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[CS:S] Cs 1.6 HnS Style


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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-25-2011 , 15:34   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #11

Quote:
Originally Posted by Glite View Post
Yeah, now it slaying CTs!
Also you need to add "func_bomb_target" not "weapon_c4" to remove list.
Ups ! ok thanks for warning


New version! beta 2.5

change log:

-removed "func_bomb_target" and not "weapon_c4"
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Glite
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Join Date: Sep 2011
Location: Ukraine
Old 12-26-2011 , 02:25   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #12

- I think mp_roundtime must be related with sm_cshns_time like:
Code:
public OnConfigsExecuted()
{
    ....
    ....
    ServerCommand("mp_roundtime %f", GetConVarFloat(CT_Time)/60.0);
}
- mp_freezetime must be forced to zero.
- If terrorists wins, then alive terrorists will get one kill point.

Last edited by Glite; 12-26-2011 at 02:36.
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Franc1sco
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Old 12-26-2011 , 12:54   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #13

Quote:
Originally Posted by Glite View Post
- I think mp_roundtime must be related with sm_cshns_time like:
Code:
public OnConfigsExecuted()
{
    ....
    ....
    ServerCommand("mp_roundtime %f", GetConVarFloat(CT_Time)/60.0);
}
- mp_freezetime must be forced to zero.
- If terrorists wins, then alive terrorists will get one kill point.
Done.

New version! beta 2.6

change log:

-mp_freezetime forced to zero
-If terrorists wins, then alive terrorists will get one kill point
-mp_roundtime equal to sm_cshns_time cvar
-minor code changes
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Franc1sco
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Old 12-26-2011 , 13:12   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #14

New version! beta 2.7

change log:

-Corrected a bug with mp_roundtime

Edit: mp_roundtime bug fixed after two attempts.. tested
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Last edited by Franc1sco; 12-26-2011 at 13:41.
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Franc1sco
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Old 12-26-2011 , 15:56   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #15

New version! beta 2.8

change log:

-Changed the public cvar version to "sm_cshns_version"
-Changed chat prefix to "[CsHnS]"
-Changed myinfo name to "Cs 1.6 HnS Style"
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Last edited by Franc1sco; 12-26-2011 at 16:37.
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 12-27-2011 , 05:02   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #16

- hud msg like "You will be unfrozen in x secons" when CTs are frozen at round start and frozen by freeze nade.
- chat msg to all when CTs wins "Counter-terrorist wins. Teams have been switched..." and when terrorist wins "Terrorist wins"
- swap teams when CTs loose x(by cvar, for default 5) rounds in a row with msg like "Teams have been swapped because CTs loose x rounds in a row."
- add translations support and cfg file creating.
- remove footsteps of hiders(Ts) during blind time for CTs at round start.
- maybe rename plugin as HnS Source with saving description.
- firstly check mp_freezetime(mp_roundtime) and if it not equal to 0(CT_Time) than force it, because it a bit annoying to see it every round.
- screen blinding work not good as needed like screen not always blinded, and not unblinded.
- Ts got one kill point only then if slay timer slayed all CTs.

Last edited by Glite; 01-06-2012 at 10:55.
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Tezi
Member
Join Date: Jul 2011
Old 12-28-2011 , 14:15   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #17

Hey

-Make the mod ignore !redie players, then when a ct player writes !redie he isnt frozen for 10 seconds.
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Glite
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Join Date: Sep 2011
Location: Ukraine
Old 12-28-2011 , 14:51   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #18

Quote:
Originally Posted by Tezi View Post
-Make the mod ignore !redie players, then when a ct player writes !redie he isnt frozen for 10 seconds.
Why it's needed? Because it's simply destroy idea of mod.
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Tezi
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Old 12-30-2011 , 13:08   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #19

Quote:
Originally Posted by Glite View Post
Why it's needed? Because it's simply destroy idea of mod.

No? Do you even know what the !redie mod is?
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Glite
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Old 12-30-2011 , 13:33   Re: [CS:S] Cs 1.6 HnS Style
Reply With Quote #20

Quote:
Originally Posted by Tezi View Post
No? Do you even know what the !redie mod is?
Maybe no. Can you explain?
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