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Spawnpoint Files

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New Member
Join Date: Jan 2006
Location: Dallas TX
Old 01-10-2006 , 22:56   Spawnpoint Files
Reply With Quote #1

Hello all, I am a bit new to SourceMod.net, and considering this is my first post, I figured I should make it a good one.

Anyways, I just finished making 3 spawnpoint files for the following maps:

cs_kismayo (Click for Screenie)

cs_militia_bymicosv2 (Click for Screenie

cs_office_extended (Click for Screenie)

To install, upload/copy to your server's cstrike/addons/cssdm/maps directory.

I hope someone will find these useful and If someone has already beat me to these maps, oh well.

Any comments are greatley appreciated!

P.S. You should be able to find most, if not all of these maps here

Attached Files
File Type: zip kentysspawns.zip (2.7 KB, 1797 views)
Kenty is offline
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Join Date: Jan 2006
Old 01-11-2006 , 00:33  
Reply With Quote #2

hey thanks a lot man!
Masamune747 is offline
Join Date: Sep 2005
Location: sur une chaise.
Old 01-11-2006 , 06:15  
Reply With Quote #3

it could also be a good idea to have a stivky post with a list of spawnpoint for custom maps...
btw thx for those ones...
imported_davidov is offline
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Join Date: Jan 2006
Location: Dallas TX
Old 01-11-2006 , 13:30   Hey, Thanks!
Reply With Quote #4

Thanks for the feed back guys, Im planning on making some more whenever I get home from school for:



All of the above maps can be found here


Which im also trying to make a new .nav file for the map, because the current one really sucks. But first I have to figure out how to make them. Im sure ill get it though

cs_retreat can be found here.

As I said before, ill post these spawnpoints once I get home and get a chance to make them.

Thanks again for the all the feedback guys!


:EDIT: I took out de_bulgeska, it was a 154 MB Map, (lol kinda forgot about that) so Im sure no one would be interested in it.
Kenty is offline
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Join Date: Aug 2005
Location: Austin, TX
Old 01-11-2006 , 14:26  
Reply With Quote #5


Great idea! Maybe Bailopan can sticky this thread?

Any how, here are a few more, and BAILOPAN, you are welcome to roll these up in future releases of CS:S DM:

aim_ag_texture, aim_shotty, fy_funtimes, fy_iceworld_arena, dm_battlecreek_v3, cs_reflex3, fy_barn, fy_rocks, fy_trenches, ba_texture_arena2, ba_ffg2_v1, aim_ag_texture2, aim_ag_texture5, aim_ag_texture_r, fy_blazin, fy_blizzard_rc1, de_industrial_crane_v3, wired, dm_dark_sanctuary

All of these have random spawns in good areas; that is, there are no spawns in bad places (i.e. on boxes that break, places where model can get stuck).

Average spawn point count is between 40 and 50. (This count works great for about 17-20 players so the likelyhood of spawners spawning atop one another is low).

Spawn files are attached below and as always, I'm working on more!

fy_barn DOWNLOAD

fy_rocks DOWNLOAD

fy_trenches DOWNLOAD

ba_texture_arena2 (large, about 3 times larger than ag_texture) I recommend to not comment out awp weapon for this CS:S DM map)! DOWNLOAD


ba_ffg2_v1 (sweet map! same guy how developed ba_texture_arena2 and this one has 65 random spawns!) DOWNLOAD


aim_ag_texture2 DOWNLOAD


aim_ag_texture5 (can't find where to DL at the moment, unless you want to connect to my server and port from your client /maps folder)

aim_ag_texture_r (can't find where to DL at the moment, unless you want to connect to my server and port from your client /maps folder)

fy_blazin DOWNLOAD


fy_blizzard_rc1 (good fps plus some fun physics...you can slap water mellons around and they explode!) DOWNLOAD


de_industrial_crane_v3 (great map design IMHO, bomb sites are under-ground and all random spawn points are above ground...use stripper if you want to remove bomb site entities) DOWNLOAD


wired (another nice map that has good detail but w/o the extra system overhead...it runs smooth with good fps, no bomb sites and not hostages) DOWNLOAD


dm_dark_sanctuary (THE BEST CSSDM map ever created IMHO! Custom 50 spawn-point txt file included in spawn_points.zip below )


You can play this entire map rotation on CS:S DM FFA mode with Zombie Skins and GoreMod at (10 slot 24/7)

Attached Files
File Type: zip spawn_points.zip (22.4 KB, 1235 views)
lex_talionis is offline
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Join Date: Jan 2006
Location: Dallas TX
Old 01-11-2006 , 23:28   Part 2
Reply With Quote #6

Hey, I just finished making the spawnpoints for:





Attached Files
File Type: zip kentysspawnsprt2.zip (3.5 KB, 910 views)
Kenty's CS:S Server! --

With CS:S DM every Tuesday, along with custom maps.
Kenty is offline
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Join Date: Nov 2005
Old 01-19-2006 , 04:15   mmm
Reply With Quote #7

are there any more DM maps with spawnpoints for download as they are hard to find
dusp2k is offline
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Join Date: Jan 2004
Old 01-19-2006 , 10:17  
Reply With Quote #8

1)Anyone wanna make some militia spawns for me?
2)If you would like your spawns included in CS:S DM releases, please say so in your post. I will include them and any updates to them you post later on.
BAILOPAN is offline
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Join Date: Mar 2004
Location: Denver, CO, USA
Old 01-19-2006 , 14:01  
Reply With Quote #9

Here is one with 34 spawnpoints. If anyone would like to add or edit these please do.
Attached Files
File Type: txt cs_militia.txt (2.2 KB, 1145 views)
jsterling is offline
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Join Date: Mar 2007
Old 03-23-2007 , 03:13   Re: Spawnpoint Files
Reply With Quote #10

Hello, I have made a spawnpoint file on a dm_lockdown converted map, (cs_lockdown) and I want to let other people get this awesome map and the spawnpoints for it. I have linked both the spawnpoint files for map and spawn point archives at the bottom of this post. Please read the readme in the cs_lockdown.zip before installing. As it will give you a tip on how to use the bz2 files included in it.

You WILL need a program such as WinRAR or 7Zip for the files inside. If you wish to also make your own bz2 files after reading my read me, I recommend getting 7Zip to make the .bz2 archives.

Thank you for your time to read this.


dvshunter is offline

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