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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
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Join Date: Nov 2013
Old 07-21-2016 , 12:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2051

Could you try the one from the FP? We've change something in weapon spawning.
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MouGe
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Old 07-21-2016 , 13:01   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2052

ok i'll try it tonight ;)
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MouGe
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Old 07-21-2016 , 13:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2053

humm so, it's ok with 0.13.8
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h3bus
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Old 07-22-2016 , 02:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2054

I told nullb to remove setting the definitionIndex netprop because
- it triggers an SM warning about unsafe plugin regarding valve's rules
- I through it was not necessary.

Seems I was wrong on the second point.
Nullb, when you have the time, could you restore it in weapons.sp?
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nullb
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Join Date: Jun 2016
Old 07-22-2016 , 22:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2055

Will update it shortly, makes sense looking at the code just need to recompile and upload. Tested def the cause.
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MouGe
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Old 07-23-2016 , 06:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2056

ok cool
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Usernamehere
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Join Date: Feb 2016
Old 07-23-2016 , 07:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2057

The plugin isn't working for me. Using ver 1.3.9, SM 1.7 and dhooks 2.0.4-hg82. No error logs.
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h3bus
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Old 07-24-2016 , 05:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2058

What exactly do you mean by "not working"?

Could you show the output of "sm plugins info deathmatch"

Which log files did you took a look at?
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ghostofmybrain
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Join Date: Mar 2010
Old 07-27-2016 , 16:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2059

As of this morning, for some reason ammo does not replenish. I have dm_replenish_ammo 1 and dem_replenish_clip 1 in the deathmatch.ini file. It worked fine yesterday. This morning I go to play in the server and suddenly I'm not getting replenishing clip. (Ammo still replenishes.)

If I type dm_replenish_clip into console it echos "1" back as the value.

I did change some other values earlier, but I can't figure out what I may have fucked up to break the replenishing ammo. I've included the "Cvars" section just in case.

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h3bus
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Join Date: Nov 2013
Old 07-27-2016 , 17:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2060

The fact that you've set dm_replenish_nade overrides replenish on every kill.

Just set it to 0 and you'll be good to go.
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