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FF2 [BOSS] Reimu Hakurei


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M76030
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Join Date: Mar 2014
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Old 07-30-2014 , 06:00   Re: [BOSS] Reimu Hakurei
Reply With Quote #11

Quote:
Originally Posted by MrYtem39 View Post
With all of that powers, isn't Reimu OP?
her rage and life lose ability may be OP, but her main weapon does only around 26 damage and if its a crit it does around 88 damage, but still her rage is a little OP with that 10 second stun, i suggest to remove it and increase the damage of her main weapon so it has -40% damage instead of -70% damage, and her life lose ability, i would suggest to reduce it to either 2 or 3 sec.
also she only needs 1500 damage before she can rage, i increased it to 3100 damage and i think it makes her a little more balanced

Last edited by M76030; 07-30-2014 at 06:01.
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Chdata
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Old 07-30-2014 , 07:59   Re: [BOSS] Reimu Hakurei
Reply With Quote #12

Oh boy.

Freak Fortress 2.

(No offense).
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Last edited by Chdata; 07-30-2014 at 08:00.
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93SHADoW
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Old 07-30-2014 , 16:15   Re: [BOSS] Reimu Hakurei
Reply With Quote #13

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Originally Posted by M76030 View Post
and her life lose ability, i would suggest to reduce it to either 2 or 3 sec.
I thought i had it set to 3 seconds lol, now fixed that.
Also fixed the timing of the rage, was supposed to be 5 seconds for players, 8 for sentry guns.

Damage needed for rage increased to 2500.

Last edited by 93SHADoW; 07-30-2014 at 16:19.
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friagram
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Old 07-31-2014 , 01:28   Re: [BOSS] Reimu Hakurei
Reply With Quote #14

Quote:
Originally Posted by Chdata View Post
Oh boy.

Freak Fortress 2.

(No offense).
How bout you do a diff on ff2 and vsh, so you can see that they are virtually identical.
All vsh adds is some natives and forwards for subplugins, and code for multiple bosses.
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Chdata
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Old 07-31-2014 , 01:52   Re: [BOSS] Reimu Hakurei
Reply With Quote #15

The code isn't the major reason for why I dislike FF2. I already know the code is similar / based off eachother.
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Last edited by Chdata; 07-31-2014 at 01:52.
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93SHADoW
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Old 07-31-2014 , 03:25   Re: [BOSS] Reimu Hakurei
Reply With Quote #16

Quote:
Originally Posted by Chdata View Post
The code isn't the major reason for why I dislike FF2. I already know the code is similar / based off eachother.
There's probably gonna be a point when the current boss ability plugins available reaches their limit, if it hadn't done so already.

Last edited by 93SHADoW; 07-31-2014 at 03:26.
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friagram
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Old 07-31-2014 , 10:24   Re: [BOSS] Reimu Hakurei
Reply With Quote #17

well, you can code your own bosses and abilities. Some of us have probably written over a hundred...
Even with what has been released publicly, I still see the same stuff posted here all the time anyways:
teleport
stun
new weapon

With what has been released publicly, even novice coders should have managed to come up with a bunch of stuff. A lot of people who have contributed content (models, abilities, maps, etc) have kind of grown tired of this, and stopped posting here. That and the fact that most of the time when quality stuff is released, it's met with complaints, or eclipsed by XYZ generic boss with teleport, stun, and new weapon. C'est la vie.
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sarysa
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Old 07-31-2014 , 13:03   Re: [BOSS] Reimu Hakurei
Reply With Quote #18

I see it as my personal quest to make player stuns obsolete.

New weapon is overused but you can't kill players with sunshine and kindness.

Teleport is rolling the dice for your life on generic FF2...you know, the kind where you teleport into a medic, they uber, and you get destroyed. I think you mean super jump.
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Last edited by sarysa; 07-31-2014 at 13:12.
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93SHADoW
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Old 08-02-2014 , 10:56   Re: [BOSS] Reimu Hakurei
Reply With Quote #19

Ever noticed how with most generic FF2 bosses, most of the time they tend to rely on camping engies/snipers, and/or grouping up.

The (somewhat generic) rage was originally intended as some sort of an anti-camping/grouping rage so that they would have to resort to different tatics (hence why upon instant teleport, the clones spawn). While i did have to nerf the stun duration slightly, the rage still serves its original purpose.

Last edited by 93SHADoW; 08-02-2014 at 10:57.
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Chdata
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Old 08-02-2014 , 15:01   Re: [BOSS] Reimu Hakurei
Reply With Quote #20

VSH in general relies on high damage classes, and grouping up (for the knockback).

Rage itself is anti-group because it stuns everyone around you.
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