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[TF2] Tank Spawner! v1.0.1


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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 02-07-2013 , 19:26   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #21

Quote:
Originally Posted by Sreaper View Post
For anyone interested in the answer to the question I asked earlier in the thread.
No, this plugin will crash and lockup your server depending on what map you spawn the tank on.
Can you give me example name of map on which tanks are crashing server?
Never had smiliar issue with spawning tanks before
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 02-08-2013 , 00:08   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #22

Quote:
Originally Posted by Oshizu View Post
Can you give me example name of map on which tanks are crashing server?
Never had smiliar issue with spawning tanks before
trade_minecraft_b42
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Windroid
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Join Date: Mar 2013
Old 03-22-2013 , 02:22   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #23

Quote:
Originally Posted by Oshizu View Post
Can you give me example name of map on which tanks are crashing server?
Never had smiliar issue with spawning tanks before
also
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NameUser
Senior Member
Join Date: Apr 2012
Location: Bay Area, California
Old 03-24-2013 , 13:21   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #24

Quote:
Originally Posted by Oshizu View Post
Can you give me example name of map on which tanks are crashing server?
Never had smiliar issue with spawning tanks before
Achievement_Turbov14
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Scipizoa
Senior Member
Join Date: Aug 2012
Location: ask me
Old 03-31-2013 , 11:48   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #25

achievement_apg_remade9j


also i noticed this in console during the crash

Code:
Attempting to create unknown particle system 'env_fire_small_smoke'
This also might help, this is what was seen by putty/screen before the server locked up

Code:
Spawnpoint at (736.00 -24.00 65.00) is not clear.
Spawnpoint at (288.00 -24.00 65.00) is not clear.
Spawnpoint at (1414.82 -380.18 577.00) is not clear.
func_regenerate(func_regenerate) has no associated model.
func_regenerate(func_regenerate) has no associated model.
func_regenerate(events_healer) has no associated model.
Spawnpoint at (736.00 -24.00 65.00) is not clear.
Spawnpoint at (288.00 -24.00 65.00) is not clear.
Spawnpoint at (1414.82 -380.18 577.00) is not clear.
func_regenerate(func_regenerate) has no associated model.
func_regenerate(func_regenerate) has no associated model.
func_regenerate(events_healer) has no associated model.
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Last edited by Scipizoa; 03-31-2013 at 12:08.
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VintageEpicFail
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Join Date: Feb 2012
Location: Straya
Old 04-14-2013 , 10:41   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #26

Quote:
Originally Posted by Oshizu View Post
Can you give me example name of map on which tanks are crashing server?
Never had smiliar issue with spawning tanks before
Arena_well
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 07-27-2013 , 19:05   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #27

Tank is completely black -_-
Dont know why but it moves on the dustbowl map. When it moves it does strange things like going up the wall.
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 07-28-2013 , 06:15   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #28

Quote:
Originally Posted by luki1412 View Post
Tank is completely black -_-
Dont know why but it moves on the dustbowl map. When it moves it does strange things like going up the wall.
You spawned neutral team tank that is black.
Spawn blue team tank if you want it to look default.
I may eventualy add cvar for color of neutral tank.
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luki1412
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Join Date: Oct 2008
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Old 07-28-2013 , 08:57   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #29

Quote:
Originally Posted by Oshizu View Post
You spawned neutral team tank that is black.
Spawn blue team tank if you want it to look default.
I may eventualy add cvar for color of neutral tank.
yeah cvar would be good or command... black looks terrible IMO
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robotortoise
Senior Member
Join Date: Nov 2013
Old 02-07-2014 , 21:21   Re: [TF2] Tank Spawner! v1.0.1
Reply With Quote #30

Is this plugin still active?

If it is, is there a way to set the tank to either 0 health or kill the tank with a cvar?

Also, can we get some admin menu integration up in this house?
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