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Subplugin Submission [Based on ZP 4.3][CSO] Zombie Escape [Update! 1.0.4]


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Nax0ne
Senior Member
Join Date: Jul 2011
Location: Chile
Old 10-15-2014 , 09:40   [Based on ZP 4.3][CSO] Zombie Escape [Update! 1.0.4]
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[CSO] Zombie Escape
- last update: 1.0.4




Zombie Escape is a zombie mode for Counter-Strike. Where one or more players will be chosen zombies and the remaining players will be human. The objective of the game is very simple: The zombies must prevent the escape of humans.

This mode is round-based, very similar to most modes.

When a round has started, one or more players will be randomly chosen as the Origin Zombie which has infinite health. The Origin Zombie must infect all humans to turn them into Host Zombie (4000HP ~ 5000 HP each). All zombies must prevent the humans from reaching their final destination and infect them all. If the zombies reach the final destination first, the zombies are considered the winner and wins the round.

The humans must escape from the zombies and head for the escape vehicle. Any humans who are late or did not make it in time will be left behind and killed due to the bomb's explosion. In this mode, zombies that have died from headshot will not revive.

Also, the humans can pick up at different points on the map Supplyboxes with different items:
  • Ammo reload: Replenish weapons' ammo.
  • Grenade set: HE Grenade, Flashbang, Smoke Grenade.





│ Credits
Dias: CSO Nightvision function.
Mercylezz: Zombie Plague code base.
Emp`: Teleport Zombie to random spawn point function.

│ Changelog
Code:
Zombie Escape - v1.0.0
- Public Release.

Zombie Escape - v1.0.1
- Reduced Origin Zombie HP. (Prevents the trigger_hurt bug)
- The first selected zombies (Origin Zombies) will not receive damage (Except by triggers and pretending to have infinite HP)
- Fixed supplybox spawn origin. (Sometimes the player gets stuck)
- Plugin Revision.

│ Admin Commands
/sb_maker - Create spawn points to Supplyboxes.

│ Natives
PHP Code:
/**
* Returns a player's current sex.
*
* @param id    Player index.
* @return    Internal player sex ID, 1: Male - 2: Female - 3: Zombie
*/
native zb_get_user_sex(id)

/**
* Returns current human score.
*
* @return    Human score.
*/
native zp_get_human_score()

/**
* Returns current zombie score.
*
* @return    Zombie score.
*/
native zp_get_zombie_score() 

│ Installation
- Download the .ZIP Plugins & Resources file.
- Decompile the .ZIP file and open the main folder.
- Move the "addons", "sound", "gfx", "sprites" and "models" folders to Counter-Strike root. (cstrike/)
- If the system asks if you want to replace files. You have to click on "Yes to All"
- After all that, delete your old ZP, all configuration and all files.
- Just let the new files you downloaded.
- And this is all... Have Fun !!!

│ Download Files (PLUGIN & RESOURCES)
Download: Zombie Escape - Plugin & Resources
│ Test Server
Code:
201.238.222.66:13377
│ Recommended Plugins
Team Semiclip [ZP]
Preview (Images)
















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Last edited by Nax0ne; 05-11-2018 at 11:57. Reason: UPDATE 1.0.4
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DSASDFGH
Senior Member
Join Date: Jul 2011
Location: Facebook
Old 10-15-2014 , 10:05   Re: [Based on ZP 4.3][CSO] Zombie Escape
Reply With Quote #2

Bad map on the screenshots for ZE Mod preview.
Bad copy & paste. Also, ZE Mod is already exists.....
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m4m3ts
Senior Member
Join Date: Jun 2012
Old 10-18-2014 , 18:33   Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
Reply With Quote #3

This is bad mod i think.
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 10-18-2014 , 22:52   Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
Reply With Quote #4

Quote:
Originally Posted by m4m3ts View Post
This is bad mod i think.
At least give 10 reasons why it "This is bad mod i think".

**Edited**
You can create your own .cfg file.

PHP Code:
#define ZE_CFG_FILE "zombie_escape.cfg"
public plugin_cfg()
{
    
//put all mod cfg in our custom cfg file
    /*server_cmd("mp_startmoney 8000");
    server_cmd("mp_friendlyfire 0");
    server_cmd("mp_limitteams 0");
    server_cmd("mp_buytime 99999.0");
    server_cmd("mp_roundtime 13.0");
    server_cmd("mp_flashlight 1");
    server_cmd("mp_freezetime 0.0");
    server_cmd("mp_timelimit 30.0");
    server_cmd("sv_maxspeed 320");*/
    
    
new szText[64]
    
get_configsdir(szTextcharsmax(szText))
    
format(szTextcharsmax(szText), "%s/%s"szTextZE_CFG_FILE)
    
server_cmd("exec %s"szText//exec our mod cfg file

__________________
Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019

Last edited by yokomo; 10-18-2014 at 23:06.
yokomo is offline
Nax0ne
Senior Member
Join Date: Jul 2011
Location: Chile
Old 10-19-2014 , 10:09   Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
Reply With Quote #5

Quote:
Originally Posted by yokomo View Post
At least give 10 reasons why it "This is bad mod i think".

**Edited**
You can create your own .cfg file.

PHP Code:
#define ZE_CFG_FILE "zombie_escape.cfg"
public plugin_cfg()
{
    
//put all mod cfg in our custom cfg file
    /*server_cmd("mp_startmoney 8000");
    server_cmd("mp_friendlyfire 0");
    server_cmd("mp_limitteams 0");
    server_cmd("mp_buytime 99999.0");
    server_cmd("mp_roundtime 13.0");
    server_cmd("mp_flashlight 1");
    server_cmd("mp_freezetime 0.0");
    server_cmd("mp_timelimit 30.0");
    server_cmd("sv_maxspeed 320");*/
    
    
new szText[64]
    
get_configsdir(szTextcharsmax(szText))
    
format(szTextcharsmax(szText), "%s/%s"szTextZE_CFG_FILE)
    
server_cmd("exec %s"szText//exec our mod cfg file

Is it necessary? Because these commands are important who are with their pre-defined values​​.

Anyway, thanks yokomo, for your recommendation.
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Rex781
New Member
Join Date: Nov 2014
Old 11-03-2014 , 05:49   Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
Reply With Quote #6

Not Bad At All, This Mod Seems Nice To Me As Well
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Famas556
Junior Member
Join Date: Aug 2014
Old 11-24-2014 , 20:54   Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
Reply With Quote #7

Please add cz bots support. Bots dont buy weapons and not change their skins.
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Dragan015Bre
Senior Member
Join Date: Nov 2013
Location: Serbia
Old 05-02-2016 , 15:41   Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
Reply With Quote #8

can somone give download link?
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You like to play zombie mod? Like fan page:
https://www.facebook.com/cs16zm/
Zombie Plague,Zombie Biohazard,Zombie BaseBuilder,Zombie Escape and etc..
I will posting plugins,mods and GamePlay videos of server on this page
[/url]
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gian145
Junior Member
Join Date: Mar 2014
Location: Santa fe
Old 05-04-2016 , 03:15   Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
Reply With Quote #9

Link dead
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Dragan015Bre
Senior Member
Join Date: Nov 2013
Location: Serbia
Old 05-04-2016 , 14:48   Re: [Based on ZP 4.3][CSO] Zombie Escape [Update!]
Reply With Quote #10

pls give new link
__________________
You like to play zombie mod? Like fan page:
https://www.facebook.com/cs16zm/
Zombie Plague,Zombie Biohazard,Zombie BaseBuilder,Zombie Escape and etc..
I will posting plugins,mods and GamePlay videos of server on this page
[/url]
Dragan015Bre is offline
Send a message via MSN to Dragan015Bre Send a message via Yahoo to Dragan015Bre Send a message via Skype™ to Dragan015Bre
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