Raised This Month: $51 Target: $400
 12% 

SDK Hooks 2.1 - Updated 2011-9-10


Post New Thread Closed Thread   
 
Thread Tools Display Modes
psychonic

BAFFLED
Join Date: May 2008
Old 04-17-2011 , 13:36   Re: SDK Hooks 2.0
#1301

Quote:
Originally Posted by -=Leb=- View Post
Do you mean we can't run them both at sametime? because i have been running both of them for more than 2 years without problems until the update.
No, I'm saying that there's no way that they could/should conflict.
psychonic is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-17-2011 , 13:37   Re: SDK Hooks 2.0
#1302

Quote:
Originally Posted by -=Leb=- View Post
Hi psychonic, sorry for bothering you I'm having problems running the sdkhooks 2.0 together with the socket 3.01.

The servers are crashing on map change. If i remove the socket and keep the sdkhooks, i can change the map without problems.

Samething with the sdkhooks, if i remove it and keep the socket i can change the map with no crashes.

it seems like the sdkhooks is having conflict with the socket since the socket is still running fine after the latest steamupdate.



Would you plz check this out for us ? and much respect for your hard work <3

Best Regards

Leb
I run SDKHooks 2.0 and Socket 3.01 at the same time with no problems. Are you sure it's not something else?
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 04-17-2011 , 13:47   Re: SDK Hooks 2.0
#1303

<----- STUPID IDIOT

NVM.
Sorry for wasting your time, Psychonic! I had a ShouldCollide interfering with it so nothing was being returned...*sigh*
__________________
Plugins | TheVille
Zombie Mod for DoD:S - l4dod.theville.org
strontiumdog is offline
Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 04-17-2011 , 18:20   Re: SDK Hooks 2.0
#1304

What happened to the condition hook? Did it get scrapped?
__________________
Mecha the Slag is offline
psychonic

BAFFLED
Join Date: May 2008
Old 04-17-2011 , 18:26   Re: SDK Hooks 2.0
#1305

Quote:
Originally Posted by Mecha the Slag View Post
What happened to the condition hook? Did it get scrapped?
Are you talking about this?
http://hg.alliedmods.net/sourcemod-c...v/21dbe3d3f620
psychonic is offline
Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 04-17-2011 , 19:34   Re: SDK Hooks 2.0
#1306

Oh hey that's pretty cool!

I use the online API and it's fairly outdated so I had no idea it existed
__________________
Mecha the Slag is offline
psychonic

BAFFLED
Join Date: May 2008
Old 04-17-2011 , 19:38   Re: SDK Hooks 2.0
#1307

Quote:
Originally Posted by Mecha the Slag View Post
Oh hey that's pretty cool!

I use the online API and it's fairly outdated so I had no idea it existed
It has nothing to do with SDK Hooks but is in SM's TF2 extension in 1.4.0-dev snapshots.
psychonic is offline
Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 04-17-2011 , 20:11   Re: SDK Hooks 2.0
#1308

Yeah I know

Does it allow one to block conditions? Also, is it 1.4.0-exclusive?
__________________
Mecha the Slag is offline
psychonic

BAFFLED
Join Date: May 2008
Old 04-17-2011 , 20:37   Re: SDK Hooks 2.0
#1309

Quote:
Originally Posted by Mecha the Slag View Post
Does it allow one to block conditions?
The forward is after adding, but immediately after, in the same frame. You should be able to remove in the callback to simulate blocking.

Quote:
Originally Posted by Mecha the Slag View Post
Also, is it 1.4.0-exclusive?
For now, yes.
psychonic is offline
psychonic

BAFFLED
Join Date: May 2008
Old 04-17-2011 , 23:16   Re: SDK Hooks 2.0
#1310

Today, Databomb pointed out a gamedata issue to me. The Weapon_Equip offset was incorrect for ep2v (likely from typo or accidental skipping when updating; it was 3:30am!). This was likely the cause of CTs being able to pick up the bomb in CSS when running plugins that use a WeaponEquip hook.

Not only is this now fixed in my repository, but with BAILOPAN's help, I've modified SM's gamedata updater to automatically download gamedata updates for SDK Hooks (and possibly other third-party plugins/extensions in the future once we get a better system in place).

On your next server start (pending that you haven't disabled autoupdate in core.cfg), the new file should be downloaded. Updated Garry's Mod gamedata was also added for the 2011-04-15 gmod update.

Last edited by psychonic; 04-17-2011 at 23:42.
psychonic is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode