Raised This Month: $32 Target: $400
 8% 

[L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)


Post New Thread Reply   
 
Thread Tools Display Modes
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 06-19-2017 , 05:26   Re: [L4D2]ThirdPerson_To_POV (0.7.1 - 11/5/2017 )
Reply With Quote #21

Updated Plugin 1.0

Added some cvars
fixed bugs specing common infected
Added Pov presets

No longer need:
L4D2ModelChanger___POVCompatable
as of version 1.7.5
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
edwinvega86
Senior Member
Join Date: Feb 2016
Old 06-24-2017 , 02:58   Re: [L4D2]ThirdPerson_To_POV (1.0.1 - 19/6/2017)
Reply With Quote #22

I love it's plugins, but you could turn it off and reactivate once you've finished the bile event
edwinvega86 is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 06-25-2017 , 02:54   Re: [L4D2]ThirdPerson_To_POV (1.0.1 - 19/6/2017)
Reply With Quote #23

Quote:
Originally Posted by edwinvega86 View Post
I love it's plugins, but you could turn it off and reactivate once you've finished the bile event
This is turning out harder than i thought because of client prediction errors :'(
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 06-25-2017 , 05:54   Re: [L4D2]ThirdPerson_To_POV (1.0.1 - 19/6/2017)
Reply With Quote #24

Quote:
Originally Posted by edwinvega86 View Post
I love it's plugins, but you could turn it off and reactivate once you've finished the bile event
It has been done. i think

1.1
added Cookiesaving

1.2
Blocking POV mode while boomed and made a workaround for client prediction errors for vomit texture on screen

Enjoy
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 06-26-2017 , 22:37   Re: [L4D2]ThirdPerson_To_POV (1.2 - 25/6/2017)
Reply With Quote #25

Rolled by updated
updated 1.3
I thought I fixed the boomer vomit prediction error, removing impractical code.

update 1.3.1
Blame the CAT for crashes
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D

Last edited by Lux; 06-27-2017 at 11:33.
Lux is offline
Visual77
Veteran Member
Join Date: Jan 2009
Old 07-01-2017 , 14:10   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #26

Killing a boomer just in front of you doesn't seem to make you go blind. If you get vomited on from distance, you get blind like normal.

Last edited by Visual77; 07-01-2017 at 14:10.
Visual77 is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 07-01-2017 , 15:10   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #27

it's todo with view control seems to remove vomit.
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
Visual77
Veteran Member
Join Date: Jan 2009
Old 07-05-2017 , 06:13   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #28

Quote:
Originally Posted by Lux View Post
it's todo with view control seems to remove vomit.
Is it possible to in the player_death event check if a survivor killed a boomer and if he is staggering at the same time, block third person camera for 0.5-1 sec? That way the player should still get blind by the
boomer explotion kickback right?

Last edited by Visual77; 07-05-2017 at 06:24.
Visual77 is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 07-05-2017 , 06:34   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #29

Quote:
Originally Posted by Visual77 View Post
Is it possible to in the player_death event check if a survivor killed a boomer and if he is staggering at the same time, block third person camera for 0.5-1 sec? That way the player should still get blind by the
boomer explotion kickback right?
(The boomer poping is not the issue it's the vomiting, applies the bile like 500times while being vomited on)

Has nothing to do with disabling ect for a small time then reapplying,
it's the camera it's self that removes the bile, i have no consistent workaround that i'm able to do without signitures, so i'm not doing anything with the bile until i can.

(Client prediction is a bitch)
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
Visual77
Veteran Member
Join Date: Jan 2009
Old 07-12-2017 , 02:45   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #30

Ok. Is there a reason why you set iCamRef[iClient] = -1; in the death calllback events,
but not in the Hook_OnPostThinkPost were you're also killing the point_viewcontrol_survivor entity?

Last edited by Visual77; 07-12-2017 at 02:46.
Visual77 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:36.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode