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[ZombieMod] New round all to CT


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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 07-10-2023 , 10:53   [ZombieMod] New round all to CT
Reply With Quote #1

Is there a plugin that when I start a new round in Zombie mode they all go to the CT/Human team?
I placed:
bot_join_team ct
mp_limitteams 0
However, in the next round, they both split evenly again.
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Napoleon_be
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Old 07-11-2023 , 15:44   Re: [ZombieMod] New round all to CT
Reply With Quote #2

Share the codes you're using that could cause this to change every time. Might also be something in one of your configs but that's not as likely
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SoulWeaver16
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Join Date: May 2021
Location: Uruguay
Old 07-13-2023 , 07:50   Re: [ZombieMod] New round all to CT
Reply With Quote #3

Quote:
Originally Posted by Napoleon_be View Post
Share the codes you're using that could cause this to change every time. Might also be something in one of your configs but that's not as likely
I'm using Zombie Plague Special 4.5 [Patch v1] (12 March 2022) and I really don't know which plugin should be edited to do this.
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

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InsertSK
Junior Member
Join Date: Jul 2023
Old 07-13-2023 , 08:43   Re: [ZombieMod] New round all to CT
Reply With Quote #4

Quote:
Originally Posted by SoulWeaver16 View Post
I'm using Zombie Plague Special 4.5 [Patch v1] (12 March 2022) and I really don't know which plugin should be edited to do this.
How you install zp 4.5 please ? i have only Error with compile
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 07-13-2023 , 12:45   Re: [ZombieMod] New round all to CT
Reply With Quote #5

Can you list your plugins you have installed?

amxx plugins using rcon
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SoulWeaver16
Senior Member
Join Date: May 2021
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Old 07-13-2023 , 14:23   Re: [ZombieMod] New round all to CT
Reply With Quote #6

Quote:
Originally Posted by DruGzOG View Post
Can you list your plugins you have installed?

amxx plugins using rcon
Yes I can, but I don't understand how this will contribute anything, I was looking for a plugin that at the beginning of the round will send everyone to the same side, instead of when the first zombie is chosen
[plugins]
HTML Code:
; Admin Base - Always one has to be activated
admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
plmenu.amxx		; players menu (kick, ban, client cmds.)
telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)
pluginmenu.amxx		; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx		; restrict weapons menu
statsx.amxx		; stats on death or round end (CSX Module required!)
;miscstats.amxx		; bunch of events announcement for Counter-Strike
stats_logging.amxx	; weapons stats logging (CSX Module required!)


; Custom - Add 3rd party plugins here
; PolyMorph
polymorph.amxx
poly_mapchooser.amxx
poly_rtv.amxx debug

; Fixes
accuracy_fix.amxx
anti_fast_silencer.amxx
antihebug.amxx
assaultcams_fix.amxx
aztec_cz_thunder_fix.amxx
bubble_trails.amxx
de_survivor_fix1.1b.amxx
fadetoblack_flash_fix.amxx
fix_shotgun_reloading.amxx
glock_famas_anti_4_bullets.amxx
grenade_c4_fixes_hud_enhancement.amxx
KevlarPickupFix.amxx
Spray_fix.amxx
recoil_fix.amxx
realistic_reload_mechanic-defaults.amxx
reload_animation_fix.amxx
vehicle_knife_sound_fix.amxx

; Custom - Add 3rd party plugins here
;3pers.amxx
adv_vault.amxx
advanced_weapon_tracers.amxx
amx_parachute.amxx
Assists.amxx
autoreload_on_newround.amxx
backweapons3.amxx
;SideWeapon_no_knife.amxx
;SideWeapons0.2.amxx
;SideWeapons0.3.amxx
;why_are_you_gay.amxx
cso_emotion_v23.amxx
cs_ham_bots_api.amxx	; Required for D7KillAssist
csgo_death_cam.amxx
D7KillAssist.amxx
;Distant_Gunshot.amxx
;DynamicSky.amxx
GrenadePop.amxx
he_damage_effect.amxx
hl_weapon_physics.amxx
;LowHP.amxx
;showing_feet.amxx
;realistic_fire_selector.amxx
ObscuraCam_0.7.amxx
;third_camera_view.amxx
ThorWeaponPickup.amxx
weapon_lights_beta.amxx
[zplague]
HTML Code:
;ZOMBIE SPECIAL
amx_settings_api.amxx debug
zpsp_45.amxx debug

zpsp_sc_alien.amxx debug
zpsp_sc_morpheus.amxx debug

zpsp_zombie_classes.amxx debug

zpsp_human_classes.amxx debug

zpsp_gm_Assa_vs_Snip.amxx debug
zpsp_gm_nightmare.amxx debug
zpsp_game_mode_remix.amxx debug
zpsp_gm_synapsis.amxx debug

;Custom
;aerobot.amxx
badSpawnsPreventer.amxx
bullet_damage.amxx
;death_weapons_drop.amxx
GHW_Weap_Pickup.amxx
real_weapon_drop.amxx
nosil.amxx
sniper_crosshairs.amxx
zp_addon_adv_fog.amxx
zp_bank.amxx
zp_countdown_remix.amxx
zp_classes_in_chat.amxx
zp_cz_bot_helper.amxx
zp_cz_bot_nade_helper.amxx
zp_free_grenades.amxx
zp_stats_adv_vault.amxx

scm_entity_editor.amxx		; Entity Editor
;scm_traceline_fix.amxx		; Deathrun Traceline Fix
;zp50_team_semiclip.amxx		; Team Semiclip
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

SoulWeaver16 is offline
SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 07-13-2023 , 14:24   Re: [ZombieMod] New round all to CT
Reply With Quote #7

Quote:
Originally Posted by InsertSK View Post
How you install zp 4.5 please ? i have only Error with compile
I replied to the private message you sent me, surely you have an error for not using AmxModX 1.9 or Amx 1.10
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

SoulWeaver16 is offline
DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 07-13-2023 , 20:29   Re: [ZombieMod] New round all to CT
Reply With Quote #8

Quote:
Originally Posted by SoulWeaver16 View Post
Yes I can, but I don't understand how this will contribute anything, I was looking for a plugin that at the beginning of the round will send everyone to the same side, instead of when the first zombie is chosen
[plugins]
HTML Code:
; Admin Base - Always one has to be activated
admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
plmenu.amxx		; players menu (kick, ban, client cmds.)
telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)
pluginmenu.amxx		; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx		; restrict weapons menu
statsx.amxx		; stats on death or round end (CSX Module required!)
;miscstats.amxx		; bunch of events announcement for Counter-Strike
stats_logging.amxx	; weapons stats logging (CSX Module required!)


; Custom - Add 3rd party plugins here
; PolyMorph
polymorph.amxx
poly_mapchooser.amxx
poly_rtv.amxx debug

; Fixes
accuracy_fix.amxx
anti_fast_silencer.amxx
antihebug.amxx
assaultcams_fix.amxx
aztec_cz_thunder_fix.amxx
bubble_trails.amxx
de_survivor_fix1.1b.amxx
fadetoblack_flash_fix.amxx
fix_shotgun_reloading.amxx
glock_famas_anti_4_bullets.amxx
grenade_c4_fixes_hud_enhancement.amxx
KevlarPickupFix.amxx
Spray_fix.amxx
recoil_fix.amxx
realistic_reload_mechanic-defaults.amxx
reload_animation_fix.amxx
vehicle_knife_sound_fix.amxx

; Custom - Add 3rd party plugins here
;3pers.amxx
adv_vault.amxx
advanced_weapon_tracers.amxx
amx_parachute.amxx
Assists.amxx
autoreload_on_newround.amxx
backweapons3.amxx
;SideWeapon_no_knife.amxx
;SideWeapons0.2.amxx
;SideWeapons0.3.amxx
;why_are_you_gay.amxx
cso_emotion_v23.amxx
cs_ham_bots_api.amxx	; Required for D7KillAssist
csgo_death_cam.amxx
D7KillAssist.amxx
;Distant_Gunshot.amxx
;DynamicSky.amxx
GrenadePop.amxx
he_damage_effect.amxx
hl_weapon_physics.amxx
;LowHP.amxx
;showing_feet.amxx
;realistic_fire_selector.amxx
ObscuraCam_0.7.amxx
;third_camera_view.amxx
ThorWeaponPickup.amxx
weapon_lights_beta.amxx
[zplague]
HTML Code:
;ZOMBIE SPECIAL
amx_settings_api.amxx debug
zpsp_45.amxx debug

zpsp_sc_alien.amxx debug
zpsp_sc_morpheus.amxx debug

zpsp_zombie_classes.amxx debug

zpsp_human_classes.amxx debug

zpsp_gm_Assa_vs_Snip.amxx debug
zpsp_gm_nightmare.amxx debug
zpsp_game_mode_remix.amxx debug
zpsp_gm_synapsis.amxx debug

;Custom
;aerobot.amxx
badSpawnsPreventer.amxx
bullet_damage.amxx
;death_weapons_drop.amxx
GHW_Weap_Pickup.amxx
real_weapon_drop.amxx
nosil.amxx
sniper_crosshairs.amxx
zp_addon_adv_fog.amxx
zp_bank.amxx
zp_countdown_remix.amxx
zp_classes_in_chat.amxx
zp_cz_bot_helper.amxx
zp_cz_bot_nade_helper.amxx
zp_free_grenades.amxx
zp_stats_adv_vault.amxx

scm_entity_editor.amxx		; Entity Editor
;scm_traceline_fix.amxx		; Deathrun Traceline Fix
;zp50_team_semiclip.amxx		; Team Semiclip
Mainly trying to figure out if you have anything else that could be causing the server to do that.

