Raised This Month: $7 Target: $400
 1% 

[ZR] Zombie Plague Source (with CS:GO support, natives and modular)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Plugin ID:
3653
Plugin Version:
v2.0
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Zombie plague mod in CS:S very similar to cs 1.6 (nemesis round, survivor round, plague round, etc and awards for zombiemod like infection grenade, healing grenade, and more).
    Old 05-12-2013 , 09:34   [ZR] Zombie Plague Source (with CS:GO support, natives and modular)
    Reply With Quote #1

    Beta version 3.0 info here -> https://forums.alliedmods.net/showpo...0&postcount=27

    [IMG]http://img148.**************/img148/1392/zpanilogo2pc.gif[/IMG]


    Description:


    Zombie plague mod in CS:S very similar to cs 1.6 (nemesis round, survivor round, plague round, etc and awards for zombiemod like infection grenade, healing grenade, and more).

    This is a Unofficial build of Zombie Reloaded beta 2 based on 675:ffaded7c355f.


    You win credits shooting zombies, each X seconds on the server, and kill zombies or infect humans

    Commands:

    !zp - You can open the awards menu with !awards or !zp in chat, some awards are disable in Escape (ZE) maps.

    !setcredits - set credits to a player (admin flag custom 2 required "o")
    !giveme - give to yourself credits (admin flag custom 2 required "o")
    !givecredits - give to a player your credits
    !nemesis - make to a player nemesis (nemesis round) (admin flag custom 2 required "o")
    !survivor - make to a player survivor (survivor round) (admin flag custom 2 required "o")
    !zplague - make a zplague round (admin flag custom 2 required "o")
    !noprops - delete all props spawned by !zprop (admin flag custom 2 required "o")
    !municionall - enable infinite ammo (admin flag custom 2 required "o")


    Install:



    Screenshots:

    http://steamcommunity.com/sharedfile...ls/?id=1612881 http://steamcommunity.com/sharedfile...s/?id=46881698


    Credits:

    Zombie reloaded
    Grenade Effects
    Throwing Knives
    Zprop
    Last Human Resistance


    Official servers with my mod:




    Donations (optional):

    If you apreciate my work, you can donate me via paypal or with a trade offer


    Download:

    Main repository
    Direct download
    Code changes
    __________________
    Veteran Coder -> Activity channel
    Coding on CS2 and taking paid and free jobs.

    Contact: Steam, Telegram or discord ( franug ).

    You like my work? +Rep in my steam profile comments or donate.


    Last edited by Franc1sco; 12-20-2015 at 08:55.
    Franc1sco is offline
    Send a message via MSN to Franc1sco
    rachid59200
    Junior Member
    Join Date: Apr 2013
    Old 05-12-2013 , 10:00   Re: [CS:S] Zombie Plague Source
    Reply With Quote #2

    Niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
    rachid59200 is offline
    rodrigo286
    Veteran Member
    Join Date: Sep 2010
    Location: Brazil, São Paulo
    Old 05-20-2013 , 21:15   Re: [CS:S] Zombie Plague Source
    Reply With Quote #3

    A few months ago I'm doing is also a Zombie Plague Source, even created a blog:

    www.zombieplaguesource.info

    Congratulations on the mod, I hope my stay as cool as yours should be.

    The mine will be a little different, I'm doing the same as my old server ZM cs 1.6.
    __________________
    My Plugins | VIEW HERE | I accept private requests, send me a PM.
    Buy respawn | Uber Recall | Grenade drop | Damage Supperssor
    Meet the Medic | Disguise Expert | Crazy Jet

    CZSBrasil TEAM
    rodrigo286 is offline
    gustavoq22
    Junior Member
    Join Date: Apr 2013
    Location: Argentina
    Old 05-25-2013 , 02:15   Re: [CS:S] Zombie Plague Source
    Reply With Quote #4

    Thanks Francisco

    This version of "Zombie Plague" for CS: Source is incredible, you could get very similar to the version 1.6, I tested on my server and it works great, very entertaining reminds me of old times the zombie plague of 1.6.

    Good luck and I hope this spectacular mod little they can incorporate more features and abilities.

    Zombie Plague Source Server "Argentina" 200.43.192.235:27023 GO GO GO!

    Sorry for my bad english -.-"

    Last edited by gustavoq22; 06-07-2013 at 18:01. Reason: new ip server
    gustavoq22 is offline
    Send a message via MSN to gustavoq22 Send a message via Skype™ to gustavoq22
    kierant
    AlliedModders Donor
    Join Date: Dec 2010
    Old 06-05-2013 , 13:17   Re: [CS:S] Zombie Plague Source
    Reply With Quote #5

    Nice plugin, but for some reason, the config files, zombiereloaded + zombie_plague are being ignored. The cvars are not changing in-game...

    // Counts down to the first infection of the round. Countdown is printed in the middle of the client's screen.
    // -
    // Default: "0"
    zr_infect_mzombie_countdown "1"

    In-game it's still 0, even after restarting the server/changing the map. I check using the sm_cvar command.

