1(2)_FixedSpawns.sp

That uses Lux Core functions.

That would be SO awesome tbh. thx

As a starting point I stripped down the LMC_L4D1_RandomSpawns.sp

It is working but hardcoded atm, I'm too stupid to pass the models via ConVar.
Attached Files
File Type: sp Get Plugin or Get Source (LMC_L4D1_FixedSpawns.sp - 65 views - 12.2 KB)

Last edited by finishlast; 12-18-2019 at 14:05.
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