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[EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)


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Martijn79
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Join Date: Jan 2013
Old 08-08-2013 , 14:28   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #21

I put this on 3 servers and they all crash within 40 minutes. Servers without this seems fine so I had to remove it for now.

I'll post some debug logs once I get the chance to test it further. It could be a combination of plugins causing the crashes (like Melee in the Saferoom might conflict).

It's a great extension so I hope to get it stable.
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Electr000999
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Join Date: Aug 2011
Location: Russia, Perm
Old 08-08-2013 , 15:06   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #22

Martijn79 put os on your servers( I think it's linux) this info help author, version for windows and linux are different

Last edited by Electr000999; 08-08-2013 at 15:06.
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Visual77
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Join Date: Jan 2009
Old 08-08-2013 , 17:55   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #23

Runs stable on windows (but no riotshield support)
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V1SoR
Member
Join Date: Jan 2011
Old 08-09-2013 , 05:04   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #24

Quote:
Originally Posted by Sev View Post
1. Load the female boomer on campaigns where its normally prohibited and allow it to spawn at a 50 percent chance
It's a matter of adding one more line to the code. Idk about the new population thing though, haven't even looked into it.
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gajo0650
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Join Date: Apr 2012
Old 08-12-2013 , 06:20   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #25

Please also upload a riot shield supported version.
thanks, V10
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 08-12-2013 , 08:49   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #26

Would you kindly detour this and return true on it - could fix CS weapons back in

PHP Code:
            "CDirectorItemManager::IsWeaponAllowedToExist" //  CDirectorItemManager::IsWeaponAllowedToExist(CSWeaponID), should be an  int param
            /*
                Find by string "no_cs_weapons", containing block is in  inlined method on windows. Actual method contains "allow_cola" String
            */
            
{
                
"library"    "server"
                "linux"        "@_ZN20CDirectorItemManager22IsWeaponAllowedToExistE10CSWeaponID"
                "windows"     "\x55\x8B\xEC\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x90\x2A\x2A\x2A\x2A\xFF\xD2\x84\xC0\x0F"
                
/* 55 8B EC 56 8B F1 8B 0D ? ? ? ? 8B 01 8B 90 ? ? ? ? FF D2 84 C0 0F */
            

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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 08-12-2013 , 12:25   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #27

Quote:
Originally Posted by AtomicStryker View Post
Would you kindly detour this and return true on it - could fix CS weapons back in
Thanks, Atomic.
But I override value of no_cs_weapons to 0 always. I not test it. That's not enough?
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Last edited by V10; 08-12-2013 at 15:26.
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Sev
Veteran Member
Join Date: May 2010
Old 08-12-2013 , 12:37   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #28

If this could be integrated to read files like the ones used to by this addon and override existing ones.

http://www.l4dmaps.com/details.php?file=13191

That would be fabulous, since apparently according to sources on that site. Valve has patched/blocked out mission.txt/script files/population txt files from working on official campaigns.

However, the recent Valve update showed a way to get custom population.txt files working again.

Combine that with this great extension, and 2 out of 3 are working again.

Those being.

1. Population.txt
2. Unlockable melee weapons on all campaigns (though it is sadly missing the female boomer on L4D1 campaigns)

The 3rd item missing from that list is being able to use modified talkers again, which is what that addon link is.

Last edited by Sev; 08-12-2013 at 12:38.
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spumer
Senior Member
Join Date: Aug 2011
Old 08-12-2013 , 13:59   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #29

Quote:
But I override value of no_cs_weapons to 1 always.
I think it should be 0, not 1.
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Last edited by spumer; 08-12-2013 at 14:01.
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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 08-30-2013 , 07:51   Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)
Reply With Quote #30

Quote:
Originally Posted by Visual77 View Post
Runs stable on windows (but no riotshield support)
Yeh, same issue - is this only for windows DS this particular issue?

I have in my server.cfg the following:

Code:
//Melee stuff
l4d_melee_weapons "fireaxe;frying_pan;machete;baseball_bat;crowbar;cricket_bat;tonfa;katana;electric_guitar;knife;golfclub;riotshield"
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