    Edit:

    Anyway for the timebeing i'll just use execute configs plugin, to execute the zombie_plague.cfg file at roundstart

    Edit 2: Also jihad.wav sound, keeps trying to download, since you forgot to include that in the sound folder.

    Last edited by kierant; 06-05-2013 at 13:55.
    kierant is offline
    Franc1sco
    Veteran Member
    Join Date: Oct 2010
    Location: Spain (Madrid)
    Old 06-07-2013 , 17:36   Re: [CS:S] Zombie Plague Source
    Reply With Quote #6

    Quote:
    Originally Posted by kierant View Post
    Nice plugin, but for some reason, the config files, zombiereloaded + zombie_plague are being ignored. The cvars are not changing in-game...

    // Counts down to the first infection of the round. Countdown is printed in the middle of the client's screen.
    // -
    // Default: "0"
    zr_infect_mzombie_countdown "1"

    In-game it's still 0, even after restarting the server/changing the map. I check using the sm_cvar command.

    Edit:

    Anyway for the timebeing i'll just use execute configs plugin, to execute the zombie_plague.cfg file at roundstart

    Edit 2: Also jihad.wav sound, keeps trying to download, since you forgot to include that in the sound folder.

    zr_infect_mzombie_countdown is a cvar that had not been added yet to the zr built that use zombie plague


    I uploaded the sound missed, upload it to sound/
    Attached Files
    File Type: zip jihad.zip (91.2 KB, 571 views)
    __________________
    Veteran Coder -> Activity channel
    Coding on CS2 and taking paid and free jobs.

    Contact: Steam, Telegram or discord ( franug ).

    You like my work? +Rep in my steam profile comments or donate.

    Franc1sco is offline
    Send a message via MSN to Franc1sco
    gustavoq22
    Junior Member
    Join Date: Apr 2013
    Location: Argentina
    Old 06-08-2013 , 19:34   Re: [CS:S] Zombie Plague Source
    Reply With Quote #7

    Hello Franc1sco, the mod works great, there is one problem that the speeds of the zombies and humans are very slow and if you modify the file playerclasses.txt not take the changes. But humans run very fast when they have to use the flashbang. Any solution to the problem? ZR version 3.1 never occurred to me that

    Hola Franc1sco, el mod funciona muy bien, hay un solo problema que las velocidades de los zombies y humanos son muy lentas y si lo modifico de el archivo playerclasses.txt no toma los cambios. Pero los humanos corren muy rápido cuando tienen en uso la flashbang. Alguna solución al problema? En la version ZR 3.1 nunca me ocurrió eso
    gustavoq22 is offline
    Send a message via MSN to gustavoq22 Send a message via Skype™ to gustavoq22
    kierant
    AlliedModders Donor
    Join Date: Dec 2010
    Old 06-09-2013 , 05:48   Re: [CS:S] Zombie Plague Source
    Reply With Quote #8

    Hi again,

    Thanks for the sound, erm but could you possible edit the plugin to:

    Disable countdown to mother zombie infection on nemesis/survivor/plague rounds, since it interfers with the nemesis/survivor health text, and I would very much like to keep the countdown enabled for the normal human vs zm rounds if possible.

    Last edited by kierant; 06-09-2013 at 06:27.
    kierant is offline
    alidzhi
    New Member
    Join Date: Sep 2013
    Old 09-19-2013 , 13:16   Re: [CS:S] Zombie Plague Source
    Reply With Quote #9

    Wow, you are one of the best programmers! Thank you for such a cool mod, i hope you will continue to develop and improve its.
    Tell me, and it has a zombie claws, red glow nemesis, class Smoker?
    Offer - add head over nemesis red, glowing cross))

    rodrigo286, team up with the author to obtain accurate, high-quality copies of the zombie plague)
    alidzhi is offline
    Franc1sco
    Veteran Member
    Join Date: Oct 2010
    Location: Spain (Madrid)
    Old 09-25-2013 , 03:42   Re: [CS:S] Zombie Plague Source
    Reply With Quote #10

    Quote:
    Originally Posted by alidzhi View Post
    Wow, you are one of the best programmers! Thank you for such a cool mod, i hope you will continue to develop and improve its.
    Tell me, and it has a zombie claws, red glow nemesis, class Smoker?
    Offer - add head over nemesis red, glowing cross))

    rodrigo286, team up with the author to obtain accurate, high-quality copies of the zombie plague)
    Hi, I'm glad you like this plugin but I'm not motivated to add more features for the moment, however I can help you if you need support or for private requests
    __________________
    Veteran Coder -> Activity channel
    Coding on CS2 and taking paid and free jobs.

    Contact: Steam, Telegram or discord ( franug ).

    You like my work? +Rep in my steam profile comments or donate.

    Franc1sco is offline
    Send a message via MSN to Franc1sco
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 06:52.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode