Raised This Month: $51 Target: $400
 12% 

[CS:S] Be Medic


Post New Thread Reply   
 
Thread Tools Display Modes
bandit
Senior Member
Join Date: Jul 2009
Old 09-26-2011 , 11:46   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #31

hello,
The plugin works very well, except when you use respawn, then you have to retype !bemedic over and over.
Is it possible to type it just once and be a medic from that point on?
bandit is offline
Send a message via MSN to bandit
RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 09-26-2011 , 16:46   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #32

Quote:
Originally Posted by bandit View Post
hello,
The plugin works very well, except when you use respawn, then you have to retype !bemedic over and over.
Is it possible to type it just once and be a medic from that point on?
Hi,

you stay medic when respawning, unless you died (if its not the case please tell me; update might have broken something, but I highly doubt).

If you're talking about staying medic even after death, try replacing line #483 :
Code:
KillSprite( iClient );
by
Code:
if ( g_iEnts[ iClient ] > 0 && IsValidEntity( g_iEnts[ iClient ] ) )
{
	AcceptEntityInput( g_iEnts[ iClient ], "kill" );
}
Red
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work
RedSword is offline
Antithasys
Moderator
Join Date: Apr 2008
Old 09-26-2011 , 17:09   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #33

Commands are still improperly registered if you want to use them as chat triggers, and the say and sayteam hooks are incorrect for the same reason.
__________________
[my plugins]

When you think about asking a question... consider what have you tried?
Antithasys is offline
RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 09-26-2011 , 17:55   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #34

Quote:
Originally Posted by Antithasys View Post
Commands are still improperly registered if you want to use them as chat triggers, and the say and sayteam hooks are incorrect for the same reason.
Dude I didn't get time to work on this. When I do an update I put a lot of time, and currently school is taking a good part of my time (testing I didn't break anything). I didn't forget I had to do that.
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work
RedSword is offline
Antithasys
Moderator
Join Date: Apr 2008
Old 09-26-2011 , 18:03   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #35

Quote:
Originally Posted by RedSword View Post
Dude I didn't get time to work on this. When I do an update I put a lot of time, and currently school is taking a good part of my time (testing I didn't break anything). I didn't forget I had to do that.
Oh, I thought you said you updated it. So I just did another review. No worries.

__________________
[my plugins]

When you think about asking a question... consider what have you tried?
Antithasys is offline
bandit
Senior Member
Join Date: Jul 2009
Old 09-27-2011 , 11:21   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #36

Thanks that worked very well!
bandit is offline
Send a message via MSN to bandit
bandit
Senior Member
Join Date: Jul 2009
Old 09-27-2011 , 11:24   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #37

What is the chance that you can make a plugin just like this
but one that gives ammo

Same principle, pull knife, press e, and it gives ammo
I really could use it on the mod I am running

thanks for this plugin
bandit is offline
Send a message via MSN to bandit
RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 09-27-2011 , 18:17   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #38

Quote:
Originally Posted by bandit View Post
What is the chance that you can make a plugin just like this
but one that gives ammo

Same principle, pull knife, press e, and it gives ammo
I really could use it on the mod I am running

thanks for this plugin
None, since I don't like to release unsupported things and I don't feel like releasing another plugin, having most of this plugin's current code (nothing new really unless giving ammo and a lot of cleanup to do with the code; i.e. regeneration of ammo ?), but not bringing anything good to "vanilla" CS:S, which my intent while coding is to increase its gameplay/fun.

Also, since it wouldn't increase gameplay it wouldn't be used much, which is raging when you're doing a plugin (and I don't aim zombies servers when coding/concepting a plugin nor I do private plugins since I believe SM coders are paid too cheap AFAIK; however I can tell you some easy code-twists as I did in my previous post if it doesn't take too much of my time).

Plus, if I were to release such a thing, someone would request adapted models and such, which is a ton of ******* to implement/optimize/test alone, and I'm not willing to make an ammo-bringer class being a normal-looking guy, after I've done this plugin (I've set the next step high for myself if I'm to do another class thing).

Finally, I'm currently busy with school at the moment, and when I'm releasing a plugin, I don't like releasing crap : models (said above), but also sounds, translations, readable-code must be present, and in appropriate manners.

I'm sure someone else in this forum would be willing code/implement your idea for money (or for free if you're lucky), just post in the appropriate section and you'll see.

TL/DR : No chances.

I hope I wasn't too harsh,

Thanks for the interest towards this plugin,

Red
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work

Last edited by RedSword; 09-27-2011 at 18:21.
RedSword is offline
bandit
Senior Member
Join Date: Jul 2009
Old 09-27-2011 , 20:08   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #39

LOL...
I would have been happy to pay you for it
As for the models, I really do not need them.
Should you change your mind send me a pm and I will be happy
to send you a generous donation to complete it.
Otherwise, thanks for your response, and good job on the plugin.
I really enjoy it
bandit is offline
Send a message via MSN to bandit
RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 09-27-2011 , 23:16   Re: [CS:S] Be Medic (Updated 07-07-2011 v1.3.3)
Reply With Quote #40

Quote:
Originally Posted by bandit View Post
LOL...
I would have been happy to pay you for it
As for the models, I really do not need them.
Should you change your mind send me a pm and I will be happy
to send you a generous donation to complete it.
Otherwise, thanks for your response, and good job on the plugin.
I really enjoy it
That'd go to either Christmas' vacancy, next summer, or as I said never (might, but that would be when I've plenty of free time, which I doubt will happen).

Also thanks for the proposal and the comments.

Red
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work

Last edited by RedSword; 09-27-2011 at 23:20.
RedSword is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode