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set_es question


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jok
Member
Join Date: Sep 2013
Old 03-10-2014 , 14:27   set_es question
Reply With Quote #1

Is it possible to set both the player transparent, and have a glowing shell? I made it to work thogether but, the player's glow was fading in and out every moment.

I used this for transparecy:
set_es( State, ES_RenderAmt, 255 ); // Amount
set_es( State, ES_RenderMode, kRenderTransAdd );

I've tried using it in FM_AddToFullPack forward, but it just didn't run smoothly together.

Thanks in advance.

Last edited by jok; 03-10-2014 at 14:38.
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bibu
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Join Date: Sep 2010
Old 03-10-2014 , 14:33   Re: set_es question
Reply With Quote #2

It makes the same effect as glowing. You better just use a less amount on glow, that's all you can achieve.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-11-2014 , 02:12   Re: set_es question
Reply With Quote #3

Can't you use set_user_rendering ?
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jok
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Join Date: Sep 2013
Old 03-11-2014 , 10:27   Re: set_es question
Reply With Quote #4

Quote:
Originally Posted by ConnorMcLeod View Post
Can't you use set_user_rendering ?
No because I need just two players to be able to see themselves glowing.

AFAIK set_user_rendering would let any player see their glow.
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bibu
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Join Date: Sep 2010
Old 03-11-2014 , 11:10   Re: set_es question
Reply With Quote #5

Quote:
Originally Posted by jok View Post
No because I need just two players to be able to see themselves glowing.
Then yes.
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