Raised This Month: $51 Target: $400
 12% 

[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]


Post New Thread Reply   
 
Thread Tools Display Modes
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-17-2020 , 20:39   Re: [L4D & L4D2] Mutant Zombies (1.5.1) [28-Jun-2019]
Reply With Quote #81

Quote:
Originally Posted by TiTz View Post
i don't think spitter works - not seen any.
Spitter type is L4D2 only.

Quote:
Originally Posted by TiTz View Post
I'm not sure how the mutant zombie plugin works in terms of what percentage it uses of the horde is given to the mutants ... so it's probably not using the 150 ... but more like - maybe 50
Old plugin would spawn 1 for every 2 common infected when "random" was set to "1". Now I've updated to make it spawn 1 for every 1, so you can make it spawn only Mutant Zombies.


Quote:
Originally Posted by TiTz View Post
PS: I was running Anomaly - using Left 4 DHooks Direct but had uninstall both as Left 4 DHooks Direct really slowed and lagged the game ... not suprising ... with all i have going ... shame i like anomaly.
Left 4 Dhooks shouldn't be causing such a slowdown, it's probably quicker than the extension in some ways because it only detours and fires forwards when they're used, where the extension I assume always firing them (but I don't know for sure how extensions operate). All the natives shouldn't be causing an issue, they're basically static only consuming a tiny bit of memory. The rest of the plugin is very minimal not doing anything more than a simple plugin tracking events for players leaving/entering checkpoint areas. Sure using the natives and detours will be slower because of the overhead calling back into SM and DHooks compared to the extension, but to really lag the game seems strange.

Was is the Anomaly causing the slowdown and not Left 4 DHooks? That plugin might be slightly more taxing because of it using a 0.1 repeating timer, checking position and firing tracerays to move around, checking for nearby players etc (although those things are limited to fire every second or two not constantly).



Updated:
Code:
1.6 (18-Mar-2020)
    - Changed the random spawn selection method to use >= instead of > value.
    - Now you can specify "random" "1" in the config to make every common infected spawned a Mutant Zombie.
    - This also applies to each types individual "random" setting.

    - Added "uncommon" data config setting. This allows uncommon infected to also be Mutants. Default off.
    - Fixed "check" data config setting from never actually being read.
Note that Uncommon are from L4D2 only.
__________________

Last edited by Silvers; 03-18-2020 at 05:09.
Silvers is offline
TiTz
Member
Join Date: Jan 2020
Old 03-18-2020 , 18:47   Re: [L4D & L4D2] Mutant Zombies (1.6) [18-Mar-2020]
Reply With Quote #82

Thanks for this update Silvers it's great ... so now there is much more scope to configure the plugin

Quote:
- Added "uncommon" data config setting. This allows uncommon infected to also be Mutants. Default off.
What do you mean uncommon infected ? Do you mean Specials boomers, hunters & smokers ?
Wow I hope this is the case this would be amazing!
If so, how do i turn this option on ?
I loaded the plugin but see no option in the l4d_mutants.cfg

or is it turned on via the other l4d_mutants.cfg in the data folder?

or can i switch it on via the source code ?
TiTz is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-18-2020 , 23:08   Re: [L4D & L4D2] Mutant Zombies (1.6) [18-Mar-2020]
Reply With Quote #83

Quote:
Originally Posted by TiTz View Post
Do you mean Specials boomers, hunters & smokers ?
No, uncommon infected.

Quote:
Originally Posted by Silvers View Post
Note that Uncommon are from L4D2 only.
__________________

Last edited by Silvers; 03-18-2020 at 23:08.
Silvers is offline
TiTz
Member
Join Date: Jan 2020
Old 03-19-2020 , 09:19   Re: [L4D & L4D2] Mutant Zombies (1.6) [18-Mar-2020]
Reply With Quote #84

Quote:
Originally Posted by Silvers View Post
No, uncommon infected.
Ah ok thanks Silvers - got excited for a moment ... i don't play L4D2 so wouldn't know this.
TiTz is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-01-2020 , 03:26   Re: [L4D & L4D2] Mutant Zombies (1.7) [01-Apr-2020]
Reply With Quote #85

Code:
1.7 (01-Apr-2020)
    - Fixed not precaching "env_shake" causing the Bomb type to stutter on first explosion. Thanks to "TiTz" for reporting.
    - Fixed clients giving themselves damage instead of from the server. Thanks to "TiTz" for reporting.
    - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
__________________

Last edited by Silvers; 04-01-2020 at 03:27.
Silvers is offline
sxslmk
Member
Join Date: Dec 2017
Location: CN
Old 04-08-2020 , 11:48   Re: [L4D & L4D2] Mutant Zombies (1.7) [01-Apr-2020]
Reply With Quote #86

