so i have this code, but i got a problem, im trying to make the zombie 50 % percent visible, but everytime i put a lower value then 140 the zombie goes completly invisible.. i run this on zp 5.0 and cs video mode opengl
Code:
#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <zp50_core>
#include <zp50_class_zombie>
#include <zp50_class_nemesis>
#include <zp50_class_assassin>
#include <zp50_class_hive>
#include <zp50_class_terror>
#include <zp50_class_sniper>
// Big Zombie Attributes
new const zombieclass4_name[] = "Shadow"
new const zombieclass4_info[] = "Stealth"
new const zombieclass4_models[][] = { "dna_shadow" }
new const zombieclass4_clawmodels[][] = { "models/zombie_plague/v_dna_shadow.mdl" }
const zombieclass4_health = 5700
const Float:zombieclass4_speed = 0.8
const Float:zombieclass4_gravity = 1.0
const Float:zombieclass4_knockback = 0.5
new g_ZombieClassID
public plugin_precache()
{
register_plugin("[ZP] Class: Zombie: Shadow", "1.0", "ZP Dev Team")
new index
g_ZombieClassID = zp_class_zombie_register(zombieclass4_name, zombieclass4_info, zombieclass4_health, zombieclass4_speed, zombieclass4_gravity)
zp_class_zombie_register_kb(g_ZombieClassID, zombieclass4_knockback)
for (index = 0; index < sizeof zombieclass4_models; index++)
zp_class_zombie_register_model(g_ZombieClassID, zombieclass4_models[index])
for (index = 0; index < sizeof zombieclass4_clawmodels; index++)
zp_class_zombie_register_claw(g_ZombieClassID, zombieclass4_clawmodels[index])
}
public zp_fw_core_infect_post(id)
{
if(!is_user_alive(id) || !zp_core_is_zombie(id))
return
if(zp_class_zombie_get_current(id) != g_ZombieClassID)
return
if(zp_class_zombie_get_current(id) == g_ZombieClassID && !(zp_class_nemesis_get(id) || zp_class_assassin_get(id) || zp_class_hive_get(id) || zp_class_terror_get(id)))
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 50)
}