And your polymorph default settings for zp are appropriately set?
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 07-14-2023 , 04:16   Re: [ZombieMod] New round all to CT
Reply With Quote #9

Quote:
Originally Posted by DruGzOG View Post
Mainly trying to figure out if you have anything else that could be causing the server to do that.

And your polymorph default settings for zp are appropriately set?
Yes, the polymorph is configured correctly, in addition, it is something that all Zombie modes do, the players are distributed equally at the beginning of the round, until a new Zombie is chosen or a special mode begins, it is something that I can do manually, the thing it would automate it, that's why what I was looking for is that it will send an "amx_ct" or "amx_transfer @all CT" type command from the plugin "All spec transfer to CT" but this should be done automatically each round start without having to enter commands
PHP Code:
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < fakemeta >
 
#define MAX_CLIENTS 32
 
new bool:g_bPlayerNonSpawnEvent[MAX_CLIENTS 1]
 
new 
g_iFwFmClientCommandPost

public plugin_init( ) {
register_plugin"All to CT ZombieMod""1.0""xPaw edit" );
    
register_event("AllToCT""CmdAllToCT""b");
}

public 
CmdAllToCT(iPlayerId) {
        if (!
is_user_alive(iPlayerId))
                return
   
    new 
iPlayers32 ], iNum;
    
get_playersiPlayersiNum );
    
    for( new 
iiNumi++ ) {
        
id iPlayers];
        
        if( 
cs_get_user_teamid ) == CS_TEAM_T )
            
cs_set_user_teamidCS_TEAM_CT );
    }
    
    return 
PLUGIN_HANDLED;

Could this work?
I don't know, I tried to edit it to what seems to me in my common sense, but I don't know anything hahaha
The original sma of that post said the OP didn't help him
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)


Last edited by SoulWeaver16; 07-14-2023 at 04:20.
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Napoleon_be
Veteran Member
Join Date: Jul 2011
Location: Belgium
Old 07-14-2023 , 07:05   Re: [ZombieMod] New round all to CT
Reply With Quote #10

Quote:
Originally Posted by SoulWeaver16 View Post
Yes, the polymorph is configured correctly, in addition, it is something that all Zombie modes do, the players are distributed equally at the beginning of the round, until a new Zombie is chosen or a special mode begins, it is something that I can do manually, the thing it would automate it, that's why what I was looking for is that it will send an "amx_ct" or "amx_transfer @all CT" type command from the plugin "All spec transfer to CT" but this should be done automatically each round start without having to enter commands
PHP Code:
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < fakemeta >
 
#define MAX_CLIENTS 32
 
new bool:g_bPlayerNonSpawnEvent[MAX_CLIENTS 1]
 
new 
g_iFwFmClientCommandPost

public plugin_init( ) {
register_plugin"All to CT ZombieMod""1.0""xPaw edit" );
    
register_event("AllToCT""CmdAllToCT""b");
}

public 
CmdAllToCT(iPlayerId) {
        if (!
is_user_alive(iPlayerId))
                return
   
    new 
iPlayers32 ], iNum;
    
get_playersiPlayersiNum );
    
    for( new 
iiNumi++ ) {
        
id iPlayers];
        
        if( 
cs_get_user_teamid ) == CS_TEAM_T )
            
cs_set_user_teamidCS_TEAM_CT );
    }
    
    return 
PLUGIN_HANDLED;

Could this work?
I don't know, I tried to edit it to what seems to me in my common sense, but I don't know anything hahaha
The original sma of that post said the OP didn't help him
The way of retrieving the player's team is wrong, here's a fix to that code.

PHP Code:
#include < amxmodx >
#include < amxmisc >
#include < cstrike >

public plugin_init( ) {
    
register_plugin"All to CT""1.0""xPaw" );
    
    
register_concmd"amx_ct""CmdAllToCT"ADMIN_KICK );
}

public 
CmdAllToCTidiLeveliCid ) {
    if( !
cmd_accessidiLeveliCid) )
        return 
PLUGIN_HANDLED;
    
    new 
iPlayers32 ], iNum;
    
get_playersiPlayersiNum"e""SPECTATOR" );
    
    for( new 
iiNumi++ ) {
        
id iPlayers];
        
cs_set_user_teamidCS_TEAM_CT );
    }
    
    return 
PLUGIN_HANDLED;

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