Raised This Month: $32 Target: $400

[L4D2] nb_update_frequency fix (Experimental)

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Join Date: Jul 2020
Location: Tatarstan, Kazan
Old 11-06-2023 , 13:51   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #23

Originally Posted by BHaType View Post
Fixed with the latest update, thanks for report.

Those are very hard to track spots. I added possible fix but there is potential for other things to break so don't expect it to work flawlessly.
Any feedback will be appreciated.

PHP Code:
Fix common infected trying to break unbreakable/pointless obstacles instead of climbing over them
Fix witch stucking at specific spots 
Thanks for fast response!
BRU7US is offline

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 21:51.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode