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[CS:GO] Zeus Round


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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 04-18-2015 , 09:14   Re: [CS:GO] Zeus Round
Reply With Quote #211

sm_zeusround_stripbomb 0 should not strip the C4 from anyone. Are you running any other plugin dealing with weapons or C4?

This is the code dealing with stripping weapons (including C4)
PHP Code:
CS_RemoveAllWeapons(client)
{
    new 
weapon_index = -1;
    
    for (new 
slot 0slot MAX_WEAPON_SLOTSslot++)
    {
        while ((
weapon_index GetPlayerWeaponSlot(clientslot)) != -1)
        {
            if (
IsValidEntity(weapon_index))
            {
                if (
slot == CS_SLOT_C4 && !StripBomb)
                {
                    continue; 
// or return;?
                
}
                
                if (
RemovePlayerItem(clientweapon_index))
                {
                    
AcceptEntityInput(weapon_index"kill");
                }
            }
        }
    }

So, if you have sm_zeusround_stripbomb 0, it should not strip the weapon in slot CS_SLOT_C4
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Last edited by TnTSCS; 04-18-2015 at 09:18.
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7106
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Join Date: Jun 2013
Old 04-18-2015 , 09:24   Re: [CS:GO] Zeus Round
Reply With Quote #212

Hmm, idk whats the problem
Ill just self compile /wo commands about c4
Anyway thx 4 answer
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TnTSCS
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Old 04-18-2015 , 09:36   Re: [CS:GO] Zeus Round
Reply With Quote #213

I'll try and test later today to ensure this plugin is working as advertised.
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7106
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Join Date: Jun 2013
Old 04-18-2015 , 09:40   Re: [CS:GO] Zeus Round
Reply With Quote #214

Sry i didnt tell u my server game_mode 1
Maybe bug for competetive
Anyway im just wondering
Y game_mode should be 0?

Last edited by 7106; 04-18-2015 at 09:42.
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TnTSCS
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Old 04-18-2015 , 10:17   Re: [CS:GO] Zeus Round
Reply With Quote #215

Found why bomb is being dropped - I'll provide a fix for it soon.

I will be working on this over the next few days since I found a bug reported here a while ago that I never addressed.
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Last edited by TnTSCS; 04-18-2015 at 10:20.
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TnTSCS
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Old 04-18-2015 , 10:25   Re: [CS:GO] Zeus Round
Reply With Quote #216

Quote:
Originally Posted by diller110 View Post
Get this again and again.


Code:
L 09/08/2014 - 14:45:58: [SM] Plugin encountered error 30: Script execution timed out
L 09/08/2014 - 14:45:58: [SM] Displaying call stack trace for plugin "zeusround.smx":
L 09/08/2014 - 14:45:58: [SM]   [0]  Line 970, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::CS_RemoveAllWeapons()
L 09/08/2014 - 14:45:58: [SM]   [1]  Line 951, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::RemoveClientWeapons()
L 09/08/2014 - 14:45:58: [SM]   [2]  Line 783, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::CheckZeusRoundStatus()
L 09/08/2014 - 14:45:58: [SM]   [3]  Line 718, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::Event_RoundEnd()
Net channel ratelimit exceeded for 92.37.131.126:27005: 481 packets rejected.
I will be working on this, since now that I've had some time to test the new version, I've noticed this bug.

...:: TnT Edit ::...
I'll be starting from the version in the OP and redo the changes that I have so far.
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Last edited by TnTSCS; 04-18-2015 at 12:02.
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7106
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Join Date: Jun 2013
Old 04-18-2015 , 23:36   Re: [CS:GO] Zeus Round
Reply With Quote #217

Plz tell me when u reupload plugin which workin c4
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 04-20-2015 , 11:13   Re: [CS:GO] Zeus Round
Reply With Quote #218

Nice plugin man, been using it on my server and people love it. Glad to see you're keeping it up to date!
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ph
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Join Date: Mar 2006
Old 05-09-2015 , 17:37   Re: [CS:GO] Zeus Round
Reply With Quote #219

It crashes the server when there are lots of players example 20-40 players.
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7106
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Old 05-09-2015 , 20:45   Re: [CS:GO] Zeus Round
Reply With Quote #220

Quote:
Originally Posted by ph View Post
It crashes the server when there are lots of players example 20-40 players.
Crash server after zeus round
After zeus round, everyone pick up nade
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