L 04/08/2020 - 23:46:43: [SM] Exception reported: Invalid entity index -2083347776
L 04/08/2020 - 23:46:43: [SM] Blaming: l4d_mutant_zombies.smx
L 04/08/2020 - 23:46:43: [SM] Call stack trace:
L 04/08/2020 - 23:46:43: [SM] [0] EntIndexToEntRef
L 04/08/2020 - 23:46:43: [SM] [1] Line 1806, /home/forums/content/files/8/5/7/7/8/176169.attach::MutantFireSetup
L 04/08/2020 - 23:46:43: [SM] [2] Line 1640, /home/forums/content/files/8/5/7/7/8/176169.attach::SpawnCommon
L 04/08/2020 - 23:46:43: [SM] [3] Line 1556, /home/forums/content/files/8/5/7/7/8/176169.attach::tmrSpawnCommon
L 04/08/2020 - 23:46:43: [SM] Exception reported: Invalid entity index -2097499458
L 04/08/2020 - 23:46:43: [SM] Blaming: l4d_mutant_zombies.smx
L 04/08/2020 - 23:46:43: [SM] Call stack trace:
L 04/08/2020 - 23:46:43: [SM] [0] EntIndexToEntRef
L 04/08/2020 - 23:46:43: [SM] [1] Line 1665, /home/forums/content/files/8/5/7/7/8/176169.attach::MutantBombSetup
L 04/08/2020 - 23:46:43: [SM] [2] Line 1639, /home/forums/content/files/8/5/7/7/8/176169.attach::SpawnCommon
L 04/08/2020 - 23:46:43: [SM] [3] Line 1556, /home/forums/content/files/8/5/7/7/8/176169.attach::tmrSpawnCommon
L 04/08/2020 - 23:46:43: [SM] Exception reported: Invalid entity index -2144664900
L 04/08/2020 - 23:46:43: [SM] Blaming: l4d_mutant_zombies.smx
L 04/08/2020 - 23:46:43: [SM] Call stack trace:
L 04/08/2020 - 23:46:43: [SM] [0] EntIndexToEntRef
L 04/08/2020 - 23:46:43: [SM] [1] Line 2335, /home/forums/content/files/8/5/7/7/8/176169.attach::MutantTeslaSetup
L 04/08/2020 - 23:46:43: [SM] [2] Line 1645, /home/forums/content/files/8/5/7/7/8/176169.attach::SpawnCommon
L 04/08/2020 - 23:46:43: [SM] [3] Line 1556, /home/forums/content/files/8/5/7/7/8/176169.attach::tmrSpawnCommon
L 04/08/2020 - 23:46:43: [SM] Exception reported: Invalid entity index -2048576837
L 04/08/2020 - 23:46:43: [SM] Blaming: l4d_mutant_zombies.smx
L 04/08/2020 - 23:46:43: [SM] Call stack trace:
L 04/08/2020 - 23:46:43: [SM] [0] EntIndexToEntRef
L 04/08/2020 - 23:46:43: [SM] [1] Line 2209, /home/forums/content/files/8/5/7/7/8/176169.attach::MutantSmokeSetup
L 04/08/2020 - 23:46:43: [SM] [2] Line 1643, /home/forums/content/files/8/5/7/7/8/176169.attach::SpawnCommon
L 04/08/2020 - 23:46:43: [SM] [3] Line 1556, /home/forums/content/files/8/5/7/7/8/176169.attach::tmrSpawnCommon
sxslmk is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-08-2020 , 11:56   Re: [L4D & L4D2] Mutant Zombies (1.8) [08-Apr-2020]
Reply With Quote #87

Thanks, fixed.
__________________
Silvers is offline
hebaojiyu
New Member
Join Date: Apr 2020
Old 04-17-2020 , 17:58   Re: [L4D & L4D2] Mutant Zombies (1.8) [08-Apr-2020]
Reply With Quote #88

I use this plug-in on the 1.10 platform, it seems to have no effect. My English is not very good
hebaojiyu is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-17-2020 , 22:04   Re: [L4D & L4D2] Mutant Zombies (1.8) [08-Apr-2020]
Reply With Quote #89

Quote:
Originally Posted by hebaojiyu View Post
I use this plug-in on the 1.10 platform, it seems to have no effect. My English is not very good
I use it on 1.10 and it works. Need more info, can't help otherwise. Does it show as loaded in sm plugins list? Do any of the commands work, are you sure it's not working?
__________________
Silvers is offline
strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 08-15-2020 , 11:42   Re: [L4D & L4D2] Mutant Zombies (1.10) [15-May-2020]
Reply With Quote #90

is there any command to play the game with the effect backgounds? They seem kinda cool~~

Last edited by strikeraot; 08-15-2020 at 11:42.
strikeraot is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode