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[TF2] Roll The Dice Revamped (RTD) (v2.5.4, 2 Mar 2024)


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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 05-01-2019 , 04:31   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.1, 25 Mar 2019)
Reply With Quote #221

There's one dangerous bug. Described here.
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 05-04-2019 , 13:11   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.1, 25 Mar 2019)
Reply With Quote #222

Quote:
Originally Posted by MAGNAT2645 View Post
There's one dangerous bug. Described here.
I changed that one on mine to 'Flying' instead of actual Noclip. Can be done in the rtd perks file.
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 05-10-2019 , 11:56   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.1, 25 Mar 2019)
Reply With Quote #223

But this won't help. You can put something like "godmode,noclip" and these perks still will be available.
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Pala4
Senior Member
Join Date: Dec 2007
Old 05-18-2019 , 11:47   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.1, 25 Mar 2019)
Reply With Quote #224

Hello, help me spam errors

Code:
L 05/18/2019 - 14:33:06: [SM] Exception reported: Array index out-of-bounds (index 33, limit 33)
L 05/18/2019 - 14:33:06: [SM] Blaming: rtd.smx
L 05/18/2019 - 14:33:06: [SM] Call stack trace:
L 05/18/2019 - 14:33:06: [SM]   [1] Line 99, rtd/perks/fullubercharge.sp::FullUbercharge_OnConditionRemoved
L 05/18/2019 - 14:33:06: [SM]   [2] Line 178, rtd/manager.sp::Forward_OnConditionRemoved
L 05/18/2019 - 14:33:06: [SM]   [3] Line 809, rtd.sp::TF2_OnConditionRemoved
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Impressive57
Junior Member
Join Date: Jun 2018
Location: Russia
Old 06-03-2019 , 18:04   Перевод на русский файла описания перков
Reply With Quote #225

Перевод на русский файла описания перков rtd2_perks.phrases.txt

Translation into Russian of the perks description file rtd2_perks.phrases.txt
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File Type: txt rtd2_perks.phrases.txt (20.5 KB, 94 views)
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 06-04-2019 , 10:05   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.1, 25 Mar 2019)
Reply With Quote #226

Impressive57, тебе лучше добавить это в "Issues" на ГитХабе плагина.
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 06-10-2019 , 16:30   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.1, 25 Mar 2019)
Reply With Quote #227

This RTD plugin rework is excellent
However, I want to know If I can apply some requirements to some effects, for example in my server there's the so called "Necromancy", which will respawn one dead player, but if there's none, then the effect is wasted. That's why I want to apply requirement like "1 dead player required". I checked the forwards exposed, but for ex. RTD2_CanRollDice doesn't give info which effect is rolled and RTD2_CanForcePerk is only called when effect forced via command or other mean.
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Last edited by Naydef; 06-10-2019 at 16:32.
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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 06-23-2019 , 05:26   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.1, 25 Mar 2019)
Reply With Quote #228

Hey guys.

To anyone subbed to this, I wanna post a quick update on the lack of responses for the past month or so. I was very occupied with school and work to focus on this plugin and the issues. I’ve read the reports that arose during this time and I’ll be taking care of them in a week or two, considering I’m not quite free yet.

To the people having problems with disabling perks: if it truly is broken, a rough workaround would be to delete the actual perk from the default config file. Please only do this if absolutely necessary, I will be working on a solution after I’ll look into the issues.
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PolyQuad
Member
Join Date: Oct 2011
Old 06-23-2019 , 11:13   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.1, 25 Mar 2019)
Reply With Quote #229

I turned on a new server yesterday on digital ocean and configured it via LinuxGSM, when I add RTD it doesnt seem to honor my settings that I set in tf2server.cfg (aka server.cfg).

sm_rtd2_mode 1 but when my server loads and I check via Rcon sm_rtd2_mode is 0. Looking at my console I see that my tf2server.cfg cvars are being loaded but then it looks like after that the plugin is reloading the default configs. Unless I am putting the cvars in the wrong spot its been a few months since I have run a server something seems off.

Could the issue be that the plugin is looking for server.cfg cvars and when you define a new cfg name via the run command with +servercfgfile tf2server.cfg like LinuxGSM does that Rtd doesnt know where to look?

I attached a screenshot of my console where you can see the duplicate cvars being declared. it does this even if i disable every other plugin on the server and run it vanilla. I am running the latest mm and sm.
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Last edited by PolyQuad; 06-23-2019 at 11:15.
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 06-23-2019 , 11:27   Re: [TF2] Roll The Dice Revamped (RTD) (v2.3.1, 25 Mar 2019)
Reply With Quote #230

Quote:
Originally Posted by PolyQuad View Post
I turned on a new server yesterday on digital ocean and configured it via LinuxGSM, when I add RTD it doesnt seem to honor my settings that I set in tf2server.cfg (aka server.cfg).

sm_rtd2_mode 1 but when my server loads and I check via Rcon sm_rtd2_mode is 0. Looking at my console I see that my tf2server.cfg cvars are being loaded but then it looks like after that the plugin is reloading the default configs. Unless I am putting the cvars in the wrong spot its been a few months since I have run a server something seems off.

Could the issue be that the plugin is looking for server.cfg cvars and when you define a new cfg name via the run command with +servercfgfile tf2server.cfg like LinuxGSM does that Rtd doesnt know where to look?

I attached a screenshot of my console where you can see the duplicate cvars being declared. it does this even if i disable every other plugin on the server and run it vanilla. I am running the latest mm and sm.
RTD generates and uses own config plugin.rtd.cfg (tf\cfg\sourcemod\plugin.rtd.cfg)
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